Current Events > Fire Emblem Three Houses Progressive Playthrough

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DeadBankerDream
12/09/22 7:40:32 AM
#151:


I think you're not considering the important things in your equation.

Brawler looks much better than archer. You should always keep your male physical units in brawler before they can move on to advanced classes if they're done learning Death Blow (and Hit+20 in Maddening).

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Compsognathus
12/09/22 11:19:58 AM
#152:


I'm not gonna lie, I don't even remember what Brawler looks like. But Bow Range+1 is better than anything but flight at the intermediate level. And offsets looks.

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GiftedACIII
12/09/22 4:13:50 PM
#153:


Looks are a low priority for me but I am a bit sad that none of the player characters ever have any of the cool helmets/headwear the enemy class portraits have. Dorothea even takes off her hat once she gets out of commoner. Of course, this has always been a thing in the games where you can reclass with the one exception of Donnel and his pot hat.

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Compsognathus
12/09/22 4:21:26 PM
#154:


GiftedACIII posted...
Looks are a low priority for me but I am a bit sad that none of the player characters ever have any of the cool helmets/headwear the enemy class portraits have. Dorothea even takes off her hat once she gets out of commoner. Of course, this has always been a thing in the games where you can reclass with the one exception of Donnel and his pot hat.
Mercifully, 3H at least gives you the option to use their Academy wear in combat for most foot classes and some mounted classes so you can keep some individual charm. And even if you prefer they are in the standard class outfits, they largely keep their own color scheme unlike the boring generic blue outfits from Fateswakening.

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DeadBankerDream
12/09/22 4:24:25 PM
#155:


It's really annoying in Three Hopes that some characters just have unique outfits that can be used in their canon mounted class, while other characters have no issue with it.

Honestly I really don't see why they couldn't have put in the five seconds of effort to make all characters' unique outfit workable on mounts.

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Compsognathus
12/09/22 4:31:12 PM
#156:


DeadBankerDream posted...
It's really annoying in Three Hopes that some characters just have unique outfits that can be used in their canon mounted class, while other characters have no issue with it.

Honestly I really don't see why they couldn't have put in the five seconds of effort to make all characters' unique outfit workable on mounts.

What's annoying in 3Hopes is that enemies can use their default outfits on mounted classes and the player can't. Like clearly it's possible but we just can't. So enemy Hilda is a Wyvern Lord in her unique outfit and when I use her she's in a generic WL outfit.

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DeadBankerDream
12/09/22 4:32:32 PM
#157:


I really hate controlling wyvern lord in the game so I have Hilda as a great knight.

Which also looks terrible and it didn't need to.

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Compsognathus
12/09/22 4:33:47 PM
#158:


Hopes may be the first game in the series where Wyvern Lord is just meh.

But yeah, GK Hilda is the way.

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GiftedACIII
12/09/22 4:40:25 PM
#159:


Wyvern Lord in Awakening was pretty meh too. Awakening was pretty interesting as one of the few games along with Echoes where the mounted units weren't the absolute supreme... if Dark Flier didn't exist. Fates had Master Ninja too but Wyverns and Kinshi were still top tier there. Then again, PK was also great in Echoes due to being indispensable for the desert/swamp hell even if their combat isn't that great against non-terrors.

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Compsognathus
12/09/22 6:34:54 PM
#160:


Wyvern Lord in Awakening was still a really strong class and arguably the best class for a physical based character to end up in when they have the choice. It's just the games base Wyvern's aren't particularly good for reasons besides their class and that Dark Fliers and Sorcerers are just busted so they sit at the top of the tier list.

But it's pretty hard from 8 move and flight to ever really be meh.

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GiftedACIII
12/09/22 6:59:38 PM
#161:


I think the main issue with WL was that in a game very heavy on skills WL skills were nothing special at all so most people went for Griffin's Deliverer instead and usually opted out of Griffin. It has been awhile since I played Awakening but I recall Wyverns weren't really high priority picks for Apotheosis (I didn't use any myself), Berserkers and Assassins having better pair up bonuses and abilities.
Wyvern might be good for more recent LTC trends after I stopped following it though

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GiftedACIII
12/10/22 6:03:58 AM
#162:


wtf is this. Why is random dude so strong. What team was he in during the Battle of Eagle and Lion?https://gamefaqs.gamespot.com/a/user_image/7/3/5/AAZl1UAAD-VH.jpg

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DeadBankerDream
12/10/22 6:12:52 AM
#163:


lol the professor tournament dlc

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GiftedACIII
12/10/22 8:57:03 AM
#164:


I did all my recruits this chapter and in the process got EIGHT recruits at once. The 4 faculty members and Ferdinand, Petra, Ashe, and Ingrid. I'm using these four definitely but do I have room for the faculty members? And at this late stage they should be in their canon classes right. Why does Manuela and Hanneman have Sword and Bow ranks respectively. Levin Sword+Shining Bow shenanigans?

