Current Events > Looking back, was Devil May Cry 3 really all that?

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ViewtifulJoe
07/14/23 4:42:48 AM
#1:


Gameplay's great but a lot of the levels and enemies really don't showcase it well.

Like which levels are good? The kind you'd want to revisit a lot? The first few. Maybe Agni and Rudra's level. Vergil 2 and Beowulf's levels. Mission 18 and mission 20.
In between the good stuff, it's enemies you can't combo, questionable platforming and running around taking key items from place to place. Hmm.

Bloody Palace makes you spend time on really basic enemies before you get to the real stuff. It has randomised boss fights too which sounds nice but all three Jester fights are in the random draw and that gets stale fast.

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Gobstoppers12
07/14/23 4:44:44 AM
#2:


Yes it was.

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ssjevot
07/14/23 4:44:59 AM
#3:


I mean at the time it definitely was. It was such a huge step above anything else at the time.

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BurmesePenguin
07/14/23 4:45:41 AM
#4:


TC don't get mad because Dante is popular and Joe isn't.

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ViewtifulJoe
07/14/23 4:50:30 AM
#5:


At the time, sure. It was on a whole other level.

I was just doing mental comparison between DMC3 and God Hand though, and DMC3's flaws that'd been hidden behind the good stuff really started showing up.

What's the consensus on how well DMC3's aged?

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Verdekal
07/14/23 4:57:46 AM
#6:


It was a redemption from 2 and fun to play at the time. But Dante's cool Japanese anime teen look was never something I liked a lot. I preferred his demeanor in 1 the best. Fans complained about his stoic and boring persona in 2 (which I agree with) and overdid it.

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Gobstoppers12
07/14/23 5:08:17 AM
#7:


ViewtifulJoe posted...
What's the consensus on how well DMC3's aged?
Very well.

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Ratchetrockon
07/14/23 5:09:37 AM
#8:


I just play dmc 3 (pc version w/ mods) to mash away my stress.. I don't even replay most of the missions and bosses. Mainly stick to mission 1, 2, sometimes mission 4 (or was it 5 or 6 idr atm) for the auto dted enemy room. 99% of the time I'm at bloody palace. Don't even beat bloody palace most of the time. At some point I put infinite health on enemies (some level with either lusts, sloths, ornthose slow moving guys that have near Dted enemy stun defense or whatever its called) so I can turn off my brain and mash.

Still prefer Dmc 3 over dmc 4 and dmc 5. Dmc 4 is too complicated (too lazy to learn new stuff ). Dmc 5 is too floaty and sorta sluggish.

Dmc 3 (modded) hits that right balance of simplicity, speed, and mashiness for me

DmC (the failed reboot) I believe is the actual mashiest and fastest dmc of all time but I dont have the muscle memory for it. Too lazy to play learn new stuff

Anyways as an action game I don't think dmc 3 is all that great. Level designs sorta suck. Many enemies also suck to fight because can't really do much to them like those shield guys that float around. So lame. Dt'ed enemies can be a chore to fight as well especially if you have my style of mashy play. My fingers tend to get sore after more than a minute of mashing I need to take a break. Ofc I can just use royal guard full charge and dted explosions to be more efficient but I just don't find that fun.

I'll think of more to write later if anything comss up

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ViewtifulJoe
07/14/23 5:50:53 AM
#9:


I'm gonna list some things that would make me choose God Hand over DMC3 and you're free to go to bat for them.

-DMC3 makes you level styles on the first run. This can take a while. It's based on enemies defeated too so you can't just pile red orbs in to get it early.
-What should be a quick change of loadout entails going to a gold statue and doing a load of menuing.
-If you're spamming Stinger in a desperate attempt to move faster, it might be fair to say your character either moves too slow or there are long stretches of nothing.
-DMC3's battle music doesn't really do it for me. I like the 3 Vergil battle themes but that's about it.
-The room where you have to move past the big spike walls. The agility trial.
-The perma-DT mission takes your DT burst away.
-Restarting a mission takes longer than I'd like. For another go at a good rank you have to actually exit and re-select the mission.
-Bloody Palace gives you an easy, normal and difficult path after you clear a floor. All they go is slightly change the speed at which the difficulty turns up. You'll still spend a while fighting basic enemies.
-Leviathan's level is mostly running around in the dark.
-Mission 15's (Rotating switches and reused rooms) all right when you have it committed to memory but first time round it can be miserable.
-Those platforming sections. Some of the jumps for blue orb fragments too. Mainly the section with the big moving cubes in mission 17..

