Current Events > AMA about fighting games

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The Popo
08/26/21 10:16:49 AM
#52:


Hitbox. Ever use it?

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Master Kazuya
08/26/21 11:00:27 AM
#53:


The Popo posted...
Hitbox. Ever use it?

I've used it a few times. When I was a kid, I used to play MUGEN on the computer so using arrow keys feels natural. The only thing to get used to is pressing up. Definitely more useful than arcade sticks in some ways.

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blasster
08/26/21 11:19:51 AM
#54:


Nowadays, I always read that rollback is absolutely necessary for optimal fighting game online, but is there an actual truth to that?

Like yesterday, kof xv trailer announced they gonna use rollback, and people comments make it sounds like using rollback is an extremely important factor whether they gonna buy the game or not (and cuz previously kof xiv doesn't use rollback, I think).

Does fighting game that doesn't use rollback automatically not worth buying then?

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gna647
08/26/21 11:20:44 AM
#55:


What separates high level tekken players from low level tekken players?

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The Popo
08/26/21 11:42:12 AM
#56:


Ever attend EVO or participate in any tourneys there?

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Master Kazuya
08/26/21 12:24:58 PM
#57:


blasster posted...
Nowadays, I always read that rollback is absolutely necessary for optimal fighting game online, but is there an actual truth to that?

Like yesterday, kof xv trailer announced they gonna use rollback, and people comments make it sounds like using rollback is an extremely important factor whether they gonna buy the game or not (and cuz previously kof xiv doesn't use rollback, I think).

Does fighting game that doesn't use rollback automatically not worth buying then?

People have always known rollback netcode works better for fighting games than input-delay based netcode. To summarize, rollback netcode works by pretty much saving a state every frame while the game is running in real time for both people. When there's a connection hiccup, it rolls back to the last frame you and your opponent were synced. Delay based netcode is when the game runs smoothly animation wise, but if there are any discrepancies in connection, it makes your attacks come out later than when you pressed the button.

What that means is that with rollback, all your moves come out as soon as they would if you were offline. The sacrifice is animation. If the connection is bad, sometimes characters slightly teleport around or it looks like you got a hit but the game rolls back to them getting a hit. In delay based netcode, you might press punch, but it comes out later than you actually pressed the button. The game will still look smooth, but the inputs are way off.

Rollback is way more stable. Having 'yellow' bar with someone on input delay feels nearly unplayable, but rollback works well for pretty much every type of connection except for the 'red' and 'black' bar people.

The reason people are adamant about it is that rollback netcode has been around since 2006, but FG companies have always done delay based netcode for pretty much no/stubborn reasons. All the best online FGs even prior to last year used rollback. Ever since Slippi, where this guy named Fizi built rollback for Melee from scratch, there's no excuse to not implement it in every game (esp when the technology has been there forever).

The Popo posted...
Ever attend EVO or participate in any tourneys there?

I haven't been. One of my biggest regrets was not going to EVO the last year of SF4, but I was making way less money so I wasn't sure if I could've afforded it all. I might go someday but my interest in going to tournaments has gone down, and even at my peak interest, I didn't really go to anything outside my town. I get kinda bored at tournaments after a while lol, at least EVO is in Vegas.

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The Popo
08/26/21 1:28:08 PM
#58:


Master Kazuya posted...
I haven't been. One of my biggest regrets was not going to EVO the last year of SF4, but I was making way less money so I wasn't sure if I could've afforded it all. I might go someday but my interest in going to tournaments has gone down, and even at my peak interest, I didn't really go to anything outside my town. I get kinda bored at tournaments after a while lol, at least EVO is in Vegas.

Yeah, I would have loved to have gone at some point when SF4 was the main game. Thats pretty much my favorite game of all time. Been playing fighting games my whole life (particular Street Fighter), but I never even knew there was an FGC prior to that game. Stumbled upon the EVO 37 video around that time, and as great as the parry was, I just watch that clip over and over again to see the pan across the crowd at the end. It made me so happy - Id never known that type of community existed.

As for EVO, Id prefer to see it when it was held in the hall, rather than an arena for the finals. It seems more intimate.



