Current Events > Reasons why Persona 4 is the best one:

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teep_
09/17/21 4:30:43 AM
#51:


Morgana's simping grated on me tbh. Otherwise he was fine
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sevihaimerej
09/17/21 4:33:09 AM
#52:


g0ldie posted...
agree to disagree, because Morgana is the worst Persona character, from my experience.
Koromaru was a better character ffs and all he had was a tragic backstory and a few comical robot translator moments
Also this: https://youtu.be/9nGWEb5QxGA

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coolpal23
09/17/21 4:33:12 AM
#53:


g0ldie posted...
agree to disagree, because Morgana is the worst Persona character, from my experience.
yea this

and his treatment of Ryuji is so hypocritical, especially before okumura's palace, morgana fucking sucks

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Unknown5uspect
09/17/21 11:26:33 AM
#54:


Kloe_Rinz posted...
morgana is quite endearing IMO
Ehhhhhhh

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YookaLaylee
09/17/21 11:29:19 AM
#55:


Unknown5uspect posted...

Ehhhhhhh

It was nice of him to try and keep you inside so that you dont catch COVID
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NeonOctopus
09/17/21 11:41:13 AM
#56:


I like cats, but fuck Morgana. I hope he felt like the cuck he is when I was going balls deep in Lady Ann in my attic

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#57
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BignutzisBack
09/17/21 11:54:29 AM
#58:


I found P4 to be a garbled mess. There was, potentially, half a good idea in there, but by the time the game attempted to get serious, it did so in what I found to be an overbearing, ham-handed, and clumsy fashion. P4's "theme," such as it exists, was buried so deep in the "narrative" (and I use that word loosely, as I was much more frustrated by P4's pacing than P3's, as P4 had a lot of "nothing/are all of you IDIOTS" happen for far too long) that it felt tacked on. The first third of the game doesn't support the ending and vice versa. Which is why I put quotes on theme: P4's biggest weakness is its internal inconsistency.

P3 had the advantage of coming after a long break in the Persona series, console upgrades, and a clear vision. Before social links were a divisive element in SMT fandom at large, they were an attempt at refining demon negotiation in a way that served the narrative of P3 and enhanced its themes. Everything about P3 -- the "reversed" position your social links start in to their growth to the "upright," the mythology used in establishing the cast, the first scenes (the very start, the first Dark Hour with the man turning into a Shadow, and the first summoning sequence) all the way to the end -- were lean, on-point, and engaging. There's nothing out of place in P3. The narrative is simple, but the game's themes are explored beautifully -- and consistently. Everything builds toward the ending, which is ... devastating, cathartic, and perfect. The foreshadowing wasn't dropped. The themes that had held the game together were fully brought to the surface and developed in the final moments, leaving the player to find their own answers. There was no "yes or no," "x good, y bad" -- the ending to P3 gives the player some credit as a thinking creature and allows said player to answer the questions in their own way.

P4's narrative is much messier, its cast divisive, and its themes... I can deal with the more "hitting the player on the head with the idea" moments in P3 because they're fewer and more organic -- they fold into the story. The ending is well-earned. P4's decision to get serious comes too late, feels oppressive and unnatural, and isn't handled nearly as well or with any subtlety. There's catharsis in having players contemplate mortality. There's much less catharsis in an ending of literal deus ex machina that follows the exact same script as P3's -- that trick only works once if you want emotional payoff vs. "uh, I've seen this before."

P4 had some interesting ideas, but they never cohered and were buried until the abysmal final act. P2 and P3 have flaws and, depending on your views, less fulfilling gameplay, but they were never condescending or haphazard. P4 treated me like an idiot, which is not something I expect from a MegaTen game -- or didn't, when I first played P4. (I do now, alas, with post-P4 titles. Not all the fault is P4's, but I'd say the MegaTen series really went off the rails there and hasn't quite recovered.)

An idea, a theme -- the existence of such doesn't redeem a work. P4 is the Philosophy 101 student or bad art house movie that pontificates about the existence of God and relative morality. If P4 had dropped its aspirations of seriousness, it might have been a better game. Shoving "meaning" into a game that breaks the realistic suspension of disbelief meter doesn't make it thought-provoking. That's what happens in any creative writing seminar in an attempt to pass off a piece as "literary" -- and it's one of the first tricks beaten out of any writer.

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Will_VIIII
09/17/21 11:56:18 AM
#59:


I haven't played 5 yet, but I enjoyed the overall plot of 3 more.

Felt like there was a lot more at stake in that one, and I enjoyed how the characters got along but we're clearly part of different social circles as well.

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Seaman_Prime
09/17/21 12:00:34 PM
#60:


They really shouldve given you the option to get rid of Morgana. More Jrpgs need to have the option to off your annoying party members.
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Finis-XII
09/17/21 12:01:23 PM
#61:


NeonOctopus posted...
10.Yukiko is best girl in Persona series
Fuck no

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#62
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Ving_Rhames
09/18/21 2:15:47 AM
#63:


ArianaGrandSlam posted...
one of the best things about 3 is that the characters are essentially just co-workers, some closer than others but not just the "I'd do anything for Yu" squad

This, and it didn't have an obnoxious mascot character.

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#64
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YookaLaylee
09/18/21 9:25:54 AM
#65:


Ving_Rhames posted...


This, and it didn't have an obnoxious mascot character.

It had 2 mascot characters
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Ving_Rhames
09/18/21 5:28:30 PM
#66:


YookaLaylee posted...
It had 2 mascot characters

Are they obnoxious, like I also mentioned? >_>

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#67
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Kiyune
09/18/21 8:07:07 PM
#68:


YookaLaylee posted...
It had 2 mascot characters
Koromaru is the best mascot

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