Current Events > Glover

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Dark_Garioshi
03/07/22 12:16:22 PM
#1:


https://store.steampowered.com/app/1257880

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TheVipaGTS
03/07/22 12:17:20 PM
#2:


Its crazy that Donald is Dannys IRL son. I never knew that.

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Vermander
03/07/22 12:18:05 PM
#3:


Why is the framerate so choppy in the trailer

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TheGoldenEel
03/07/22 12:20:13 PM
#4:


As a connoisseur of 90s platformers, this is one of the worst

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Gobstoppers12
03/07/22 12:21:11 PM
#5:


TheGoldenEel posted...
As a connoisseur of 90s platformers, this is one of the worst
It had a novel concept, but the controls and level design never really lived up to the potential.

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Jiggy101011
03/07/22 12:21:25 PM
#6:


Master Hand

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WilliamPorygon
03/07/22 12:24:36 PM
#7:


Remember when they were going to make a sequel, and then the people making it canceled it when they realized they didn't own the rights, disappointing the three people who were looking forward to it?

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KFHEWUI
03/07/22 12:28:14 PM
#8:


WilliamPorygon posted...
Remember when they were going to make a sequel, and then the people making it canceled it when they realized they didn't own the rights, disappointing the three people who were looking forward to it?

That is not correct at all.

But Hasbro had messed up. They had screwed the pooch big time. You see, when ordering the carts for the first game, the standard production run was something like 150,000 units. And this is what the management at ISL had advised Hasbro to order because the N64 wasnt really fairing that well compared to the PS1 at the time and non Nintendo titles tended to sell poorly. They thought that Glover was a good game in its own right, and a moderate 3rd party success would sell around 150,000 units. And that is exactly what happened. Hence the go ahead for the sequel.
So Glover was a money maker for Hasbro, right? Right? Nuh-uh. As it happened, Nintendo had a special on N64 carts at the time the game was being schedule for production. Some bright spark at Hasbro thought it would just be absolutely SUPER to order double the normal amount so they put in an order 300,000 units at a slightly reduced cost.
The problem was that none of the retailers wanted to take that stock off Hasbros hands. The game had been moderately successful, but the demand just wasnt there. And thus Hasbro was left with 150,000 or so copies of Glover for the N64 that nobody wanted. Thats something like half-a-million dollars worth of stock that they cant shift. And with Hasbro Interactive not being in the best of financial shape Glover became a dirty word around the company, as it became apparent over the course of Glover 2 development that they were stuck with all those carts.
Of course, the blame was put on the game and brand itself rather than the idiot who ordered the extra 150,000 carts from Nintendo. And that ladies and gentlemen, is why Glover 2 had been cancelled.

That is from the mouth of one of the employees at the developer.

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kirbymuncher
03/07/22 12:53:55 PM
#9:


glover64 was honestly kind of a good game? I think it's main issue comes from having the ball physics just too ingrained with the game. like, even the slightest bump in the ground or slope can send you totally offcourse, especially if you bounce and land on it (as opposedto just rolling onto it)


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Gwynevere
03/07/22 1:07:42 PM
#10:


Hell yeah, Glover is honestly really fun, it's just a bit janky and the physics needed to be refined

Hopefully with it hitting PC we might see a mod that tweaks the physics and lets this game truly shine

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Jagr_68
03/07/22 1:18:06 PM
#11:


Vermander posted...
Why is the framerate so choppy in the trailer

The old ass retranslated N64 code might have something to do with it since it wasn't designe for other platforms.

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CaptainStrong
03/07/22 1:23:27 PM
#12:


Is it not getting released on GOG?
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K181
03/07/22 1:28:28 PM
#13:


I mean... it's not like 150k sales is all that good, tbqh. I get that the double purchase amount sank the future project, but I'd hardly call that a great investment to begin with. Maybe it recouped the cost of production, but probably not much of a profit.

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WilliamPorygon
03/07/22 1:29:08 PM
#14:


KFHEWUI posted...
That is not correct at all.

That is from the mouth of one of the employees at the developer.

No, I was talking about the 2018 one.

In 2018 Indie Studio Golden Mushroom claimed that it would be working on a sequel to Glover for Nintendo Switch. In reality, the studio applied for the trademark for Glover but not the copyright for Glover leading the studio to mistakenly believe that they also ownership rights to the character and content of the original Glover game. In reality those rights were purchased from Piko Interactive who had purchased the copyright from Glover from Atari SA, which had purchased Hasbro Interactive in 2001. Piko plans to release a HD remaster of Glover alongside a finished version of Glover 2.

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