Current Events > *Your Hookshot is about to break!*

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PowerOats
01/17/22 6:46:25 PM
#1:


Expect to see this a lot in BotW 2

Unless we get a Hookshot Rune
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Incurso
01/17/22 6:49:52 PM
#2:


Your wallet broke! All of them sweet sweet rupees spill on the ground around you.
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KogaSteelfang
01/17/22 6:51:48 PM
#3:


Looks like Link might just straight up get magic this time around.

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Jabodie
01/18/22 1:29:05 PM
#4:


Hookshots being relatively uncommon and limited use seems like a good compromise actually.

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Machete
01/18/22 1:32:22 PM
#5:


They should add a feature where your save files can break so you have start over.

As stupid as that would be, it does make sense considering I broke a bunch of Link's Awakening save files due to too much fucking around with the screen skip glitch >_>

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uwnim
01/18/22 1:35:18 PM
#6:


Machete posted...
They should add a feature where your save files can break so you have start over.

As stupid as that would be, it does make sense considering I broke a bunch of Link's Awakening save files due to too much fucking around with the screen skip glitch >_>
IIRC, Twilight Princess had that feature.

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Hop103
01/18/22 1:36:40 PM
#7:


Weapon durability was a mistake.

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TheGoldenEel
01/18/22 1:37:13 PM
#8:


I really hope they return to some more traditional item progression in BOTW2

i dont have high hopes

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Doe
01/18/22 1:37:43 PM
#9:


Hookshot seems a little irrelevant when you can climb anything. Unless it would let you swing around like Spiderman, which would be awesome but I won't get my hopes up.

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Duncanwii
01/18/22 1:38:35 PM
#10:


uwnim posted...

IIRC, Twilight Princess had that feature.

It wasnt a "feature" it was a unintentional bug that would only happen if you saved at one specific room in the game and ceased being an issue once the bug was well known.

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#11
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SSJKirby
01/18/22 1:41:41 PM
#12:


Duncanwii posted...
It wasnt a "feature" it was a unintentional bug that would only happen if you saved at one specific room in the game and ceased being an issue once the bug was well known.
uM aCtuALlY

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Machete
01/18/22 1:44:10 PM
#13:


Screen skip was awesome though. I was never even mad and completely accepted that it was 100% my fault for fucking around >_>

Didn't know about twilight princess.

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HylianFox
01/18/22 2:01:41 PM
#14:


Machete posted...
They should add a feature where your save files can break so you have start over.

Some games actually do have a limit to how many times you can save.

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masterpug53
01/18/22 2:08:24 PM
#15:


Doe posted...
Hookshot seems a little irrelevant when you can climb anything. Unless it would let you swing around like Spiderman, which would be awesome but I won't get my hopes up.

This. It's hard to see the Hookshot being viable in the BotW-verse without gimping existing mechanics to boost its usefulness - if there's suddenly a bunch of un-climbable surfaces that only the Hookshot can magically reach, I'm going to be most displeased. But I'm not completely writing off it's potential just yet.

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HylianFox
01/18/22 2:11:08 PM
#16:


The hookshot can be used for more than just getting around

Imagine using it to snag a sword right out of a Lynel's hands...

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Jabodie
01/18/22 2:12:50 PM
#17:


masterpug53 posted...
This. It's hard to see the Hookshot being viable in the BotW-verse without gimping existing mechanics to boost its usefulness - if there's suddenly a bunch of un-climbable surfaces that only the Hookshot can magically reach, I'm going to be most displeased. But I'm not completely writing off it's potential just yet.
I think, as a breakable item you can find on the ground, it can have the nice benefit of just getting you somewhere faster. Or being something that can counter rain (along with other solutions, hopefully).

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UnfairRepresent
01/18/22 2:13:24 PM
#18:


Hop103 posted...
Weapon durability was a mistake.
I never ever played a game were weapon durability was a fun mechanic

It's always shit.

Who the fuck plays Dark Souls or World of Warcraft or Fallout and goes "OH BOY! I have to go waste 3 minutes repairing my gear now before continuing the game! What fun!"

Absolute cretins who probably wouldn't know what end of the spoon goes in the mouth, that's who.