-Those green Metroid things that only become tangible when you look away.
-Those knight enemies you can only hit from behind.
-Are the big spider enemies too bulky? I go back and forth on this.
-I could do without Enigmas. Especially the variant that runs away.
-The Fallen (Those angel enemies you can't stagger. The ones that can clip through the wall.)
-Are there people who like Geryon's fight?
-I think Lady's boss fight sucks.
-Do people who like the Mission 19 boss fight exist? (Bonus points for it taking away both your style button and DT.)

-Royal Guard cancelling is better for Spiral than its actual Gunslinger moves.
-Cerberus doesn't have Air Hike.
-Why do Swordmaster projectiles suck? Beowulf's Zodiac. That A&R ground wave, the target + back + B Nevan move. I get they can't overshadow the guns but give them something.
-Vergil has no Air Hike. He has trick up and this technically makes him unique but also this game has platforming.
-Doppelganger gets a free ride because the 2 player thing is a neat piece of trivia. It works like Quicksilver, you spend your meter for a short period where you get to wail on an enemy. Except slowing an enemy is way better than just upping your attack rate.

Random thoughts, really.

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Sufferedphoneix
07/14/23 6:34:46 AM
#10:


Verdekal posted...
It was a redemption from 2 and fun to play at the time. But Dante's cool Japanese anime teen look was never something I liked a lot. I preferred his demeanor in 1 the best. Fans complained about his stoic and boring persona in 2 (which I agree with) and overdid it.

I liked 2. Like it more than 1 actually. But I did play 2 first. Story is secondary in that genre so I didn't care about Dante being stoic and 1s camera angles would fuck you over a bit sometimes. I don't think I played 1 till after I played 4. So it's one of those cases I think it's popular cause nostalgia

3 is still my favorite though. Probably does help I'm bi and they made Dante eye candy in that game.

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Verdekal
07/14/23 9:23:43 AM
#11:


Sufferedphoneix posted...
I liked 2. Like it more than 1 actually. But I did play 2 first. Story is secondary in that genre so I didn't care about Dante being stoic and 1s camera angles would fuck you over a bit sometimes. I don't think I played 1 till after I played 4. So it's one of those cases I think it's popular cause nostalgia

3 is still my favorite though. Probably does help I'm bi and they made Dante eye candy in that game.
2 wasn't a bad game bit it had big shoes to fill. The gameplay and physics in 1 felt natural even if a bit slower but what sells 1 for me is the atmosphere. That is a fucking gorgeous gothic architecture.

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BurmesePenguin
07/14/23 9:25:03 AM
#12:


Devil May Cry 2 is one of the worst games ever made.

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Dark_Arbron
07/14/23 9:29:34 AM
#13:


Verdekal posted...
2 wasn't a bad game bit it had big shoes to fill. The gameplay and physics in 1 felt natural even if a bit slower but what sells 1 for me is the atmosphere. That is a fucking gorgeous gothic architecture.

I can let most of 2s flaws slide but the one I just cannot is the sluggishness of Dantes attacks. You can see an enemy attack coming a mile away and theres nothing you can do about it because youre committed to a combo. In 1 and 3 especially youd just roll out of it.

2s other big issue is that a few bosses are incredibly dull. Usually because youre restricted to firearms. Infested Chopper and Trismagia come to mind.

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Turbam
07/14/23 9:45:47 AM
#14:


TC's opinion on DMC isn't to be trusted.
They put 2 above 5.

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Noname12
07/14/23 9:47:19 AM
#15:


Idk why but its the one I played the least

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gasgpmo
07/14/23 10:15:16 AM
#16:


Oh hey there, a thread about a game that's fresh in my memory since getting all the achievements for it recently. Yeah sorry but it's time to shit all over one of the most overrated games of all time. Maybe not quite as overrated as something like OoT, but it's right up there alongside games like Mega Man 2 and MGS3.

