Current Events > What games have the best enemy A.I.?

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indica
05/28/23 2:58:10 AM
#1:


( O_o)

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God_of_6strings
05/28/23 2:59:09 AM
#2:


Chess
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boxoto
05/28/23 3:00:38 AM
#3:


TLoU2.

enemies call each other out specifically, they notice when someone is missing, they have strategies they call out, and so on.

I hear their patterns get more complex on harder difficulties.

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#4
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#5
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Sharashaska
05/28/23 3:10:44 AM
#6:


[LFAQs-redacted-quote]



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boxoto
05/28/23 3:15:14 AM
#7:


[LFAQs-redacted-quote]

I only played on normal, so I was only going by what I heard.

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bnui_ransder
05/28/23 3:15:52 AM
#8:


Sekiro?

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indica
05/28/23 4:44:01 AM
#9:


[LFAQs-redacted-quote]

I think 5 has better

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#10
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thronedfire2
05/28/23 5:17:20 AM
#11:


FEAR

caps

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sabin017
05/28/23 5:17:36 AM
#12:


Starcraft AI will always out-build order me. Oh look, another conga line of zealots are in my base before I've made even one...

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Dark_Arbron
05/28/23 5:17:55 AM
#13:


MGS2 has one particularly awesome example of enemy behaviour when they clear out rooms. They actually behave like professionals by communicating and covering one another. But I wouldnt consider that AI since its scripted.

MGS3 took a step back in this regard. In that game the enemies just psychically know where you are and walk straight up to you. Try hiding in a locker during an alert. Its useless.

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Vigero
05/28/23 5:18:19 AM
#14:


The AI in MGS games is pretty mediocre. It's barely changed ever since MGS2.
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DuuuDe14
05/28/23 5:20:31 AM
#15:


Metal Gear Solid 2 and onward. You really feel like you're being hunted.

Alien Isolation for its Xenomorph AI is amazing.

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#16
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Nukazie
05/28/23 5:28:22 AM
#17:


mgs

Dark_Arbron posted...
MGS2 has one particularly awesome example of enemy behaviour when they clear out rooms. They actually behave like professionals by communicating and covering one another. But I wouldnt consider that AI since its scripted.

MGS3 took a step back in this regard. In that game the enemies just psychically know where you are and walk straight up to you. Try hiding in a locker during an alert. Its useless.
enemies change a lot when alerted, walking outside of their vision in mgs2 is okay but you can't rely on it when they're alert
same with mgs3 and in the jungle, there arent many automatically closing doors so you can't hide that easily when running away during an alert

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pegusus123456
05/28/23 5:40:54 AM
#18:


https://www.youtube.com/watch?v=TiZVqB2GxxE&t=33s

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_____Cait
05/28/23 5:49:57 AM
#19:


MGS is just scripted if, then statements. If everyone is KOd in a room, then make the next batch cautious.

I think Halo Reach was good. Enemies react quickly, actually dodge, panic, become more aggressive, retreat, etc.

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Smashingpmkns
05/28/23 6:07:04 AM
#20:


MGS easily.

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pegusus123456
05/28/23 6:08:55 AM
#21:


_____Cait posted...
MGS is just scripted if, then statements
So are you

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VampireCoyote
05/28/23 6:10:46 AM
#22:


[LFAQs-redacted-quote]


guess you suck at noticing

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#23
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boxoto
05/28/23 6:48:13 AM
#24:


I already posted some.

I was only potentially wrong about the higher difficulty stuff, but everything else is true.

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GMAK2442
05/28/23 7:04:49 AM
#25:


The NPC of New Order.
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#26
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pegusus123456
05/28/23 7:08:32 AM
#27:


[LFAQs-redacted-quote]

I've not played TLOU2 so I don't know how true it is that it does all that, but I've also not heard of another game that does all that.

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#28
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pegusus123456
05/28/23 7:18:34 AM
#29:


Shouting out names is one thing, each enemy having their own specific name is another.

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Imit8m3
05/28/23 7:21:40 AM
#30:


Dying Light.

Not the new one,
The first one, when the night came...