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Spidey5
12/10/22 9:02:56 AM
#165:


Your topic combined with Engage coming out soon has inspired me to continue my Blue Lion route.

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Compsognathus
12/10/22 10:55:48 AM
#166:


GiftedACIII posted...
wtf is this. Why is random dude so strong. What team was he in during the Battle of Eagle and Lion?https://gamefaqs.gamespot.com/a/user_image/7/3/5/AAZl1UAAD-VH.jpg
The Professor Tournament is notably harder than the other tournaments, especially for how early it becomes available. You either need to be overleveled or have a nice combination of skills (Death Blow, Swordfaire, etc).

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LinkPizza
12/10/22 11:17:37 AM
#167:


I did Blue Lions

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GiftedACIII
12/10/22 4:57:30 PM
#168:


Spidey5 posted...
Your topic combined with Engage coming out soon has inspired me to continue my Blue Lion route.

Do it! It's the second highest option in the poll and was the first for awhile. People seem to like it a lot.
LinkPizza posted...
I did Blue Lions

Was it good?

Compsognathus posted...
The Professor Tournament is notably harder than the other tournaments, especially for how early it becomes available. You either need to be overleveled or have a nice combination of skills (Death Blow, Swordfaire, etc).

lol yeah, I was underleveled too so it makes sense. It was just a huge surprise after I've been smooth sailing through all the quests and paralogues so far to suddenly get hard walled by these randoms who are far stronger than the professors and the relic wielding Knights of Seiros I just recruited.
Speaking of that, do I have room for using the 4 faculty along with my 14 students?

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Compsognathus
12/10/22 5:57:00 PM
#169:


GiftedACIII posted...
Speaking of that, do I have room for using the 4 faculty along with my 14 students?

Not really. Maps tend to have 10-12 deployment slots. So if you want to use 18 people you'll be swapping them around a lot. Otherwise people will fall behind. Of course all that swapping means that your whole team runs the risk of being underdeveloped.

My average team is somewhere between 10-12 units then three dedicated adjutants, ideally ones that give might supports to the units they are backpacking. So I might never field Flayn or Yuri, but they might always be a Byleth Adjutant for the +3 might they give. Ingrid is also a common adjutant for Felix or Sylvain.

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GiftedACIII
12/11/22 7:55:04 AM
#170:


Compsognathus posted...
Not really. Maps tend to have 10-12 deployment slots. So if you want to use 18 people you'll be swapping them around a lot. Otherwise people will fall behind. Of course all that swapping means that your whole team runs the risk of being underdeveloped.

My average team is somewhere between 10-12 units then three dedicated adjutants, ideally ones that give might supports to the units they are backpacking. So I might never field Flayn or Yuri, but they might always be a Byleth Adjutant for the +3 might they give. Ingrid is also a common adjutant for Felix or Sylvain.

How do adjutants work? Do each specific character give their own bonus or is it dependent on class?

Anyway I've been hearing bad stuff about Ashe but damn, my Ashe is pretty strong, doubling enemies with a Steel Bow and one rounding enemies even Ingrid can't do. I guess these archer auto-levels are doing him good too.

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Compsognathus
12/11/22 11:25:20 AM
#171:


It's hard for any character to be "bad" in hard mode Three Houses. This isn't FE7 where you have units like Wil or Rebecca who are truly godawful and require extreme favoritism just to do what other units can do uninvested. But Ashe has a really slow start with bad bases. A terrible personal ability, and just gets no good skills outside of the ones that basically everyone gets. Sure you can make him a Hunter's Volley bot and he'll be fine. And obviously you can just slot him into Wyvern Lord and he'll be competent. But that basically applies to anyone and he'll just do it slower and worse with no additional utility.

Plus his character is a pathetic, whiny downer so that doesn't exactly help. "Lord Lonato..." Shut the fuck up Trashe.

