Current Events > Pokemon has way too many luck based mechanics to be a good competitive game

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Scintillant
06/13/22 8:50:48 AM
#1:


Miss chance, status effects (sleep/paralysis/freeze especially), critical hits, speed ties

Just not good

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Kim_Seong-a
06/13/22 9:52:31 AM
#2:


Eh, the only one of those that's arguably counter-intuitive to a competitive environment is crit chance, since you can't plan around or manipulate it to the same degree that you can everything else. (I unironically preferred the Gen 1 mechanics where it was tied to speed).

Everything else is just balancing risk/reward. Do you run Flame Thrower or Fire Blast, etc. Speed ties can't really be managed in-battle but it's a consideration in team building.

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CableZL
06/13/22 9:55:08 AM
#3:


I would argue that the plethora of luck-based mechanics makes it even better, so you can't just choose a set team and win 100% of the time.

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EyeWontBeFooled
06/13/22 9:56:08 AM
#4:


CableZL posted...
I would argue that the plethora of luck-based mechanics makes it even better, so you can't just choose a set team and win 100% of the time.


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Alpha218
06/13/22 9:59:19 AM
#5:


Really the one that needs to be reworked is Freeze (replace it with Frostbite from Legends). Literally nobody likes Freeze existing.

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Jagr_68
06/13/22 10:06:47 AM
#6:


Knew this ever since R/B/Y actually but it was not a bad thing either when chance would work in your favor just as well. That's why there's no such thing as "difficulty" in Pokemon.

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Guide
06/14/22 4:18:50 PM
#7:


It'd be fine if sets were larger, like with poker, but they're not. For all the planning that goes into VGCs, so much is decided by lucky statuses.

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Collat
06/14/22 4:22:56 PM
#8:


Are there any turn based games that don't make a lot of use of them?

Most of Pokemon, you can just over level to make it a non-issue anyway.
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Guide
06/14/22 4:24:41 PM
#9:


@Collat tc's talking competitive

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ElatedVenusaur
06/14/22 4:34:32 PM
#10:


CableZL posted...
I would argue that the plethora of luck-based mechanics makes it even better, so you can't just choose a set team and win 100% of the time.
Yeah, it keeps it from being dull. Rather than knowing that X will always result in Y, you also have to have a contingency for it resulting in Z or A or whatever else. 4 moveslots also insure that Pokemon are limited: otherwise Pokemon with baller movepools would be even better than they already are. Something like Blissey or Clefable or Greninja would benefit immensely from more move slots, something like Serperior has four useable moves and one or two that you'll never click.
The way crits work also helps to discourage turtling, as crits ignore the target's defense boosts.

Edit: That last bit reminds me of the little battle scenarios Pokemon XD has, some of which rely on exploiting niche rules like crits ignoring defense boosts to clear.

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FL81
06/14/22 5:31:19 PM
#11:


unban evasion boosts

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Illuminoius
06/14/22 5:33:34 PM
#12:


that's probably why it was never meant to be one and that it's ridiculous that the fanbase tries to turn it into one
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Sexypwnstar
06/14/22 5:34:37 PM
#13:


Anyone have that Pokemon is more complex than Chess pasta?

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Lunar_Savage
06/14/22 5:34:43 PM
#14:


CableZL posted...
I would argue that the plethora of luck-based mechanics makes it even better, so you can't just choose a set team and win 100% of the time.

This. The idea behind Pokemon is that you stand a chance to win with your favorites. Not just because they hold superior stats or a better move set. Strategize to win, not "hur dur, higher numbers clobbers, I win! har har!"

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#15
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Kimbos_Egg
06/14/22 5:41:54 PM
#16:


[LFAQs-redacted-quote]


dumbest shit i've ever heard.

Until we got games pumped out specifically to be "esports" no game was meant to be "competitive".

