Current Events > Zelda devs say all future Zelda games will follow the BOTW format.

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Blue_Inigo
05/17/23 7:22:14 PM
#101:


Jesus Christ guys. Botw as a foundation is something you could go endless ways with. Open world Zelda doesn't mean it will be exactly the same. The next one will almost assuredly be a brand new world with brand new gimmicks and even a new style.

This game is also like 6 years away.

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Punished_Blinx
05/17/23 7:24:32 PM
#102:


Blue_Inigo posted...
Jesus Christ guys. Botw as a foundation is something you could go endless ways with. Open world Zelda doesn't mean it will be exactly the same. The next one will almost assuredly be a brand new world with brand new gimmicks and even a new style.

This game is also like 6 years away.

Right? I don't think anyone could have predicted Ultra Hand and how far they'd take it.

They're a creative bunch. Who knows what else they can come up with. Maybe something crazy like alternating between two timelines at will or something. Sky's the limit.

At the very least it's gonna be on a new generation of hardware.

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LordFarquad1312
05/17/23 7:25:41 PM
#103:


I'm all up for it.

We endured 20 years with the blueprint established by ALttP.

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YellowSUV
05/17/23 7:27:40 PM
#104:


Hope they try for something new. Most Zelda games, even sequels are pretty unique. TOTK is easily the most derivative Zelda sequel. It doesn't really stray far from BOTW. Compare that to MM straying much farther way from OOT.

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SSMajinVegeta2
05/17/23 8:09:53 PM
#105:


Thank God no one listens to the 50 people on gamefaqs

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Tyranthraxus
05/17/23 8:52:32 PM
#106:


YellowSUV posted...
TOTK is easily the most derivative Zelda sequel
lmao

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Malenia
05/17/23 9:02:21 PM
#107:


Yawn
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Antifar
05/17/23 9:15:41 PM
#108:


I mean, they say this now, but does anybody think that if they come up with what they feel is a better idea between now and the next game, they won't just change their minds? It's a comment, not a contractual obligation.

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Fukenog
05/17/23 9:29:12 PM
#109:


I liked some of the things they did in BotW. The Divine Beasts were cool. The combat is pretty good. Lots of little things to find. Haven't beaten it yet tho. After a long hiatus I'm a little rusty and it took a while to get back into the groove.
Maybe I'll play TotK after I beat the first one but i do have a few other games to beat before that. My Switch backlog just keeps growing.

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BakonBitz
05/17/23 9:33:39 PM
#110:


Antifar posted...
I mean, they say this now, but does anybody think that if they come up with what they feel is a better idea between now and the next game, they won't just change their minds? It's a comment, not a contractual obligation.
Anything that'll make them the most money since they're a business first and foremost. So since the BotW free open world style is working really well for them financially, they'll keep doing it.

I think Aonuma even said something like the "Ocarina of Time" formula feels too restricting now.

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God_of_6strings
05/18/23 10:16:57 AM
#111:


A Link to the Past got it perfect. There was an intended path through the whole game, but if you were familiar enough, you could do things out of order.
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Tyranthraxus
05/18/23 10:30:08 AM
#112:


God_of_6strings posted...
A Link to the Past got it perfect. There was an intended path through the whole game, but if you were familiar enough, you could do things out of order.

It was less linear than the first game but TBH there were not a lot of options for sequence breaking. Most of the "free roam" comes from random shit to explore outside of dungeons. Most of the dungeons had to be done in an exact order. There hadn't been any truly nonlinear games since the first one until ALBW.

I used to say ALBW was the best one because of this. It took what I considered a perfected formula and brought back the free structure of the original title.

BotW ended up throwing all that shit out.

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StormSignal
05/18/23 10:32:05 AM
#113:


lmao i doubt

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apolloooo
05/18/23 10:35:09 AM
#114:


Botw style but with real dungeons. I mean elden ring has the legacy dungeons thats a size of dark souls area. The fuck can't nintendo do that

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Proto_Spark
05/18/23 11:32:17 AM
#116:


It's definitely going to depend on how much Nintendo means when they say "BotW format". If its just like "open world game" then that's fine, though open world games in general are pretty ehh.

However, TotK didn't fix a lot of the problems that existed in BotW (esp. mechanics-wise), or made some of the problems worse by not fixing the underlying mechanical issue, and if those problems are going to stick for the rest of the series it will very quickly wear out its welcome.
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Killmonger
05/18/23 11:39:02 AM
#117:


We just need a remake/remaster of WW and TP.

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voldothegr8
05/18/23 11:39:08 AM
#118:


Proto_Spark posted...
However, TotK didn't fix a lot of the problems that existed in BotW (esp. mechanics-wise), or made some of the problems worse by not fixing the underlying mechanical issue, and if those problems are going to stick for the rest of the series it will very quickly wear out its welcome.

Cite some examples.


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Kaldrenthebold
05/18/23 11:45:04 AM
#119:


Killmonger posted...
We just need a remake/remaster of WW and TP.

