Current Events > Just make long hallways instead of narrow crevices to hide loading zones

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Garioshi
04/19/23 5:27:15 PM
#1:


Nobody likes being forced to move slowly or watch a cutscene.

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Pogo_Marimo
04/19/23 5:29:43 PM
#2:


I don't mind it, but it is the more jarring choice to make when you realize they're all loading zones. I'm sitting watching my GF play GoW and it's like, "Damn they dudes gotta squeeze thru an abnormal amount of crevices fr fr".

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Lost_All_Senses
04/19/23 5:29:58 PM
#3:


We don't even need that anymore with the power of the current generation. They're just being lazy when big studios still have load times. At least for the most part

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Pogo_Marimo
04/19/23 5:30:42 PM
#4:


Lost_All_Senses posted...
We don't even need that anymore with the power of the current generation. They're just being lazy when big studios still have load times.
Lol that's definitely not true.

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Lost_All_Senses
04/19/23 5:31:40 PM
#5:


Pogo_Marimo posted...
Lol that's definitely not true.

Shut up, you.

But really, why not? Isn't that one the things they boasted about?

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Ratchetrockon
04/19/23 5:31:53 PM
#6:


is it because games are still coming out for pc and last gen consoles?

hehe

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Nukazie
04/19/23 5:33:48 PM
#7:


how would long hallways integrate with most of the map though, also dont they need to limit what the camera sees in order to load the next area without showing it

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Lost_All_Senses
04/19/23 5:34:01 PM
#8:


You can literally load into a high demanding graphics game like RE8 in seconds from the ps5 menu and then never load again if you don't die, Im pretty sure

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cuttin_in_farm
04/19/23 5:42:42 PM
#9:


Lost_All_Senses posted...
You can literally load into a high demanding graphics game like RE8 in seconds from the ps5 menu and then never load again if you don't die, Im pretty sure

The issue is that games arent current gen exclusive.

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HudGard
04/19/23 5:44:01 PM
#10:


Or just show the assets being loaded and make a lore excuse for it

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Pogo_Marimo
04/19/23 5:46:07 PM
#11:


Lost_All_Senses posted...
Shut up, you.

But really, why not? Isn't that one the things they boasted about?
No, they boast about hiding loading screens through the exact methods mentioned in this topic to make the gameplay seamless. The game is constantly loading and unloading zones and there is a throughput limit for any computer processing. Graphic/audio loading from or into memory is the one thing that consistently maxes out the throughput limit, although you can still hit a wall with extremely complicated AI scripting as well (Like clicking the Next Turn button in Civilization).

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Agent_Stroud
04/19/23 5:49:33 PM
#12:


I thought this was about real life loading zones for businesses (AKA where the deliveries are dropped off).

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Lost_All_Senses
04/19/23 5:50:32 PM
#13:


Pogo_Marimo posted...
No, they boast about hiding loading screens through the exact methods mentioned in this topic to make the gameplay seamless. The game is constantly loading and unloading zones and there is a throughput limit for any computer processing. Graphic/audio loading from or into memory is the one thing that consistently maxes out the throughput limit, although you can still hit a wall with extremely complicated AI scripting as well (Like clicking the Next Turn button in Civilization).

I think you took what I meant too literal. I don't expect there to be zero hidden loading screens. I expect them to have enough power to make people not notice them. I gave an example with RE8 already. There's an elevator or 2, but they're not everywhere and only places that you won't realize because it makes enough sense.

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