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Bad_Mojo
08/26/21 1:30:18 PM
#59:


What are your thoughts on the Spiral/Cable/Sentinel team in MvC2? It's the only Fighting Game I was ever good at, and that's the only Team I could use well, lol

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Master Kazuya
08/26/21 2:28:50 PM
#60:


The Popo posted...
Yeah, I would have loved to have gone at some point when SF4 was the main game. Thats pretty much my favorite game of all time. Been playing fighting games my whole life (particular Street Fighter), but I never even knew there was an FGC prior to that game. Stumbled upon the EVO 37 video around that time, and as great as the parry was, I just watch that clip over and over again to see the pan across the crowd at the end. It made me so happy - Id never known that type of community existed.

As for EVO, Id prefer to see it when it was held in the hall, rather than an arena for the finals. It seems more intimate.

Yeah it still gives me chills when I watch it. The initial amazement of the parry, followed by the full room roar of applause when he landed the kill combo, that second roar is when everyone realized they witnessed greatness. What's also cool is that this was in 2004, so Youtube wasn't around, not a lot of back and forth travel happened between international players, so we barely got to see Japanese players play this game.

Bad_Mojo posted...
What are your thoughts on the Spiral/Cable/Sentinel team in MvC2? It's the only Fighting Game I was ever good at, and that's the only Team I could use well, lol

Team Duc. I think it's a pretty fun team to play as and it's well structured. The lockdown is fun and threatening as Cable with full meter is fun. I love chip damage lol

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The Popo
08/26/21 5:02:12 PM
#61:


Do you prefer quarter circle characters, charge characters, or grapplers?

Master Kazuya posted...
What's also cool is that this was in 2004, so Youtube wasn't around, not a lot of back and forth travel happened between international players, so we barely got to see Japanese players play this game.

Yeah, it had only been two years earlier when the Japanese players came over, and the Americans got to see ways to use characters that theyd never seen before. Tokido busting out the Aegis Reflector for juggles and the never-ending shoulder rams had people in shock. Twenty years later and new tech goes around the world in minutes.

https://youtu.be/w6hZKF5CcNQ

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Spiderman23JII
08/27/21 3:37:52 PM
#62:


I've made some pretty good progress on the EWGF. the timing is getting easier. it just getting my body use to pressing the button before i finish the input which feels awkward but im getting it.
I can get it 1/5 times in practice mode which is great progress for me. Sometimes I can get it 1/3 times.
The most i've done is a row is 3, and I've only done it once in an actual match since i started training but im extremely happy with my progress.

Your advice really helped out for sure bro I'm sure by the end of this year i'll be a pro at it.

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Makeveli_lives
08/27/21 3:46:50 PM
#63:


The fighting game community needs to be more open to new players and causals.

And stop the bullshit no items, final destination only. The only ones who do that shit are the ones who play all the time. If y'all agree, cool, but do not do it against a casual. All your doing is trying to set yourself up for the win and making it less fun.

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GallisOTK
08/27/21 3:56:54 PM
#64:


Are you looking forward to Nickelodeon All-Star Brawl? If so, which character that's been revealed looks the most fun, and which Nick character that hasn't been revealed do you really want to see get in?
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Master Kazuya
08/27/21 5:57:51 PM
#65:


The Popo posted...
Do you prefer quarter circle characters, charge characters, or grapplers?

I guess I prefer quarter circle characters since they have the most freedom by the devs to do whatever they want. I like Guile though lol, he's awesome. Grapplers are annoying to play, it's basically either a super uphill battle the whole time or you get the win; too extreme for my tastes.

The Popo posted...
Tokido busting out the Aegis Reflector for juggles and the never-ending shoulder rams had people in shock

One of the key things he showed was the Aegis unblockable. With Aegis, if you do a kneedive at the right spot, they actually cannot block it. Also, if you do an Aegis Reflector, go to the other side, and press f+MK, that's also unblockable.

Spiderman23JII posted...
I've made some pretty good progress on the EWGF. the timing is getting easier. it just getting my body use to pressing the button before i finish the input which feels awkward but im getting it.
I can get it 1/5 times in practice mode which is great progress for me. Sometimes I can get it 1/3 times.
The most i've done is a row is 3, and I've only done it once in an actual match since i started training but im extremely happy with my progress.

Your advice really helped out for sure bro I'm sure by the end of this year i'll be a pro at it.

Nice bro, keep it up

GallisOTK posted...
Are you looking forward to Nickelodeon All-Star Brawl? If so, which character that's been revealed looks the most fun, and which Nick character that hasn't been revealed do you really want to see get in?

