Current Events > VFX artists are tired of getting 'Pixel-Fucked' by Marvel Studios

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Doe
07/27/22 11:57:52 AM
#1:


https://www.vulture.com/article/a-vfx-artist-on-what-its-like-working-for-marvel.html

Its pretty well known and even darkly joked about across all the visual-effects houses that working on Marvel shows is really hard. When I worked on one movie, it was almost six months of overtime every day. I was working seven days a week, averaging 64 hours a week on a good week. Marvel genuinely works you really hard. Ive had co-workers sit next to me, break down, and start crying. Ive had people having anxiety attacks on the phone.

The studio has a lot of power over the effects houses, just because it has so many blockbuster movies coming out one after the other. If you upset Marvel in any way, theres a very high chance youre not going to get those projects in the future. So the effects houses are trying to bend over backward to keep Marvel happy.

To get work, the houses bid on a project; they are all trying to come in right under one anothers bids. With Marvel, the bids will typically come in quite a bit under, and Marvel is happy with that relationship, because it saves it money. But what ends up happening is that all Marvel projects tend to be understaffed. Where I would usually have a team of ten VFX artists on a non-Marvel movie, on one Marvel movie, I got two including myself. So every person is doing more work than they need to.

The other thing with Marvel is its famous for asking for lots of changes throughout the process. So youre already overworked, but then Marvels asking for regular changes way in excess of what any other client does. And some of those changes are really major. Maybe a month or two before a movie comes out, Marvel will have us change the entire third act. It has really tight turnaround times. So yeah, its just not a great situation all around. One visual-effects house could not finish the number of shots and reshoots Marvel was asking for in time, so Marvel had to give my studio the work. Ever since, that house has effectively been blacklisted from getting Marvel work.
If you've noticed Marvel VFX quality worsen, it's due to understaffing from studios desperate to land the work, in addition to absurd rework requests by the studio late into development.

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HylianFox
07/27/22 11:59:18 AM
#2:


Why don't movie producers hire real superheroes?

Would save time and money in the long run

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#3
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MedeaLysistrata
07/27/22 12:00:47 PM
#4:


Healthy competition

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DarkChozoGhost
07/27/22 12:01:09 PM
#5:


They really need a union

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HylianFox
07/27/22 12:03:06 PM
#6:


It's not just Marvel, modern film/TV making has reached "quantity over quality" level

See also: Star Wars, Star Trek etc

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Holy_Cloud105
07/27/22 12:03:37 PM
#7:


[LFAQs-redacted-quote]

It started getting really bad with Black Panther. Or at least that's when I noticed it. Phase 4 has been awful aside from Spider-Man CGI wise.

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DipDipDiver
07/27/22 12:03:51 PM
#8:


That just sounds like competition to me, and Marvel can make these demands specifically because there is so much competition to work for them
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Flockaveli
07/27/22 12:04:18 PM
#9:


All superhero movies is the same.
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SwayM
07/27/22 12:09:54 PM
#10:


Its amusing the same people who will complain like the world is ending if they simply notice the CGI at all. Will also turn around and lend endless sympathy to the artists.

You dont get to have it both ways.

Ive always been of the opinion that creating anything in the digital space takes a lot of work. Video games, CGI, etc. and have defended a lot of bad CGI on the basis that these people didnt go out of their way to create something terrible. They probably tried as hard as they could but had to sacrifice in some areas to meet deadlines and / or budgets.

But literally all of you before this news comes out shit all over a few scenes like everyone involved was a fucking idiot. Yall are two faced as fuck.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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#11
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gsninja
07/27/22 1:01:38 PM
#12:


Unfortunately this is the fate of third-party entertainment companies.

The article talks about the bidding process, which is basically one of the first steps an agency takes just to get the job from the client. These agencies get screwed right from the outset because if they're deemed too expensive, the client can just go to a cheaper option; as such, the agencies all undercut one another until the one that "wins" the project comes in with a bid so low that they won't even be able to cover the costs of working on the project and end up losing money by working on it. Meanwhile, the client is in a win-win situation because they have all the power and don't need to spend more money than they have to.

Companies like Marvel, Disney, and Activision have what's referred to in the industry as "fuck-you money", meaning they don't care how much overtime and double time they have to pay if it means getting what they want, when they want since they have more money than they know what to do with. It makes the previous point even more egregious.

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Solar_Crimson
07/27/22 3:45:19 PM
#13:


DarkChozoGhost posted...
They really need a union


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Michael_Booth
07/27/22 3:53:34 PM
#14:


[LFAQs-redacted-quote]


Isn't this also the time they started having two directors? One who does the action scenes, then another who does the story-bits and they glue both halves together... which obviously makes for noticing the gaps even more...
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