Current Events > I feel like perks/skills should be actual abilities in litrpgs

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NeoSioType
10/23/22 12:49:58 PM
#1:


Maybe there's a story out there like a table top rpg. For most of the ones I read, I really doubt the author is keeping track of numbers like a game.

Things like a 10% exp boost doesn't feel real. If it's a story where the character chooses perks at every level, then this sort of thing is a perk that doesn't exist.

Status effect resistance? Elemental resistance? At least give me a detailed scene where I can easily see how it changes the story. Honestly, I think that sort of thing should just be simplified to immunity.
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