And you eventually get three Adjutant slots based on your professor level. Adjutant's get half experience and full skill points for battles they are in, which makes it super useful for class masteries in the early game and can help you get masteries for units who's stats don't synchronize with the class you are mastering. Like let's say you wanted to master Archer on a magic focused unit. That would be a slog since they can't use magic. But slap that unit on someone who sees a lot of combat and they'll master Archer in no time without actually seeing combat.

Adjutant type is class-based. Most classes are attack adjutants. Who will occasionally attack based, with activation rates based on support levels. These suck and are unreliable. Mage classes are often heal adjutants, who will heal a small amount of HP at the beginning of a turn, based on support level. This also sucks because it isn't reliable. Armored and Grappler classes are guard adjutants. These prevent unit from dying to follow up attacks. Unlike the other types this is guaranteed and it's amazing. Let's say you have Bernie as a Paladin, with a guard adjutant, you just rush into someone who will double and kill you. They proceed to do just that except, they leave you on 1 hp because they can't kill you on the double. Bernie is now ready to fire off max power Vengences, with only a single turn of setup. The only disadvantage of guard adjutants is that there are no flying guard adjutants, so someone like Bernie could only make use if that as a Paladin, not the better Falcon Knight.

Some units have supports that give an additional point of might per level in addition to the normal hit rate increases. When used as an adjutant These units just constantly provide the additonal might to the unit they are attached to. You can look in the support menu to see which supports give might to. But it's mostly units that are close for backstory reasons.

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Spidey5
12/11/22 11:43:06 AM
#172:


In my Blue Lions run I made Ashe kill"LaWd LUnAtO" just to be a bastard.

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Compsognathus
12/11/22 11:44:31 AM
#173:


Spidey5 posted...
In my Blue Lions run I made Ashe kill"LaWd LUnAtO" just to be a bastard.
Excellent.

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DeadBankerDream
12/11/22 11:52:07 AM
#174:


Rebecca has one major strength over Ashe

Bewbs

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Compsognathus
12/11/22 11:57:14 AM
#175:


DeadBankerDream posted...
Rebecca has one major strength over Ashe

Bewbs
And what a strength is is. There a lot of people who genuinely think she is one of the strongest units in the game. Ignore the fact that she needs help killing Peg Knights, literally the one thing that Archers are supposed to do better than others.

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GiftedACIII
12/13/22 6:47:12 PM
#176:


Compsognathus posted...
Some units have supports that give an additional point of might per level in addition to the normal hit rate increases. When used as an adjutant These units just constantly provide the additonal might to the unit they are attached to. You can look in the support menu to see which supports give might to. But it's mostly units that are close for backstory reasons.
Ohhh, I didn't know adjutants still provided their usual support bonus. I didn't see anything about adjutants increasing stuff like might and hit rates on fe3h.com (which I've been using as my main resource). Just their increased chance of activating follow-ups/blocking follow-ups and that they continued to gain support points. That's good to know!

Compsognathus posted...
Plus his character is a pathetic, whiny downer so that doesn't exactly help. "Lord Lonato..."
Well, I'm sure he'll grow out of that eventually, r-right? Also, my god I did not check Petra and Catherine's stats. They're at 26 Speed and 23 Strength at level 18 and are capable of dealing more than single digit damage to Chapter 8 Death Knight without gimmicks and dying painfully. Their 14 defense isn't bad either. What's Shamir doing with her 16 speed (and all her other stats except skill and luck are slightly lower than Catherine's too)
Speaking of the DK I did not expect him to continually grow each chapter too. My units are quite strong, being capable of one rounding many enemies and taking 0 damage from some of them but are still getting one shot by him. Marianne with Frozen Lance Horseslayer does only half his health and none of my units could get him to half health without dying themselves. Had to use Lysithea Death Spikes again. He was harder to handle than in Chapter 6.
Also that last villager on the bottom right was about to be killed by 3 enemies without using a single vulnerary. Since none of my units could reach him that fast I had to use Lysithea's warp which I luckily got right before the battle to finish his rampaging villager off before they swarmed him.

