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SomeLikeItHoth
02/20/23 5:52:56 AM
#51:


Pretty fun just messing around but I wasn't able to hit any of the enemies even after spamming space bar nonstop.

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kirbymuncher
02/20/23 10:32:10 AM
#52:


you're supposed to hold it, not mash

it's still sort of awkward though since you want to shoot things by lining up diagonally under them since you fire from the tips of your wings. and everything has so much health that you can only realistically kill like half the enemies at most, probably less

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TheGoldenEel
02/20/23 11:07:14 AM
#53:


kirbymuncher posted...
you're supposed to hold it, not mash

it's still sort of awkward though since you want to shoot things by lining up diagonally under them since you fire from the tips of your wings. and everything has so much health that you can only realistically kill like half the enemies at most, probably less
So here was my thinking with this:

the spacing of the player guns are designed so that the player can hit two enemies at once, and in the early part of the game you can slide in between two and shoot them both without getting hit.

enemy drops (health and orange power up orbs) happen at 3/25 and 2/25 chance respectively, so a 20% chance overall of getting some drop with each kill. One power up doubles your DPS, two triples with a diagonal shot, three adds a missile projectile from the center of the ship

presumably by the time the moving enemies come into play the player will have had the opportunity to pick up a power up which makes things much easier

but idk, I played this over and over again for testing so my idea of whats too hard and too easy and what makes functional sense is skewed

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kirbymuncher
02/20/23 11:33:19 AM
#54:


I finished the first stage and didn't see a single powerup, and at that point I'd decided it was not even worthwhile trying to kill the enemies

gave it another shot, got a powerup off the second enemy, and it feels like an entirely different game, I already had over twice my highscore before even finishing the first stage <_<

cool game

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#55
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kirbymuncher
02/20/23 5:29:54 PM
#56:


what sort of assignment is it

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TheGoldenEel
02/20/23 5:30:55 PM
#57:


kirbymuncher posted...
I finished the first stage and didn't see a single powerup, and at that point I'd decided it was not even worthwhile trying to kill the enemies

gave it another shot, got a powerup off the second enemy, and it feels like an entirely different game, I already had over twice my highscore before even finishing the first stage <_<

cool game
cool thanks for trying/the feedback.

it is pretty balanced around the power ups, maybe I just need to make them more frequent

should note, there's also a somewhathidden mechanic that if you only lose your powerup level if you get hit twice in the span of two seconds. Could maybe modify that in some way to make the game a little more dynamic

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TheGoldenEel
02/20/23 5:34:58 PM
#58:


[LFAQs-redacted-quote]

any more details? gotta be honest even at a professional level we all get stuck on things sometimes. Collaboration/knowing when to reach out for help is a big part of being successful.

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kirbymuncher
02/20/23 6:18:49 PM
#59:


TheGoldenEel posted...
it is pretty balanced around the power ups, maybe I just need to make them more frequent
have you ever played gradius? old shmup https://youtu.be/Wmpi64_RpnE?t=7

it has enemies appear in groups and killing all the enemies in a group is a guaranteed powerup drop. so you still have to actually shoot stuff but the powerups themselves are not random. Might be a better way to have the player increase strength through fighting instead of having it totally rng because if you don't get a powerup early the game just becomes overwhelming real fast


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#60
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kirbymuncher
02/20/23 7:13:42 PM
#61:


I can maybe offer some advice if you pastebin your code

If your environment has a debugger set up, you can use that which might help, if not stick some print statements in around the spots that you think there might be something going wrong and use that to check the value of suspicious variables. if the code is short/simple enough, walk through the logic of the program yourself, as in reading it line by line and keeping in mind what values are where, without ever actually pressinng the run/compile button

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#62
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SF_Okami
02/21/23 11:06:50 PM
#63:


Both Google and YouTube have picked up my Romhack in the search engine. So that's cool.

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TheGoldenEel
02/21/23 11:49:50 PM
#64:


Went in for a final interview for a company that required no coding at any stage of the interview process

sounds pretty promising but Im just waiting on the final decision

thats how my first software job was as well, they just trusted that I could code and the interview was more about experiences and process

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TheGoldenEel
02/23/23 10:13:48 AM
#65:


now Im trying to learn the more artistic side of things, doing the creative Unity tutorial. Thats going to be the real challenge, learning how to do 3D modeling and all that

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