DMC3 was always overrated. The level design is generally less interesting than DMC1 and it reuses levels a shit ton. Most of the bosses (not some, not half, most) are total or near-total crap, and the overall difficulty is lower than DMC1, the kind of lowered difficulty that can't be remedied by increasing enemy health & damage, which is more or less all it really does on higher difficulties, unlike DMC1. It is hard carried by Dante's huge moveset and overall flexibility, and the fights against Vergil and a couple other bosses. As well as the fact that DMC2 was total dogshit, making it look much better in comparison.

Vergil 2 and Beowulf's levels.
You actually like Vergil 2's level? Fighting all the boring chess pieces? The chess pieces are some of the most boring enemies to fight in a game with almost nothing but boring enemies. The only fight that isn't total crap with them is the actual chess board they were primarily designed for. The devs just inserted them everywhere else in the game to pad things out. So many of the enemies in DMC3 are just boring hit sponges designed to stand around and get juggled, and the chess pieces aren't even juggle-able. So they just stand there and sometimes decide to attack you once every calendar year. Fuck that boring ass level. Like I said earlier, the game is hard carried by Vergil's fights and a few other things. The other 75% of the game is just mindless padding, running through recycled levels and fighting both hit sponges and bullet sponges. If it wasn't so fun to actually control Dante, no one would be able to stand it.

DMC1 is the game. DMC3 is the anime adaptation with filler seasons. Or for those of you who like anime: DMC1 is the anime, DMC3 is the Netflix adaptation that just doesn't fucking get it, but gets more popular anyway because anime is for nerds.

it might be fair to say your character either moves too slow or there are long stretches of nothing.
What do you mean "long stretches of nothing"? You mean long stretches of those fearsome Enigmas, which are so fun and exciting to fight.

The ones that can clip through the wall.)
Listen buddy, it is NOT okay to point out how the emperor has no clothes. DMC3 is a perfect 10/10 game, and having enemies who regularly phase through walls is clearly a design choice, not some kind of indication that the devs are hacks, despite every other video game rightfully getting criticized for shit like that.

-I think Lady's boss fight sucks.
I think Lady's boss fight sucks. I think Doppelganger's boss fight sucks. I think Arkham's boss fight sucks. I think Leviathan's boss fight sucks. I think Geryon's boss fight sucks. I think Gigapede's boss fight sucks. I think Nevan's boss fight sucks. I think Jester's boss fights suck. I think I think having to go through these sucky fights again in mission 18, for lack of a better word, sucks.

And why do they suck? Maybe it's how they have too many predictable attacks that are easy to avoid (especially with Trickster). Or maybe it's all the running around the room and/or waiting patiently just to get a small opening to actually attack them (Lady, Geryon, Gigapede, Nevan). Or maybe it's because they just too goddamn repetitive in general, doing the same boring phases over and over again (Arkham, Leviathan, Jester, Doppelganger).

-Do people who like the Mission 19 boss fight exist?
You're not asking the right question: Should they exist? Should they? Purge them from existence.
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gasgpmo
07/14/23 10:24:06 AM
#18:


Argumentum ad populum

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From Wikipedia, the free encyclopedia