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Omnislasher
01/18/22 2:13:32 PM
#19:


TheGoldenEel posted...
I really hope they return to some more traditional item progression in BOTW2

i dont have high hopes
not me, it was perfect
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Omnislasher
01/18/22 2:15:03 PM
#20:


UnfairRepresent posted...
I never ever played a game were weapon durability was a fun mechanic

It's always shit.

Who the fuck plays Dark Souls or World of Warcraft or Fallout and goes "OH BOY! I have to go waste 3 minutes repairing my gear now before continuing the game! What fun!"

Absolute cretins who probably wouldn't know what end of the spoon goes in the mouth, that's who.
so weird to hear these takes from you guys. hundred of hours into the game and i've never had anything but a superabundance of weapons..
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FurryPhilosifer
01/18/22 2:15:50 PM
#21:


I liked the weapon durability. I really really hope they don't add in some kind of repair system. Why would that be more fun? Who plays something like The Witcher 3 and thinks "man, I really like having to make sure my stuff is in good condition"? Repair systems nearly always suck.

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MixedRaceBaby
01/18/22 2:16:06 PM
#22:


HylianFox posted...
Imagine using it to snag a sword right out of a Lynel's hands...
i dunno that just sounds like itll piss it off even more

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UnfairRepresent
01/18/22 2:16:23 PM
#23:


Omnislasher posted...
so weird to hear these takes from you guys. hundred of hours into the game and i've never had anything but a superabundance of weapons..
That's not a defense of how shit the mechanic is.

"Oh it doesn't matter because the game is balanced so you can completely ignore it."

Well then what's the fucking point in the first place?

Would be like if Malaria in Far Cry 2 didn't do anything.

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HylianFox
01/18/22 2:17:44 PM
#24:


Durability was more pointless than anything

It's really not that hard to replace your gear, even with the exact same stuff.
And I always ended up with way more high-powered weapons than I could carry.

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EzeDoesIt
01/18/22 2:19:27 PM
#25:


Doe posted...
Hookshot seems a little irrelevant when you can climb anything. Unless it would let you swing around like Spiderman, which would be awesome but I won't get my hopes up.

I know there are other ways to accomplish a similar maneuever in BOTW 1 but wouldnt it be fun to shoot it at the ground in front of you and sling yourself up into the air with your glider?

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Jabodie
01/18/22 2:20:17 PM
#26:


Omnislasher posted...
so weird to hear these takes from you guys. hundred of hours into the game and i've never had anything but a superabundance of weapons..
It seems to trigger a strong emotional reaction from people. It doesn't matter how the system works or what it's for. The very fact that it happens just makes some people angry and no modifications will ever change that for them.

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Legato-and-Vash
01/18/22 2:20:44 PM
#27:


I also hope the weapon durability doesn't return. >_> It's not even an issue of not being able to manage it. Because I did manage. It's just not a fun concept for me.

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FurryPhilosifer
01/18/22 2:21:16 PM
#28:


UnfairRepresent posted...
"Oh it doesn't matter because the game is balanced so you can completely ignore it."
You don't ignore it though. I don't see how you can play without thinking "my weapons are disposable so I may as well use them". Not having to worry about not having weapons doesn't mean you're ignoring the system.

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Omnislasher
01/18/22 2:22:39 PM
#29:


UnfairRepresent posted...
Well then what's the fucking point in the first place?
cuz it's fun to:
  • creep up on enemies and steal their weapons before they notice
  • beat up enemies until they drop their weapons, then steal them
  • annihilate enemies and then steal their weapons
  • also find weapons everywhere
all this amounts to weapons being literally fucking everywhere and constantly replenishing which is why they should just come and go

oh your weapon is about to break? try to throw it for a headshot for big damage! guess what? that's fun.
then simply pick up one of the half dozen weapons lying around or take 1-2 seconds to scroll to one of the multiple others you have on hand.

sucks for you guys that hate it so much, i guess.

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EzeDoesIt
01/18/22 2:23:54 PM
#30:


FurryPhilosifer posted...
I don't see how you can play without thinking "my weapons are disposable so I may as well use them".

You know what I think when I play a game without weapon durability? I dont have to worry about my weapons breaking, which makes them a lot more fun to use than it would be otherwise.

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Duncanwii
01/18/22 2:24:32 PM
#31:


Legato-and-Vash posted...
I also hope the weapon durability doesn't return. >_> It's not even an issue of not being able to manage it. Because I did manage. It's just not a fun concept for me.