Anyway the story of the chapter was the most interesting so far. The zombie villager portraits actually jump scared me a bit since it was dark out when I played and I was somehow not spoiled to the fact that Tomas was a traitor. I thought they were holding him hostage when he appeared as a green unit at the bottom lol. I'm predicting it's not the real person and he was either replaced or corrupted during his return visit to his house.
Also completed Ingrid's volcano paralogue (they didn't apprehend the suitor after this? Also can't grind infinitely on the reinforcements since they only start giving single digit exp after enough kills) and Sothis's paralogue (demonic beasts everywhere! Incredibly fun and even tough chapter)

I think I got my paired A supports planned out in advance. Claude/Petra and Hilda/Ferdinand to make use of Claude and Hilda being unrecruitable/extremely hard to recruit outside of golden deer. Marianne/Ashe, Ingrid/Raphael, Lorenz/Catherine, and Ignatz/Flayn. The four currently up in the air are Lysithea, Leonie, Cyril, and Shamir. Byleth is going with either Lysithea or Leonie. If he goes with Lysithea then Leonie go with Alois and Cyril with Shamir. If he goes with Leonie then Lysithea goes with Cyril and Shamir goes with Alois.
I'm leaning with the former since Leonie refuses to B support with Byleth but I could do the latter if it works out more later. The latter does sound like it works better storywise. Might have to shake it up if future units come like Seteth.

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GiftedACIII
12/14/22 12:32:08 AM
#177:


LOL I tested what the reaction to Ignatz's response to being the heron cup candidate and he just completely panics. Looking at his stats no wonder since he easily has the worst charm of them all, 9 charm, can't hit 13 even with two tea party boosts. Though apparently the dance practice gives 5 charm so it's an auto win for anyone who does the practice.
I was joking about making Raphael a dancer but looking at what dancer gives you, a sword using class that can use magic, I think I might as well use Raphael as that's exactly what I needed. Lorenz is my other sword user and also a good choice since his magic is higher than his strength by 1 now but the game pushes for it itself and I'd rather go with my unique option of having Raphael be a magic sword wielder. He could even use the boost since his Cha is only 11, also one of the lowest.

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Compsognathus
12/14/22 2:50:03 AM
#178:


I wouldn't worry too much about the weapon ranks for your dancer. The Dancer class has bad stats and no offensive skills. So even though Dancer is a "sword" class, you aren't going to be hitting any harder with a sword than any other kind of a weapon. The class is really built around the idea that the only thing a dancer should be doing each turn is dancing. Any turn a dancer isn't dancing, then they are effectively just a bad Trickster. When they are dancing, they are your best unit in the game. I typically just thow it on an underperforming unit just to salvage them or an extra unit like Flayn. Your Raphael is probably a good choice, but he won't be good at combat as a dancer.

There are a lot of people who argue about who make the best dancers, but it's kinda moot. There just isn't much a gap between the best and the worst. They are still the best unit on your team.

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Azardea
12/14/22 4:21:11 AM
#179:


GiftedACIII posted...
What's Shamir doing with her 16 speed
Snipers get Hunter's Volley, which is an autodouble. Amazing skill on her.
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GiftedACIII
12/15/22 1:48:21 PM
#180:


Lol tried the professor tournament even though I know Im too weak for it and Byleth immediately starts off with 2 5% crits in a row. They only did 6 damage (since it turns out theres a time limit too, really game) but it was fun to see.
While looking at the script for the explore section of this chapter I learned that everyone had quotes for failing the heron cup and since I had quite a few who could fail including Ferdinand and Hilda who was the perfect 13 to fail I decided to see what they said. Im horrible for laughing at how downcast they were for losing because I was too much of an ass to not give them practice. Ferdinand interestingly says I shouldve picked Edelgard even though shes not in my class.

Completed Ignatz and Raphael's paralogues. So Lorenz's father is a bad guy? He seemed pretty chill when he gave Lorenz the Thrysus though. Interesting. Also completed Hanneman and Manuela's paralogue even though I'm not using them. You need a flier for this one.


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DeadBankerDream
12/15/22 2:24:01 PM
#181:


GiftedACIII posted...
So Lorenz's father is a bad guy?
It got retconned.

Also. how is it possible that Ferdinand von Aegir did not have the necessary charm?

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GiftedACIII
12/15/22 2:35:32 PM
#182:


DeadBankerDream posted...
It got retconned.

Also. how is it possible that Ferdinand von Aegir did not have the necessary charm?

Oh damn, I was looking forward to getting to fight his father like Lonato. I guess it was vague enough as a rumor for it to turn out to just a rumor all along. I recruited Ferdinand at chapter 8 so he started out with 13 charm and somehow didn't proc his 45% charm in the 3 levels after that. I guess it's lucky for me that I didn't get level ups here since I wanted to see the dialogue lol.
And on that note I was surprised the game was pushing Hilda too with people like Claude encouraging me to pick her since my Hilda also fails without any boosts but it turns out my Hilda was seriously charm screwed since her average is 17.45 at level 20 while mine is 13.
She makes up for it by having 2 more magic, speed, defense, and res.