"Appeal to the people" redirects here. For the Japanese communist document, see Appeal to the People.
"Ad populum" redirects here. For the Catholic liturgical term, see Versus populum.
In argumentation theory, an argumentum ad populum (Latin for "appeal to the people")[1] is a fallacious argument which is based on claiming a truth or affirming something is good because the majority thinks so.[2]
Alternative names
Other names for the fallacy include:
  • appeal to (common) belief[3][4]
  • appeal to popularity[5][6]
  • appeal to the majority[7]
  • appeal to the masses[8]
  • argument from consensus[9]
  • authority of the many[9][10]
  • bandwagon fallacy[6][11]
  • common belief fallacy[3][4]
  • democratic fallacy[12]
  • mob appeal[citation needed]
  • truth by association[13]
  • consensus gentium (Latin for "agreement of the people")[11]
Description
Argumentum ad populum is a type of informal fallacy,[1][14] specifically a fallacy of relevance,[15][16] and is similar to an argument from authority (argumentum ad verecundiam).[14][4][9] It uses an appeal to the beliefs, tastes, or values of a group of people,[12] stating that because a certain opinion or attitude is held by a majority, it is therefore correct.[12][17]
Appeals to popularity are common in commercial advertising that portrays products as desirable because they are used by many people[9] or associated with popular sentiments[18] instead of communicating the merits of the products themselves.
The inverse argument, that something that is unpopular must be flawed, is also a form of this fallacy.[6]
The fallacy is similar in structure to certain other fallacies that involve a confusion between the 'justification' of a belief and its 'widespread acceptance' by a given group of people. When an argument uses the appeal to the beliefs of a group of experts, it takes on the form of an appeal to authority; if the appeal relates to the beliefs of a group of respected elders or the members of one's community over a long time, then it takes on the form of an appeal to tradition. It is also the basis of a number of social phenomena, including communal reinforcement and the bandwagon effect. The Chinese proverb "three men make a tiger" concerns the same idea.[citation needed]
Scholarship
The philosopher Irving Copi defined argumentum ad populum differently from an appeal to popular opinion itself,[19] as an attempt to rouse the "emotions and enthusiasms of the multitude".[19][20]
Douglas N. Walton argues that appeals to popular opinion can be logically valid in some cases, such as in political dialogue within a democracy.[21]
Reversals
In some circumstances, a person may argue that the fact that Y people believe X to be true implies that X is false. This line of thought is closely related to the appeal to spite fallacy given that it invokes a person's contempt for the general populace or something about the general populace to persuade them that most are wrong about X. This ad populum reversal commits the same logical flaw as the original fallacy given that the idea "X is true" is inherently separate from the idea that "Y people believe X": "Y people believe in X as true, purely because Y people believe in it, and not because of any further considerations. Therefore X must be false." While Y people can believe X to be true for fallacious reasons, X might still be true. Their motivations for believing X do not affect whether X is true or false.
Y=most people, a given quantity of people, people of a particular demographic.
X=a statement that can be true or false.
Examples:
  • "Are you going to be a mindless conformist drone drinking milk and water like everyone else, or will you wake up and drink my product?"
  • "Everyone likes The Beatles and that probably means that they didn't have nearly as much talent as <Y band>, which didn't sell out."[a]
  • "The German people today consists of the Auschwitz generation, with every person in power being guilty in some way. How on earth can we buy the generally held propaganda that the Soviet Union is imperialistic and totalitarian? Clearly, it must not be."[b]
  • "Everyone loves <A actor>. <A actor> must be nowhere near as talented as the devoted and serious method actors that aren't so popular like <B actor>."
In general, the reversal usually goes: Most people believe A and B are both true. B is false. Thus, A is false. The similar fallacy of chronological snobbery is not to be confused with the ad populum reversal. Chronological snobbery is the claim that if belief in both X and Y was popularly held in the past and if Y was recently proved to be untrue then X must also be untrue. That line of argument is based on a belief in historical progress and notlike the ad populum reversal ison whether or not X and/or Y is currently popular.
See also
  • 50,000,000 Elvis Fans Can't Be Wrong: Elvis' Gold Records, Volume 2
  • Ad hominem
  • Appeal to tradition
  • Cognitive dissonance
  • Consensus reality
  • Consensus theory of truth
  • Conventional wisdom
  • Democracy
  • Fallacies
  • Fundamental attribution bias
  • Groupthink
  • Hurting the feelings of the Chinese people
  • List of fallacies
  • Reductio ad Hitlerum
  • Scientific consensus
  • Social proof
  • Three men make a tiger
  • Wisdom of the crowd


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ViewtifulJoe
07/14/23 10:24:51 AM
#19:


I have another observation. This one's about DMC3 Trickster.
In 4, Trickster's like a dodge you switch to momentarily to get out of a bad spot. In DMC3 you have to pick it and commit to it. It's not there to compliment Sword Master and Dark Slayer. It's all you get in 3.

The dash lets you shorten the walking segments between fights. Extra i-frames on your jump dodge. Occasional situational wall-run shenanigans. If it's your first time playing and you're struggling, the dodges'll help you beat the game I guess.
Neat but not convincing me to keep using it over the others.

I know we've been celebrating this game having 6 whole styles for a while but I'm really starting to question the worth of Trickster and Doppelganger once you're decent at the game.

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Dark_Arbron
07/14/23 10:27:18 AM
#20:


ViewtifulJoe posted...
I have another observation. This one's about DMC3 Trickster.
In 4, Trickster's like a dodge you switch to momentarily to get out of a bad spot. In DMC3 you have to pick it and commit to it. It's not there to compliment Sword Master and Dark Slayer. It's all you get in 3.