If weapons didnt break everyone would fill up their inventory with OP stuff and never use anything else. Why even make half the stuff if no one is going to use them?

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UnfairRepresent
01/18/22 2:24:47 PM
#32:


Omnislasher posted...


creep up on enemies and steal their weapons before they notice
beat up enemies until they drop their weapons, then steal them
annihilate enemies and then steal their weapons
also find weapons everywhere
So Skyrim?

Or Dragon Age?

Or every western RPG ever made?

I don't get how "But then your weapon is down to 57% until you go fix it at the nearest town!" improves any of that shit.

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Omnislasher
01/18/22 2:25:02 PM
#33:


EzeDoesIt posted...
I dont have to worry about my weapons breaking
solution: stop worrying.

there is literally no reason to worry.
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FurryPhilosifer
01/18/22 2:27:04 PM
#34:


EzeDoesIt posted...
You know what I think when I play a game without weapon durability? I dont have to worry about my weapons breaking, which makes them a lot more fun to use than it would be otherwise.
Sucks to be you. I have fun with the weapons regardless of them breaking. Them breaking encourages me to try everything and try different strategies instead of just going "this one with the big number is good!" and using one weapon and fighting style for the rest of the game.

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EzeDoesIt
01/18/22 2:29:21 PM
#35:


Omnislasher posted...
solution: stop worrying.

there is literally no reason to worry.

FurryPhilosifer posted...
Sucks to be you. I have fun with the weapons regardless of them breaking. Them breaking encourages me to try everything and try different strategies instead of just going "this one with the big number is good!" and using one weapon and fighting style for the rest of the game.

The system sometimes worked great for me and was a lot of fun, I just didnt like ending up stranded without a weapon when it happened.

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Legato-and-Vash
01/18/22 2:30:12 PM
#36:


Duncanwii posted...
If weapons didnt break everyone would fill up their inventory with OP stuff and never use anything else. Why even make half the stuff if no one is going to use them?
That's not even an issue of weapons breaking or not. That's just an issue of weapons being useful or not. Easy solution to your problem is to design more useful weapons.

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FurryPhilosifer
01/18/22 2:30:56 PM
#37:


Legato-and-Vash posted...
That's not even an issue of weapons breaking or not. That's just an issue of weapons being useful or not. Easy solution to your problem is to design more useful weapons.
Every weapon in skyrim is useful. I still made a dragonbone sword and never needed to bother with anything else.

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masterpug53
01/18/22 2:35:18 PM
#38:


Jabodie posted...
I think, as a breakable item you can find on the ground, it can have the nice benefit of just getting you somewhere faster. Or being something that can counter rain (along with other solutions, hopefully).

If they are bringing back the Hookshot, they need to go all-in with making it useful and versatile (in the ways you listed along with other potential uses), and they can only accomplish that by making it a rune. Otherwise it'll end up like BotW's boomerangs - a nice surprise, and fun to dick around with when you find one, but too rare to put in the effort to master them, and ultimately little more than a gimmick.

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Omnislasher
01/18/22 2:35:34 PM
#39:


EzeDoesIt posted...
The system sometimes worked great for me and was a lot of fun, I just didnt like ending up stranded without a weapon when it happened.
fair enough, but i actually think that's part of the fun too. you *still* don't need to worry. i wish i would legit run out of weapons from time to time.

out of weapons? time to get creative.

maybe i can bomb this guy and make him drop his weapon.

oh hey, there's a magnetic box nearby, maybe i can get it done by swinging that thing around.

maybe i'll try to get somewhere high up so i can drop in and pull off enough headshots with the bow.

is that an explosive barrel? i can work with this. fire arrow if it's close to them but far from me, stasis launch if it's close to me.

maybe i can do enough damage with these tree branch if i can manage a sneak attack.

lol. and it goes on and on and on
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Jabodie
01/18/22 2:37:56 PM
#40:


masterpug53 posted...
If they are bringing back the Hookshot, they need to go all-in with making it useful and versatile (in the ways you listed along with other potential uses), and they can only accomplish that by making it a rune. Otherwise it'll end up like BotW's boomerangs - a nice surprise, and fun to dick around with when you find one, but too rare to put in the effort to master them, and ultimately little more than a gimmick.
That's fair. Since they are reusing the overworld, I don't think empowering the player with a more convenient alternative to slowly climbing would be a bad thing. We've already arduously climbed all over the map in the previous game, so a different way to engage with the landscape would be welcome, I think.