*hugs Wii U HD versions*

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Proto_Spark
05/18/23 12:14:11 PM
#120:


voldothegr8 posted...
Cite some examples.

I'll acknowledge that I don't have a ton of time in the game yet, so more play through could relieve these problems, but this is my experience from a-little-after-finally-getting-the-paraglider:

  • Weapon durability isn't that big of an issue to me, but it is a problem when you get to face a tougher enemy (something much more common in TotK) and your gear literally can't hack it. Add to that the fuse mechanic being mandatory now means that even trying to fight harder enemies tends to not even give you a decent reward because they have the same shit weapons as the early game guys. So instead of BotW pushing you to fight harder guys where it'll be a tough fight, but you get rewarded with a good (for the time) weapon or Bow, TotK tells you to just not bother with this, because there's not much of a reward for fighting the tougher enemies.
  • Gear being additive is stupid. In BotW this wasn't a huge problem because the tougher enemies didn't show up until later, and it wasn't until the tough enemies finally showed up that it became obvious you better have found one of those fairy fountains to upgrade your armour, otherwise everything just kills you ASAP. The level scaling was awkward because it was always this awkward race between upgrading your armour slowly enough that you can still do things, but fast enough to keep up with level scaling so you aren't immediately screwed when the enemies level up.
  • TotK didn't even try to fix this. Gear still starts off really weak, and having tougher enemies more common in the overworld means that if you stray too far into the wrong direction, one-hit will be able to kill you, and you have nothing to fix this until you find a fairy fountain and upgrade the shit out of your armor.


I understand and like the concept of putting harder enemies in harder areas in order to try to disincentivize you to go to the "end-game" areas right away, but the gear system means every enemy either does basically zero damage, or comes close to one-shotting you every hit. If you are upgrading ASAP the combat will become boring because nothing does damage anymore, and if you aren't upgrading at all the game becomes frustrating because one random hit will flat-out kill you, something that is very hard to avoid when 90% of the enemies are in hordes.

TotK having more powerful enemies spread around the world means that this problem is around for the whole game, not just the end-game if you haven't been upgrading your armour because you didn't happen to find a fairy fountain.
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Tyranthraxus
05/18/23 12:25:38 PM
#121:


Proto_Spark posted...
Add to that the fuse mechanic being mandatory now means that even trying to fight harder enemies tends to not even give you a decent reward because they have the same shit weapons as the early game guys. So instead of BotW pushing you to fight harder guys where it'll be a tough fight, but you get rewarded with a good (for the time) weapon or Bow, TotK tells you to just not bother with this, because there's not much of a reward for fighting the tougher enemies.

This is not accurate. A white Bokoblin horn does +31 damage. A regular bokoblin horn does +4 damage. You are getting much much much stronger weapons fighting tougher monsters and this time you always get them where as before sometimes a white bokoblin was armed with a stick or burnt up their weapon mid fight.

Proto_Spark posted...
TotK didn't even try to fix this

They DID fix it, though. Your weapons are the monster parts. The unfused weapons are just templates for wood/metal or various abilities like improved sneakstrike and durability++ that you stick a monster part to.

Proto_Spark posted...
not just the end-game if you haven't been upgrading your armour because you didn't happen to find a fairy fountain.

If you go to end game without bothering to do the quests the game forces on you that takes you to a fairy fountain that's your own problem. You cannot "not find" the fairy fountains. You get the quest and they get marked on the map for you. You can only deliberately ignore them.

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royic
05/18/23 12:44:26 PM
#122:


God_of_6strings posted...
A Link to the Past got it perfect. There was an intended path through the whole game, but if you were familiar enough, you could do things out of order.

This tracks. Having an open world is less fun if you don't ever feel naughty and cool for going somewhere you're not supposed and succeeding anyways.

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Evthean
05/18/23 1:11:57 PM
#123:


[LFAQs-redacted-quote]



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Gobstoppers12
05/18/23 1:22:27 PM
#124:


Oh well, Zelda had a pretty good run. Guess it, too, has fallen victim to "modern game design."

A true shame, but I guess I didn't play half the Zeldas after Twilight Princess anyway. I'm not going to miss it that much.

At least we still have the good ones.

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Ivany2008
05/18/23 6:43:21 PM
#125:


asdf8562 posted...
Being dramatic.

just calling it as it is. Yes, Breath of the Wild is a great game, but it certainly doesn't need to be the blueprint for future Zelda games. It's bad enough they made the audio sound like an ios title.
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Questionmarktarius
05/20/23 10:02:38 PM
#126:


Bat178 posted...
The problem is everybody stopped making traditional 3D Zelda clones after the sixth gen, so now there's an empty niche with nothing to fill it.
Indies can't, and big companies won't.
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MirageOfRuins
05/20/23 10:24:29 PM
#127:


I just want OOT/TP style with Botw/Totk open world.
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BakonBitz
05/21/23 2:26:15 AM
#128:


MirageOfRuins posted...
I just want OOT/TP style with Botw/Totk open world.
That would be cool.

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