The dash lets you shorten the walking segments between fights. Extra i-frames on your jump dodge. Occasional situational wall-run shenanigans. If it's your first time playing and you're struggling, the dodges'll help you beat the game I guess.
Neat but not convincing me to keep using it over the others.

I know we've been celebrating this game having 6 whole styles for a while but I'm really starting to question the worth of Trickster and Doppelganger once you're decent at the game.

Im a bit confused by Trickster too. The invulnerable frames give you style and devil trigger at least, but I prefer RoyalGuard since guarding gives the same benefits and provides massive offence on top of it. Meanwhile the basic roll is enough when dodging is a necessity.

But the style I question the most is Gunslinger
It seems more like cool in theory but I cant see it performing very well on DMD.

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Dark_Arbron
07/14/23 10:32:39 AM
#21:


Also @gasgpmo it wasnt any of your criticisms I had an issue with. Those are all legit. It was your use of the word overrated, which tends to go beyond I know lots of people like it but I dont into I see things more accurately than most territory. Its a smug thing to say.

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ViewtifulJoe
07/14/23 10:39:15 AM
#22:


gasgpmo posted...
You actually like Vergil 2's level? Fighting all the boring chess pieces? The chess pieces are some of the most boring enemies to fight in a game with almost nothing but boring enemies.
I will try to stick up for the chess pieces.
They're stiff and robotic, they're some of the easiest jump cancels in the game. Some of the easiest parries too. Lots of free DT to mess with. I don't mind them compared to some of the other enemies.

Only a few chess pieces is boring, but I like when they come in groups. so if you wanna use Nevan to boost your style meter up really fast, that's an option. Acid Rain on groups of enemies is fun. You get to blast a bunch of things at once with DT Burst.
The mission 18 chessboard where they swarm you can get pretty crazy on DMD too.

You can also make Dante say "Let's start the par-tay!!" in response to seeing some chess pieces. Being reminded of chess fills him with enthusiasm. I like that.

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ViewtifulJoe
07/14/23 10:50:45 AM
#23:


Dark_Arbron posted...
But the style I question the most is Gunslinger
It seems more like cool in theory but I cant see it performing very well on DMD.
Any time I go DMD Gunsliner it's almost exclusively to have Artemis complimenting Nevan.
More projectiles + all locking on to one enemy + Acid Rain is okay.
Spiral has its moments even if Royal Guard is better to it than Gunslinger. Looks cool at least.

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Seaman_Prime
07/14/23 11:17:14 AM
#24:


Yes
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gasgpmo
07/14/23 11:17:33 AM
#25:


which tends to go beyond I know lots of people like it but I dont into I see things more accurately than most territory.
Oh, I know why people like DMC3. Even I don't hate DMC3 overall, I still like it and MGS3, maybe even MM2. I just wish it was better. It's not a masterpiece, or some kind of perfect 10/10 like everyone says. 25% of the game feels like the carrot on a stick for the other 75%.

Dante is fun to play, it has more weapons and abilities than DMC1 (alongside styles, making Dante way more customizable), the story is delivered better, the characters are more developed, the cutscenes are action-packed, and of course all of the Special Edition stuff e.g. playable Vergil. It has no pointless distractions like the first person swimming segment in DMC1. It's got a lower difficulty compared with DMC1, which most gamers tend to prefer, especially those who are mostly concerned with experiencing the story of a game.

I still think Vergil is one of the best "fight against a similar character with equal abilities" boss fights in VG history. Agni & Rudra are interesting in that they give you the option to defeat them at the same time, or take out one and then fight one powered-up. Cerberus is great for actually testing beginners and putting a wall up until they master the basics of the combat. Beowulf is great for testing your timing, as well as being aggressive and somewhat unpredictable.

The problem is that there isn't more of that. The problem is all the padding of repeated areas, enemies who barely do anything, and bosses that feel like a chore. DMC3 is fine, great even on a first playthrough. When I first played it, I thought it was one of the best games ever. But it doesn't hold up when you play through it multiple times. You realize that you're remembering the game for the few amazing bits. A lot of the bosses are only good when you're not really sure how you're supposed to defeat it. They're good as a novelty thing.