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Compsognathus
12/15/22 3:05:54 PM
#183:


GiftedACIII posted...
Oh damn, I was looking forward to getting to fight his father like Lonato. I guess it was vague enough as a rumor for it to turn out to just a rumor all along. I recruited Ferdinand at chapter 8 so he started out with 13 charm and somehow didn't proc his 45% charm in the 3 levels after that. I guess it's lucky for me that I didn't get level ups here since I wanted to see the dialogue lol.
And on that note I was surprised the game was pushing Hilda too with people like Claude encouraging me to pick her since my Hilda also fails without any boosts but it turns out my Hilda was seriously charm screwed since her average is 17.45 at level 20 while mine is 13.
She makes up for it by having 2 more magic, speed, defense, and res.
Hilda is one of those units that makes for a strong dancer if she was screwed at other thing or you weren't planning to use her. High charm means you don't need much investment to have her win the cup. The bolting spell, which while doing basically no damage with her bad magic, gives her link attacks with everyone she supports in a ten range, two might supports with good characters (Claude and Balthus) to make those link attacks more effective. No riding bane, so getting Move+1 reasonable, and a crest so she can use the Fetters without penalty (this is minor though).

The only downside is you lose her as a combat unit and she's one of the most effective and easy to use Wyvern Lord's in the game.

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GiftedACIII
12/15/22 3:30:00 PM
#184:


Compsognathus posted...
Hilda is one of those units that makes for a strong dancer if she was screwed at other thing or you weren't planning to use her. High charm means you don't need much investment to have her win the cup. The bolting spell, which while doing basically no damage with her bad magic, gives her link attacks with everyone she supports in a ten range, two might supports with good characters (Claude and Balthus) to make those link attacks more effective. No riding bane, so getting Move+1 reasonable, and a crest so she can use the Fetters without penalty (this is minor though).

The only downside is you lose her as a combat unit and she's one of the most effective and easy to use Wyvern Lord's in the game.

The fact that the dance practice gives you +5 charm seems like it'd make any character you have auto-win unless you benched them at level 1 or something.
Definitely looking forward to using bolting though. That's A reason right? Mine's at B+.

I just realized I'm kind of stuck with Marianne having no advanced class she can go to. I've been leveling her lance and flying skills and some sword skills on the side for Falcon Knight but she has nowhere to go for advanced class. I guess I could try leveling up her riding to make her a Paladin. Kind of annoying there's no solo Lance skill class. I also learned that you don't unlock abyss until you beat chapter 1 of Cindered Shadows which I'm leaving for least after Part 1.

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Compsognathus
12/15/22 3:53:57 PM
#185:


GiftedACIII posted...
The fact that the dance practice gives you +5 charm seems like it'd make any character you have auto-win unless you benched them at level 1 or something.
Definitely looking forward to using bolting though. That's A reason right? Mine's at B+.

I just realized I'm kind of stuck with Marianne having no advanced class she can go to. I've been leveling her lance and flying skills and some sword skills on the side for Falcon Knight but she has nowhere to go for advanced class. I guess I could try leveling up her riding to make her a Paladin. Kind of annoying there's no solo Lance skill class. I also learned that you don't unlock abyss until you beat chapter 1 of Cindered Shadows which I'm leaving for least after Part 1.
Yeah...Paladin or Wyvern Rider are typically the two Advanced Classes people go to on the way to Falcon Knight. Wyvern's normally an easy certification because the vast majority of FK's had to certify Brigand for Death Blow, but that doesn't really apply to a Marianne flying around and spamming Frozen Lance. Paladin has pretty low requirements FL Marianne's normally go that route but it does take some planning in advance.

If your Riding skill is completely uninvested, I'd just go Mage and aim to get Fiendish Blow. Once you get that just go back to Peg Knight. It's a good enough class that she'll still be able to contribute well, especially with Fiendish Blow super charging her Frozen Lance.

As far as dancers and charm go, some characters like Ashe or Lorenz have bad charm bases and bad charm growths so they run the risk of not guaranteeing a win even with the +5. The general philosophy with Dancers is that you shouldn't invest in them a whole lot since for the most part stats and weapon ranks don't matter*. So they aren't getting a lot of kills or instruction and until they start dancing likely aren't leveling a ton. So the bad bases/growths hurt even more. It why someone like Flayn who basically requires nothing to be a dancer, is valuable.

