Current Events > Monster Train help. How to better use the Eggs?

Topic List
Page List: 1
Bad_Mojo
11/16/21 10:05:17 PM
#1:


So many of them start with too much Shell, imo, and I cant keep them alive unless I only focus on the one floor, which is hard to do.

so what advice would you give?

---
... Copied to Clipboard!
Bad_Mojo
11/17/21 10:51:49 PM
#2:


Bottom/First floor they die too quickly

Second/Middle and Upper/Last it takes too long to build whatever it's called because I have nothing to target until mobs reach them.

---
... Copied to Clipboard!
Trumble
11/17/21 10:52:22 PM
#3:


Put them in your butt.

---
Some Trumbles (quotes, less than/greater than signs, ampersands) take up more space than they would appear to, as they must be converted to HTML.
... Copied to Clipboard!
Xerun
11/17/21 11:02:26 PM
#4:


I dont think you need to just immediately hatch them. Infact waiting around is better usually since you can play Echo Transfer to up the Eggs attack before it hatches.

basically the strategy will depend on which clan but you should pretty much always be playing top floor in the DLC.

You can get cards that are infused that dont need a target if you want to automatically get shell removed, and applying Holdover to the more OP cards is key.

something like Razorsharp Edge Infused with Holdover added is great to play Eggs

---
Currently Playing: Monster Train
... Copied to Clipboard!
Bad_Mojo
11/17/21 11:19:43 PM
#5:


Yeah, I almost always try to get Holdever. One of my favorite things to do in the game is to get Holdover on that one card that gives you Emberdrain 2 and something else, and make it cost 0. Then I can use it over and over again and never have to worry about the Emberdrain because I get all of my Mana back my casting the Emberdrain card

But I'm sure I don't need to tell you that

---
... Copied to Clipboard!
Xerun
11/17/21 11:40:59 PM
#6:


Bad_Mojo posted...
Yeah, I almost always try to get Holdever. One of my favorite things to do in the game is to get Holdover on that one card that gives you Emberdrain 2 and something else, and make it cost 0. Then I can use it over and over again and never have to worry about the Emberdrain because I get all of my Mana back my casting the Emberdrain card

But I'm sure I don't need to tell you that

Perils of Production is an amazing card. You tend to find there are some over powered cards that become your go tos and then you build around that.

Echo Transfer is one of them. +15 attach for a cost of 0 with Holder and infused has almost no drawback.

---
Currently Playing: Monster Train
... Copied to Clipboard!
Topic List
Page List: 1