"Hey Itsuno, I was just thinking of adding a new enemy to DMC3, do we have any guys who wield scythes?"
"I don't think so dude, go for it."
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Ratchetrockon
07/14/23 11:19:34 AM
#26:


i dont mind chess pieces cuz decent enemy to practice jc. at least the pawns and those guys that shoot fire balls. the taller ones have like smaller jc area but still doable. figured out how to do shotgun rave loop w/ them

but anyways i played a bit today. im pretty rusty now with the controller and my hands cramp up after like 15 mins. i using the inertia mod + style switch/weapon switch mod.

https://streamable.com/fhb5zc

some complaints i had when i played today:

the camera FUCKING sucks!!! i forgot how horrible it was. that chess piece room goes wacky when you walk towards the door (near where i ended the video). i played some other missions and was made aware of how bad it can get. im too used to bloody palace stage which doesn't have bad camera

DT'ed enemies do have too much health. like its fine 1 on 1 for messing around w/ combos but against groups of enemies i have to pause the game and take 5 min break it just get very confusing for me (sometimes too many enemies if i set fov at above 0.5 and also my fingers get tired and i start messing up a lot). this shit is not good man!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Ratchetrockon
07/14/23 11:58:57 AM
#27:


Things I don't like about dmc 3:

Camera angles

The chase mission (tentacle monster)

Horse boss (boring)

Vergil 3 boss (too difficult for me)

Millipede boss (boring)

The red birds that turn to stone (annoying)

The mission w/ draining health (stressful)

The ghost enemies (annoying)

The angels (annoying and stressful)

Mission 19 boss ofc (nuff said)

Lady boss fight (pointless)

Bloody palace @ 9000+ floors. that shit becomes annoying and if three of those scythe midbosses appear ar once i have like a 50% death rate

Things I like about dmc 3:

Mission 1,2, 7, 5 + Vergil 2 boss fight and stage i think was mission
13 or maybe 12. I already forgot despite playing today.

I also like that stage with those enemies that can get out of a jc juggle forgot what mission they were in was either 18 or 19.

Bloody palace till the 9000 floors.

The responsiveness of the controls. At least for the ubisoft pc port.

The game can run well on my 5 year old pc

I'm big fan of Dantes attitude in this game

I like the end credits fight

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ViewtifulJoe
07/14/23 12:22:06 PM
#28:


Ratchetrockon posted...
Bloody palace @ 9000+ floors. that s*** becomes annoying and if three of those scythe midbosses appear ar once i have like a 50% death rate
Man, I was considering putting that. Those floors with multiple DT'd Hell Vanguards really aren't much fun. Even worse as Vergil who has the three Dark Slayer warps and no alternatives.

I didn't put it on my list because I figured it was too niche but here we are.

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GuerrillaSoldier
07/14/23 12:27:25 PM
#29:


and a bag of chips

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Ratchetrockon
07/14/23 12:56:21 PM
#30:


ViewtifulJoe posted...
Man, I was considering putting that. Those floors with multiple DT'd Hell Vanguards really aren't much fun. Even worse as Vergil who has the three Dark Slayer warps and no alternatives.

I didn't put it on my list because I figured it was too niche but here we are.

Nice someone else can relate

My tactic for the vanilla game was spamming killer bees and hammers (sword master; if trickster then just killer bee) on first vanguard. Activate dt explosion whenever dt gauge is filled. If I fail to kill it early I'm most likely screwed lol.


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Sufferedphoneix
07/14/23 1:21:07 PM
#31:


Dark_Arbron posted...
I can let most of 2s flaws slide but the one I just cannot is the sluggishness of Dantes attacks. You can see an enemy attack coming a mile away and theres nothing you can do about it because youre committed to a combo. In 1 and 3 especially youd just roll out of it.

2s other big issue is that a few bosses are incredibly dull. Usually because youre restricted to firearms. Infested Chopper and Trismagia come to mind.

I was never saying 2 was better than 1. But I enjoy it more probably cause ibplayed it first where as I feel 1 aged poorly I'm assuming a. Lot of people still love it cause they played it when it was new

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Ratchetrockon
07/14/23 1:25:39 PM
#32:


I've played dmc 2 more than dmc 1 and dmc 4 tbh. Was a fan of it when I was a kid and kept replaying from whenever it was released till dmc 3 came out. Might find it enjoyable still.

