Board 8 > One Piece Odyssey Review Zone

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SHINE_GET_64
01/12/23 10:00:32 PM
#51:


Oh no my topic

Corazon best flashback

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SHINE_GET_64
01/13/23 3:39:12 AM
#52:


https://gamefaqs.gamespot.com/a/user_image/9/1/8/AAB6RfAAEFdG.jpg

WHOAF

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paperwarior
01/13/23 6:27:26 PM
#53:


This is a pretty long buildup to the game getting interesting, too.

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JackMan
01/13/23 7:54:57 PM
#54:


Just finished Alabasta. I'll reserve judgement until the end, but I do have some complaints, mostly about pacing, how frequently new moves are unlocked and the core concept of the plot being underutilisted. I'm mostly enjoying myself though.

The fact that they don't play Dvok: Symphony No. 9 when you beat Crocodile is a travesty though.

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UshiromiyaEva
01/13/23 8:44:24 PM
#55:


They took it out of the movie version of the fight too.

Those fuckers.

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JackMan
01/14/23 10:15:08 AM
#56:


One thing I do like is the little details of the combat system, like Robin's Dos Fleurs Grab only working on enemies with undefended balls or Usopp Pound only doing damage to enemies who are both gullible and sentient.

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pjbasis
01/14/23 11:13:58 AM
#57:


I feel like it's kinda cheesy now to insert some classical music into an anime like that.

But that the song is called 'From the New World' is all sorts of incredible. They should replay it in the anime soon >_>


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JackMan
01/15/23 4:16:11 AM
#58:


Okay, pacing on the Enies Lobby arc was much better. Was also about half as long. Wonder if the plan was to make every section as padded out as Alabasta and then they realised they didn't have time to do it for the rest or something.

One other complaint I have is that revisiting the big emotional moments from the series is really falling flat, because the characters are just going through the motions. The anime version of Merry's funeral always bring a tear to my eyes (I even rewatched it afterwards to check), but this version was massively underwhelming. The characters were all, like 'yup, no worries, have a good one!' Doesn't help that the music in this game is kinda bad too.

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skullbone
01/15/23 4:32:29 AM
#59:


How is this game for someone who basically knows nothing about One Piece except the characters and what minor information I gathered from 10 hours of Pirate Warriors 3.

I've heard the combat is too easy which is a bit of a turn off.

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JackMan
01/15/23 4:53:17 AM
#60:


I'd say bad. The whole premise is that they're revisting memories and recreating them, but things are happening slightly differently and they skip over a lot, so if you're not familiar with the original series of events, you'll miss out on a lot. There is an original story happening parallel to it which you can enjoy, but it's like 2-3 hours of original story for every 5-6 hours of flashback story, I'd say.

And yeah, the combat is fun, but easy. I've only struggled on a couple of fights so far and the only time I've died is a fight where they made me use just Usopp and he got knocked unconscious, so I couldn't heal him.

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paperwarior
01/16/23 2:55:17 PM
#61:


I'd say it's more slow to ramp up than excessively easy. Well-loved JRPGs aren't always particularly tough. And yeah, the battle system is fun because it has some substance to it and isn't completely mindless.

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JackMan
01/22/23 10:03:42 PM
#62:


And done. 7/10ish. Honestly, if this wasn't a One Piece game, I probably wouldn't have finished it. Combat was super easy throughout, but it never felt tedious, I guess. And the Straw Hat's moves are always fun to see animated.

The sections set in the real world with the new characters and plot were good, but the memory stuff was all kinda meh. It felt like I kept stepping away from the real plot to go 'hey, remember this?' for a few hours.

Also, this game is all over the place. The flashback sections range from 6-7 hours to maybe 30-45 minutes? And surprisingly few characters actually show up.

And the ending was kinda... underwhelming? Like, it felt incomplete. I'm anticipating the DLC to be set both after the end of the game and after Wano and have the crew come back to the island for some reason as a way to resolve it properly.

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paperwarior
01/23/23 4:21:02 PM
#63:


I'd say the DBZ Kakarots of the world don't even compare, but that you still have locations represented by RPG Maker rooms filled with NPCs to optionally talk to, and events summarized in text boxes on black backgrounds. It's not FFX, but it's strong for a licensed game, especially in a series that had a famously terrible shot at turn-based RPGs and has been phoning in run-of-the-mill arena fighters and open worlds for ages.

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