*Arguably three weapon ranks "matter" for dancers but even those aren't important enough to actively instruct. Swords helps to get them to Sword Prowess 5, which along with Sword Avoid+20 from Dancer gives +40 avoid. Ideally your dancer is avoiding attacks entirely, but nobody is perfect or you might need to make an aggressive dance to pull off a strategy. The +40 helps survival. Riding let's you get move +1. More move is good. Especially on a unit who risks falling behind like a dancer. It's super good when combined with Fetters of Dromi, which is basically auto-given to Dancers. Hilda and Dorothea also want Reason for their Meteor/Bolting linked attacks. Technically this applies to Constance to, but her supports are limited so she isn't giving much in the way of Linked Attacks, even with Bolting. Dancer Marianne might also appreciate a little Reason for Thoron to provide 3 range Linked Attacks.

All of this to say that it still doesn't make a ton of difference. Almost all dancers perform well. The only units I would never make dancers are Silver Snow Edelgard and Hubert, Crimson Flower Flayn, Out of House Ashe, Dedue, and Out of House Lorenz. And that has nothing to do with how they actually perform in the role.

Also you can safely start Cindered Shadows after chapter 10 with basically no risk of spoilers if you did want to snag some of that stuff before Part 2.

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DeadBankerDream
12/15/22 3:56:53 PM
#186:


My first playthrough's dancer was Flayn in Crimson Flower

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Compsognathus
12/15/22 4:02:43 PM
#187:


DeadBankerDream posted...
My first playthrough's dancer was Flayn in Crimson Flower
So was my brother's.

My biggest Dancer woe was having a 14 Charm Raphael lose the competition. I didn't even think that was possible. So I just didn't have a dancer that run. Raphael just turned into a Fierce Iron Fist bot, which while brainless was still entirely effective. Did suck to have to go back and get Death Blow and Hit+20 on him. Looking back I don't know why I didn't just drop him and use Alois or Seteth.

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DeadBankerDream
12/15/22 4:26:22 PM
#188:


Compsognathus posted...
Looking back I don't know why I didn't just drop him
This is exactly the question you should ask when you decided to use Raphael, regardless of his lack of dancing contest wins.

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Compsognathus
12/15/22 4:46:21 PM
#189:


DeadBankerDream posted...
This is exactly the question you should ask when you decided to use Raphael, regardless of his lack of dancing contest wins.
He is emotionally healthy. That's rare among students.

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GiftedACIII
12/16/22 12:27:29 AM
#190:


Ugh, really Shamir? I'm trying really hard to use you but you've been letting me down with these levelups. First empty level up in the game. (I managed to get a screenshot just as it faded away). Maybe I should've gave the whetstone to Catherine after all. (Shamir has actually been really useful and doing a ton of damage but I just realized that's likely due to bowfaire)
https://gamefaqs.gamespot.com/a/user_image/4/0/5/AAZl1UAAD_tt.jpg

Ok, nvm her stats are above average but I've soft reset for her like 3 times.
DeadBankerDream posted...
My first playthrough's dancer was Flayn in Crimson Flower
Doesn't she leave then? I heard all the church members leave/are unobtainable in this route besides the other professors.

Compsognathus posted...
So was my brother's.

My biggest Dancer woe was having a 14 Charm Raphael lose the competition. I didn't even think that was possible. So I just didn't have a dancer that run. Raphael just turned into a Fierce Iron Fist bot, which while brainless was still entirely effective. Did suck to have to go back and get Death Blow and Hit+20 on him. Looking back I don't know why I didn't just drop him and use Alois or Seteth.

I thought 14 charm meant an auto-win. Ignatz had 14 after the dance boost and won.

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GiftedACIII
12/16/22 3:08:34 PM
#191:


Ok so the death was really cheesy and anticlimatic (I knew it would happen but I thought it'd be an assassination or dying at the hands of a duel during combat, not randomly stabbed by someone who seemed to have just done it just because she was irritated by him and could've easily just kept herself hidden) but the aftermath of Byleth mourning at the menu and the music was a lot more impactful than the actual death. I think this is pretty standard in FE now that I think of it. The deaths themselves are rather lame but the reactions of the other characters are what makes it.
I also expected the chapter to be some major battle but it was 5 demonic beasts that didn't even have a boss. It was tough to get all the umbra metal from the armor breaks though. Mainly because my units do so much damage they die before I can break the armor.