The sin dt transformation was an amazing discovery to me when I was getting my butt kicked by that huge ape boss in the early levels.

I love the sub machine guns. Goat demons are cool looking. Sky scraper boss was awesome and scary. Actually a lot of the demon designs scared me as a kid lol. Environment was creepy too.

Used to have dreams about being isekaid to the dmc 2 world without any ability to go back to the real world xd. Last time I had this dream was probably a year or two ago tbh. So dmc 2 has left a lasting impression on me.

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ViewtifulJoe
07/14/23 1:46:23 PM
#33:


And in 2 they got Arius who in a single cutscene, is more entertaining than all of DMC5 put together.
And in the same cutscene Dante in DMC2 is more entertaining than he is at any point in DMC5

KING?
YEAH
HERE'S YOUR CROWN

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BurmesePenguin
07/14/23 1:56:58 PM
#34:


DMC2 is not entertaining. It's pathetic. You're laughing at it, not with it.

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ANort175
07/14/23 2:01:15 PM
#35:


I played 1-5 recently and yeah, 3 is still awesome. I think I remember playing the original PS2 version which was a lot harder, since the "normal" difficulty was the same as the japanese/special edition "hard" difficulty, also didn't have the yellow/gold mode option which just made it even more frustrating, but the special edition one is great, and Vergil was a lot of fun to play as.

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ViewtifulJoe
07/14/23 2:05:48 PM
#36:


BurmesePenguin posted...
DMC2 is not entertaining. It's pathetic. You're laughing at it, not with it.
Even if I'm laughing at it I'm pretty sure that counts as being entertained by it.
Hell, I'd rather laugh at a game than with it.

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obsolete
07/14/23 2:06:16 PM
#37:


Write about what makes God Hand good
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DuuuDe14
07/14/23 2:06:49 PM
#38:


Now this is a gimmick

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ViewtifulJoe
07/14/23 2:50:06 PM
#39:


obsolete posted...
Write about what makes God Hand good

GOD HAND THE GLORIOUS
-MAXIMUM feedback on attacks. You hit someone it makes a big heavy smack sound. Even better sounds if their guard breaks or they get launched.
-Counters launch enemies, launched enemies fly into other enemies like projectiles and damage them.
-Loads of different music for fighting, you get variety. Bosses get their own songs, each world has a different theme continuously playing.
-Really cool about difficulty. Easy mode is a power trip. Normal scales with how you're doing. Hard mode is actually hard. Kick-Me-Sign run optional to amp it up even more. Grovel to lower it.
-Game wastes no time. You start the game fighting, you run forward and find more guys to fight. Then you find even more. Next area. More fighting.
-There's parts where you have to hit switches or collect some things the enemies drop but it hardly impedes on the gameplay.
-Arena mode is pretty great. Most are locked to either Lv3 or LvDIE but you can fight most bosses on demand between stages.
-You can go crazy with your moveset. You get a combo string and 5 moves mapped to unique buttons. You can pause at any time and change it.
-Roulette moves are great. Stuns, launchers, Devil Bringer but OP, heals, stuff that just looks cool.

-Gene runs FAST. He sprints in fast motion. He can cancel into a jump kick, a slide of a lunge at any time.
-Pummels have invuln and if they aren't grabs they can hit multiple enemies.
-You don't actually have to beat every level, there's a bunch you can sprint straight for the end. Sometimes it's advantageous since if you die less over a chapter you get more cash at the end.
-I love Half-Moon Kick.
-Stomping Fist has that weird re-stand property and also Devil Hand doesn't know how to deal with it.
-Optional Yes Man Kablaam power tripping.
-That thing where you can press R1 to auto-turn and face an enemy then instantly cancel the roulette move.
-Weapons have a button that lets you launch whole crowds in front of you. You get this reprieve where for a few hits you're just launching them into a wall.
-"Great!" "Awesome!" "Nice!" "I love it!"
-If you get grabbed sometimes the game lets you mash out of it or even lets you stun the enemy as a consolation prize.
-If you lose you're back in quickly. It's a quick continue yes/no.
-You don't even have to shoot the red barrels in this one. You just pick them up and throw them and they explode and the enemies all get launched straight up.

-Ravel has DMC3 Nevan style guitar attacks and some of his moves with it are better than Dante's.
-Elvis is in the game.
-At the end they sing the song.

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