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Gobstoppers12
01/18/22 2:45:27 PM
#41:


The big issue with weapon durability in botw isn't that it made combat hard, or that weapons were hard to come by, or anything...

It's that weapons seemed exceptionally weak. Disposable. Forgettable. When I find a badass fire sword, my first thought should be "holy shit, I can't wait to use this," not "I had better not use this because I might need to equip it for warmth later."

They somehow managed to make a giant, flaming broadsword feel more like a torch than a weapon. Because if you use it as a weapon you might get 2-3 enemy kills out of it before it shatters into a thousand pieces.

Some weapons having a breaking mechanic is fine. The extra damage on the breaking attack was kinda neat. But some weapons should be unbreakable, to accommodate the playstyle of folks who hate the impermanence of the system.

Even the Master Sword, which canonically doesn't "break," still feels like a rental because you have to "recharge it" so often. It's just a weird system.

They should have introduced some kind of crafting mechanic where like, a third of the way through the game, after you've dealt with the durability for a while, you gain the ability to use ore or rupees or something to make one weapon unbreakable at a time.

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Machete
01/18/22 2:54:05 PM
#42:


UnfairRepresent posted...
I never ever played a game were weapon durability was a fun mechanic

The Final Fantasy Legend/SaGa series was pretty good and they had it... but I usually got around it my own way. In the first one, it was only a big issue for human characters, so I just only used mutants and monsters. In the 2nd one, there were robots, which were gimmicky because weapons would get durability cut by half upon equipping but you could recharge them. In both games, I only really had to buy an occasional high-end spell for mutants which were limited use but I just saved them for bosses and the mutants could on rare occasions learn them on their own as well. It was probably the least inconvenient use of durability.

One could also make a case for Diablo 3 but it's almost completely fucking pointless so there really isn't a reason for it in the first place. It just got carried over from the previous games and pretty much lost all the mechanics it was meant for. Stuff never breaks until you die a dozen times in a row and the game throws so much money at you that repair costs are completely meaningless. So that's kinda the least inconvenient use of durability of anything I've played but only by virtue of serving literally no purpose at all lol

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Nemu
01/18/22 3:01:25 PM
#43:


Given that verticality and that weird phasing ability seem to be the key aspects of the game, I imagine that they won't tie those to consumables. If they're going to bring back durability, all they need is a proper endgame for it.

  1. Make it so you can craft unbreakable weapons after a certain point, makes it so combat is more fulfilling because you can slowly work towards something tangible over the dozens of hours. There was literally no reason to fight after a certain point unless you like fighting for the sake of fighting.
  2. Add some kind of actual collection aspect, whether a museum, weapon gallery in the house, etc. The camera probably fulfilled that for some people, but the actual act of collecting items is generally more fulfilling.
  3. Make it so loot somehow reflects the current average of levels of all held items so you're always getting something better than what you're spending to a certain extent. Battling random enemies to end up breaking even or losing out is pointless.
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Wetterdew
01/18/22 3:09:06 PM
#44:


idk why everybody calls it weapon durability when it's really weapon fragility.

anyway, the point of weapon fragility is so you can live off the land as you play. instead of finding a weapon and never thinking about it again, you can find weapons everywhere and you can do with them what you want. set them on fire, throw them down a canyon, hurl them at a monster, whatever. you can even take weapons from wild creatures you encounter, and they can even use your weapons. it's dynamic and interesting. you can always find more of them. and you can get them no matter where you go in hyrule, no matter what point of the game you're at.

A hookshot would be really cool, i'd love more ways to traverse the air. the glider was so much fun
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masterpug53
01/19/22 10:35:46 AM
#45:


Wetterdew posted...
anyway, the point of weapon fragility is so you can live off the land as you play. instead of finding a weapon and never thinking about it again, you can find weapons everywhere and you can do with them what you want. set them on fire, throw them down a canyon, hurl them at a monster, whatever. you can even take weapons from wild creatures you encounter, and they can even use your weapons. it's dynamic and interesting. you can always find more of them. and you can get them no matter where you go in hyrule, no matter what point of the game you're at.

By Jove, this fellow gets it.

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