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DeadBankerDream
12/16/22 3:15:37 PM
#192:


Now talk to Hubert during exploration.

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GiftedACIII
12/17/22 7:17:58 AM
#193:


Finally got these fuckers. lol Sylvain being part of the group.
https://gamefaqs.gamespot.com/a/user_image/4/4/5/AAZl1UAAD_99.jpg
I had an amazing lucky streak with 3 7% criticals, 2 70% dodges (one of them being 24 damage from the Warlock) and I don't know how many crest procs. I actually took 0 damage from the the first two fights vs the Armor Knight and Warlock because I dodged all their 60-70% hits and crit the Knight twice. I needed that since I could barely beat the Hero at full health. Had to use both my heals for Sylvain out of caution since he would've killed me otherwise although my crest procced and disabled his counterattack as well as healing me giving me a guaranteed win on this Cavalier who's thankfully a breather battle compared to the previous 4.
https://gamefaqs.gamespot.com/a/user_image/4/4/6/AAZl1UAAD_9-.jpg

These were my stats. It definitely wouldn't be able to beat this gauntlet normally. Jeralt was watching over Byleth.

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Compsognathus
12/17/22 12:08:28 PM
#194:


Yeah, you got very lucky. The Crest stopping a counter is like an incredibly low chance.

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DeadBankerDream
12/17/22 1:20:57 PM
#195:


Modern Fire Emblem lies to you about hit percentages, so if you dodged three times in a row with an enemy having 70% hit ratio, in actuality that enemy had something like 85 percent hit ratio.

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GiftedACIII
12/18/22 2:00:33 AM
#196:


ASHE BRO
https://gamefaqs.gamespot.com/a/user_image/1/7/2/AAZl1UAAEAJU.jpg
Dude decided to make up for his lacking level ups and then some. I didn't even soft reset for this.

DeadBankerDream posted...
Modern Fire Emblem lies to you about hit percentages, so if you dodged three times in a row with an enemy having 70% hit ratio, in actuality that enemy had something like 85 percent hit ratio.

Yeah, looks I got really lucky in that battle. Was bound to happen after I got hit by a bunch of 20% hits in previous battles. I think I missed a 93% with Ashe in his paralogue which was a less than 1% chance to happen so these luck streaks are making up for that.
On that note, do battalions work with true hit like other hit rates or displayed hit like criticals? I've seen both of them claimed on the 1 minute research I did a few days ago.

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GiftedACIII
12/19/22 8:20:46 PM
#197:


Anna's paralogue was a lot harder than expected. The entire enemy are advanced units while previous paralogues all had the majority be intermediate. Funnily, the boss himself was just a Thief. I suppose he is just a merchant who hired mercenaries.

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GiftedACIII
12/20/22 12:51:41 AM
#198:


There's no way Kronya dies in the very level she reveals herself right. And wow, I really stamped out these paralogues. There are zero paralogues for me to do this month except for the Alois one I'm waiting for his recruitment to do.

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Compsognathus
12/20/22 8:14:43 AM
#199:


GiftedACIII posted...
Anna's paralogue was a lot harder than expected. The entire enemy are advanced units while previous paralogues all had the majority be intermediate. Funnily, the boss himself was just a Thief. I suppose he is just a merchant who hired mercenaries.
Yeah, the DLC paralogues are generally harder than the base game paralogues. They are designed around the idea that people playing them already have some experience under their belt and are making the most of the game's mechanics.

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GiftedACIII
12/20/22 10:04:05 PM
#200:


Compsognathus posted...
Yeah, the DLC paralogues are generally harder than the base game paralogues. They are designed around the idea that people playing them already have some experience under their belt and are making the most of the game's mechanics.

That makes sense. Some of the other paralogues have been pretty tough too like Ashe and Catherine's with invisible Assassin and PK reinforcements everywhere. The boss of the chapter also can't be seen unless you're literally one tile away from them without a torch.

Now that I've recruited Alois (who I'm going to make a Hero since it's a male only class that sucks and I might as well do it. He also has Wrath and Vantage so could be interesting) I'm doing the Sword and Shield of Seiros paralogue. I had 3 units double digits away from leveling up so I decided to field them to get some good level ups but it turns out all these guys only give single digit exp lol. Might as well rush this.

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