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Imit8m3
05/28/23 7:26:40 AM
#31:


pegusus123456 posted...
Shouting out names is one thing, each enemy having their own specific name is another.
In MGSV TPP you have a 3500 person base filled with unique named soldiers... Unless you go out of your way to duplicate them, that is.
I saw this one base that was nothing but Flamming Buffalo's

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#32
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#33
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St0rmFury
05/28/23 7:40:59 AM
#34:


CPU level 8 in Street Fighter 6.

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008Zulu
05/28/23 7:43:09 AM
#35:


With MGSV, I have snipered some mook at the very edge of the game's max draw distance, with a silenced rifle, and the guards still know where I am.

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Dakimakura
05/28/23 7:44:17 AM
#36:


Cyberpunk 2027

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boxoto
05/28/23 7:44:49 AM
#37:


[LFAQs-redacted-quote]

in TLoU2, it's not just that they call out their friends, but also that they "track" them. like, if "Joe" isn't where he's supposed to be, it creates a caution amongst the enemies, and they might call him out (this is assuming you killed him and hid his body).

they also call out dynamic strategies based on where you were last seen. for example, they might say, she's under that car; flank her.

when they know you're in the area, they look into the grass and under cars, and stuff like that.

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Wandering__Hero
05/28/23 7:48:23 AM
#38:


Spectromancer: The game is over 10 years old and the best ai is better than most competitive players, without even needing to cheat.

https://gandalf.lakera.ai/ : Maybe not till level 7 and 8, but dam after that they are amazing. Only 8% of people could beat level 7 and 8 is even harder.

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#39
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boxoto
05/28/23 8:06:30 AM
#40:


as for U1-3 & TLoU, you're talking about smaller levels with linear routes, where the enemies might already be in cautionary stages vs TLoU2, where you're talking about full fledged levels, where enemies have wider routes and start on patrol, often not even knowing your character is in the area/a threat.

[LFAQs-redacted-quote]

what you're talking about is during combat states, when enemies know your character is in the area, and are actively trying to engage with them.

in TLOU2, they start looking in those areas in a caution/middle state, when they might hear something suspicious but don't necessarily know your character is in the area.

that's two different things.

also, in TLoU2, if you kill someone with a silenced weapon, and and enemy sees their friend die but not you, they'll go to the area the shot came from, but won't immediately know where you are.

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God_of_6strings
05/28/23 8:26:00 AM
#41:


Deus Ex, because the sheer exploitability of the AI allows you to do so much cool stuff.
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deoxxys
05/28/23 8:43:16 AM
#42:


Apparently the AI of the creatures in Rain World is insane.

The creatures have crazy reactive ai so the creatures behave like theyre real animals and it creates this amazing ecosystem for the game.

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deoxxys
05/28/23 8:47:20 AM
#43:


Oh and the AI of the cannibals in The Forest is insane. They don't mindlessly run towards the player they sit and observe some will get mad when you kill a tribe mate and some will even cry over the body. Some of them act like leaders and they make patrols. You kill enough of them and they fear you and run away, regroup and make a new plan of attack.

The Forest was amazing I can't wait to try out the sons of the forest.

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LordOfTheCats
05/28/23 9:05:02 AM
#44:


Mario Party series
https://m.youtube.com/watch?v=m6PxRwgjzZw&pp=ygUmbHVpZ2kgd2lucyBieSBkb2luZyBhYnNvbHV0ZWx5IG5vdGhpbmc%3D
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Aztex
05/28/23 10:01:59 AM
#45:


Easily GRAW2 that goes for your partners as well not just enemies

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Blue_Popo
05/28/23 10:14:22 AM
#46:


Halo 1 and reach
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rodu_jr
05/28/23 10:15:25 AM
#47:


doesn't the xeno in Alien Isolation learn from the players patterns?
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indica
05/28/23 10:13:40 PM
#48:


Aztex posted...
Easily GRAW2 that goes for your partners as well not just enemies
I have this but haven't played it--does it still hold up well today?
rodu_jr posted...
doesn't the xeno in Alien Isolation learn from the players patterns?
I really don't have much interest in this game but that would be cool if true

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Flauros
05/28/23 10:14:53 PM
#49:


Mario Kart.

Its simple. If you are winning, it makes you not win.

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kirbymuncher
05/28/23 10:16:04 PM
#50:


There's a sci-fi RTS series called AI War where one of their bragging features is the difficulty and intelligence level of the AI. The devs even asked that anyone who beats the hardest difficulty AI submit a bug report so they can fix it lol

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