Current Events > It's funny how the flexibility of ToTK's tools allows you to completely break it

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pinky0926
05/17/23 11:51:44 AM
#1:


Like so many of the shrines are like "there's this big gap/ledge which you need to get this giant ball to the other side, use your ultrahand to construct a vehicle for the giant ball.

And then you can just like...skip the entire puzzle because the rewind skill is that powerful.

I'm sure this wasn't missed by the devs, maybe they want to reward that sort of ingenuity.

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NeonTentacles
05/17/23 11:52:37 AM
#2:


I've been abusing "raise plank of wood in air, put it on ground, hop on, rewind" so much >_>

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Proto_Spark
05/17/23 11:54:23 AM
#3:


Its a really interesting feeling when you think you're doing a shrine right, and then you get to the end and come to the conclusion you actually just cheesed it with the broken recall skill.
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KainWind
05/17/23 11:56:16 AM
#4:


There have definitely been a few shrines where it felt janky, but it worked for me. I almost always think of rewind first when I need to move things.

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Momentai
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Doe
05/17/23 11:57:10 AM
#5:


Recall is actually busted in a way that they can't design most shrines away from.

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uwnim
05/17/23 11:57:14 AM
#6:


Considering what rewind is intended for, theres no way they missed that.

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pinky0926
05/17/23 11:57:46 AM
#7:


In a way I suspect they knew this was inevitable, but liked the freedom this gives players.

I personally don't like skipping shrines this way. Part of the joy for me is figuring out what puzzle was intended and coming up with my own construct to do the puzzle as intended. I don't want to skip the entire puzzle by cheesing it.

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Cobra1010
05/17/23 12:05:27 PM
#8:


I miss the old freeze object, whack the hell out of it, climb on the boulder and then fly.

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