Current Events > sonic wouldn't have even been the second-best side scroller on the SNES

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KhlavicLanguage
08/08/22 5:50:17 PM
#1:


mario world and donkey kong country both take big poopoo-doodoos all over sonic

sonic had better music than mario though
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DarkRoast
08/08/22 5:51:13 PM
#2:


Sonic would've been slow as shit on the SNES

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DipDipDiver
08/08/22 5:51:52 PM
#3:


Well yeah because Sonic would have sucked on SNES

No Blast Processing bro
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Hayame_Zero
08/08/22 5:52:10 PM
#4:


Sonic games weren't even the best side-scrollers on Genesis

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Kim_Seong-a
08/08/22 7:33:23 PM
#5:


DipDipDiver posted...
No Blast Processing bro

Fun fact, this was actually real

Dev was just explaining a niche programming trick and someone in marketing blew it out of proportion to sound cooler than it was <_<

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KhlavicLanguage
08/08/22 8:59:28 PM
#6:


DarkRoast posted...
Sonic would've been slow as shit on the SNES
No it wouldnt lol
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ElatedVenusaur
08/08/22 9:01:14 PM
#7:


Yeah, it would be the first best.

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KhlavicLanguage
08/08/22 9:37:00 PM
#8:


ElatedVenusaur posted...
Yeah, it would be the first best.
lol no
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Kim_Seong-a
08/08/22 9:42:35 PM
#9:


Honestly Mario World is a tad overrated. Like it's really good, but it's not even close to incontestable. It goes on a bit long and a lot of the levels feel kinda samey. It doesn't start to really shine until you get out of that cave area in the middle, imo

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F1areaGaman
08/08/22 9:53:00 PM
#11:


DarkRoast posted...
Sonic would've been slow as shit on the SNES

You'd be surprised--

https://www.youtube.com/watch?v=J4LNM8b9Vg4


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SauI_Goodman
08/08/22 9:56:17 PM
#12:


Sonic 1 15 million
Dck 9 million

Lol what

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F1areaGaman
08/08/22 9:56:32 PM
#13:


Kim_Seong-a posted...
Honestly Mario World is a tad overrated. Like it's really good, but it's not even close to incontestable. It goes on a bit long and a lot of the levels feel kinda samey. It doesn't start to really shine until you get out of that cave area in the middle, imo

Wow i respect your opinion but it sucks. Samey? Sonic levels only change scheme like every 3, and there's only like four pallets per game. There are like over 60 enemy types in SMW which is like, as much as the 3 genesis sonics put together. Literally the 3 sonic games put together are still less of a game than Super Mario World. This is just my opinion though, I love Sonic 1-3 :)

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LordMarshal
08/08/22 9:58:37 PM
#14:


The really good games are actually perfect or very bad.

What a take!

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Mr_Karate_II
08/08/22 9:59:29 PM
#15:


KhlavicLanguage posted...
No it wouldnt lol
Yes it would have

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FL81
08/08/22 10:03:10 PM
#16:


KhlavicLanguage posted...
sonic had better music than mario though
disagree, mario is better than sonic even in this regard

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scorpion41
08/08/22 10:05:14 PM
#17:


Super Mario World and the DKC series absolutely dwarf Sonic in terms of content and scope. As far as actual gameplay? It depends on your personal preference really.

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Squall28
08/08/22 10:07:26 PM
#18:


Sonic is bad in retrospect. DK and Mario absolutely crushes it

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Kim_Seong-a
08/08/22 10:34:58 PM
#19:


F1areaGaman posted...


No need to get riled up lol. I didn't say the game was bad, just that it's kinda silly to act like it has no competition. The Mario formula of "here's a million different, largely linear obstacle courses that last about a minute each" works. In terms of mechanics and level design they know what they're doing. I just think that a side effect of this formula is that very few levels feel like they have a sense of individuality. It's not until you get to the more gimmicky stages and the Star World levels in the second half of the game that I feel the levels really start to feel like complete experiences unto themselves.

Sonic games have plenty of faults too. Sonic 3's levels go on way too fucking long in some instances. Sonic 1's difficulty curve doesn't make any fucking sense. But from a visual design perspective they blow most Mario worlds out of the water. Gimmicks are integrated into the level design in a way that makes it feel like you're in an actual environment. Each stage has multiple fully-fleshed-out paths to explore that make repeat playthroughs feel unique. Both franchises have entirely different goals that it's silly to prop one up as definitively better than the other when they both execute those goals so well. >___>

Like, Mario is Nickelodeon GUTS, Sonic is Legends of the Hidden Temple. idk <____<


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F1areaGaman
08/09/22 11:49:28 PM
#20:


Kim_Seong-a posted...
No need to get riled up lol. I didn't say the game was bad, just that it's kinda silly to act like it has no competition. The Mario formula of "here's a million different, largely linear obstacle courses that last about a minute each" works. In terms of mechanics and level design they know what they're doing. I just think that a side effect of this formula is that very few levels feel like they have a sense of individuality. It's not until you get to the more gimmicky stages and the Star World levels in the second half of the game that I feel the levels really start to feel like complete experiences unto themselves.

Sonic games have plenty of faults too. Sonic 3's levels go on way too fucking long in some instances. Sonic 1's difficulty curve doesn't make any fucking sense. But from a visual design perspective they blow most Mario worlds out of the water. Gimmicks are integrated into the level design in a way that makes it feel like you're in an actual environment. Each stage has multiple fully-fleshed-out paths to explore that make repeat playthroughs feel unique. Both franchises have entirely different goals that it's silly to prop one up as definitively better than the other when they both execute those goals so well. >___>

Like, Mario is Nickelodeon GUTS, Sonic is Legends of the Hidden Temple. idk <____<

nice metaphor

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MarthGoomba
08/09/22 11:50:52 PM
#21:


DarkRoast posted...
Sonic would've been slow as shit on the SNES
Uniracers is faster than Sonic

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