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Collat
06/14/22 5:46:21 PM
#17:


Guide posted...
@Collat tc's talking competitive
Still don't really know how well it would work without the element of randomness. Sounds boring as fuck and every battle would pretty much play out the exact same.
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KhlavicLanguage
06/14/22 5:52:10 PM
#18:


Kimbos_Egg posted...
Until we got games pumped out specifically to be "esports" no game was meant to be "competitive".
well obviously some games are much better suited for it than others. anyone who's played counter-strike or dota can clearly see why trying to chop up pokemon down to the competitively-viable bits just looks silly.
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KhlavicLanguage
06/14/22 5:52:52 PM
#19:


Collat posted...
Still don't really know how well it would work without the element of randomness. Sounds boring as fuck and every battle would pretty much play out the exact same.
then it's an easily solved game that shouldn't be played competitively

considering its background as a game for literal children designed to sell toys and merch, this isn't totally out of left field
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rideshort
06/14/22 6:02:01 PM
#20:


I'm okay with how it is. As long as Souble Team/Minimize/Evasion boosts stay banned.

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gamer167
06/14/22 6:04:07 PM
#21:


They should bring back gen 1 wrap
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Guide
06/14/22 6:08:49 PM
#22:


Collat posted...
Still don't really know how well it would work without the element of randomness. Sounds boring as fuck and every battle would pretty much play out the exact same.

Lots of competitive games have a minimum of random factors and don't play out the same, but I'm not even arguing that. It's just that so many of the random factors are low enough, on an average turn count low enough, that you can't actually count on them happening. It's banking on getting lucky. Which, again, is fine over enough rounds. Just enough rounds aren't really played. VGC champs got there by being good, yes, but they won those championships with an immense factor of luck.

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Collat
06/14/22 6:38:27 PM
#23:


KhlavicLanguage posted...
then it's an easily solved game that shouldn't be played competitively

considering its background as a game for literal children designed to sell toys and merch, this isn't totally out of left field
Not really the point I'm making. People can play it that way if they want.

Guide posted...
Lots of competitive games have a minimum of random factors and don't play out the same, but I'm not even arguing that. It's just that so many of the random factors are low enough, on an average turn count low enough, that you can't actually count on them happening.
Most of those are not turn based though. Removing random elements from a fighting game for example makes a bit more sense.

I'd think of it more like a card game. You can be skilled at it, and form strategies, but there is a lot of luck involved.
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#24
Post #24 was unavailable or deleted.
Spidey5
06/14/22 7:02:24 PM
#25:


ElatedVenusaur posted...
Edit: That last bit reminds me of the little battle scenarios Pokemon XD has, some of which rely on exploiting niche rules like crits ignoring defense boosts to clear.
I will never not be triggered by the metronome only battle in XD. Pure chance yet I lost 10 times in a row lmao

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Dragon239
06/14/22 7:13:02 PM
#26:


[LFAQs-redacted-quote]

? Do you mean Smash? I believe there's only like a few "rules" they really stick to (like no items) & they're supported by the game by the rules editor. At worst, stages being banned/not is the biggest thing, I think? Characters have only been banned like once (Meta Knight in Brawl) and it was for a limited time (months? unsure), also in a Smash commonly considered one of the worst by the competitive community.

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Collat
06/14/22 7:17:24 PM
#27:


Kimbos_Egg posted...
dumbest shit i've ever heard.

Until we got games pumped out specifically to be "esports" no game was meant to be "competitive".

I'd even argue that the ones not made to be esports are more entertaining. I kind of like it more when it happens organically. Looks really bad when a game designed to be an esport fails to build a competitive scene too. (Eg. Battleborn and All-Star Brawl)
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Guide
06/14/22 7:56:45 PM
#28:


[LFAQs-redacted-quote]


I guess SF2 should never have had tournaments, since vanilla had handcuffs and ST had Akuma.

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KhlavicLanguage
06/14/22 9:35:32 PM
#29:


Guide posted...
I guess SF2 should never have had tournaments, since vanilla had handcuffs and ST had Akuma.
sf2 community rules were a tiny fraction of what has to be done to pokemon to make it even remotely competitive

horrible comparison lmao
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Guide
06/15/22 5:02:57 PM
#30:


KhlavicLanguage posted...
sf2 community rules were a tiny fraction of what has to be done to pokemon to make it even remotely competitive

horrible comparison lmao

he said smash, not pokemon

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