Honestly the lack of voice acting made my interest go from hype to very meh. It looks well made and designed from the videos and the developers seem competent esp cause of their experience with Slap City. Honestly Catdog looks the coolest so far. For some reason, I really want Robot Krabs lol, the robot where Plankton is controlling him

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Makeveli_lives
08/27/21 6:35:07 PM
#66:


Master Kazuya posted...


You skipped me entirely


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Ermac
08/27/21 6:40:09 PM
#67:


If you main scorpion in MK11 im going to think less of you

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Heartomaton
08/27/21 6:41:08 PM
#68:


Can fighting games make you pregnant?

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YugiNoob
08/27/21 8:57:22 PM
#69:


Why does Jack O have the best idle animation of any character ever :3

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Spiderman23JII
08/27/21 9:32:30 PM
#70:


what's a the best KoF game to get myself prepared for XV

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#71
Post #71 was unavailable or deleted.
Master Kazuya
08/27/21 10:28:51 PM
#72:


Makeveli_lives posted...
The fighting game community needs to be more open to new players and causals.

And stop the bullshit no items, final destination only. The only ones who do that shit are the ones who play all the time. If y'all agree, cool, but do not do it against a casual. All your doing is trying to set yourself up for the win and making it less fun.

I'd have an easier time if this was in the form of a question to ask me, it sounds like you're venting about something personal as if I am the community itself. I'll just answer this however I interpret it, however I still advise you to ask me something personal about this instead of pinning grievances on me.

The FGC is pretty open to newcomers and casual players. You might not see it anonymously online but if you actually go to a tournament, nobody is going to have a problem with you casually enjoying fighting games or curious to learn more or spectating or hanging out or whatever.

I don't really get your second paragraph. If people want to play no items Final Destination, who cares? Let them. If people want to play with items, who cares? Let them. Enjoy your game however you want.

I will say that it's unfair for you to expect people attending to compete to suddenly change the tournament format just for you. That's like going to a basketball tournament and demanding that dribbling between the legs shouldn't be allowed. Respect the format of a competition you enter, otherwise don't enter. Losing sucks, but you shouldn't expect people to scale themselves down just to make sure everyone's feelings are okay.

You don't ever hear too much about casual vs serious in FPS games or RTS or Mobas. I suck at FPS but I don't need people to only aim for my legs or they need to only use pistols or something. I'll just leave if I'm not having fun, or enjoy getting better slowly, or just watch as a spectator.

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Mr_Karate_II
08/27/21 10:34:30 PM
#73:


Think you could beat me in Power Rangers:Battle for the Grid?

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Master Kazuya
08/27/21 10:48:19 PM
#74:


Ermac posted...
If you main scorpion in MK11 im going to think less of you

I don't even have a main, I've played MK11 maybe like half an hour ever. Shao Kahn is my favorite MK character, but apparently he sucks in that game. Cetrion has some cool moves and ideas.

Spiderman23JII posted...
what's a the best KoF game to get myself prepared for XV

The flow from the trailer looked really similar to 14 so probably that, makes sense that they'd build off it too. I thought 13 had pretty fun gameplay, 98 and 2002 are the fan favorites and I also think they're fun.

[LFAQs-redacted-quote]


Is this an MK move?

Mr_Karate_II posted...
Think you could beat me in Power Rangers:Battle for the Grid?

Maybe. First to 1 probably not, my chances get better the longer the sesh is tho

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Mr_Karate_II
08/27/21 10:59:34 PM
#75:


You play on Xbox One?

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Ermac
08/27/21 11:02:42 PM
#76:


Master Kazuya posted...
I don't even have a main, I've played MK11 maybe like half an hour ever. Shao Kahn is my favorite MK character, but apparently he sucks in that game. Cetrion has some cool moves and ideas.

Shao Kahn kicks ass, idk where you got the idea he sucks. Hes very intimidating too

Cetrion is kind of a zoner but harder to use than most people. I main Baraka because hes basically the ganondorf equivalent, high damage jailer

You shouldve played more, mk11 is my favorite in the series

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FightingJester
08/27/21 11:05:03 PM
#77:


Why is Izuna drop the best move in any game?

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Master Kazuya
08/27/21 11:33:31 PM
#78:


Mr_Karate_II posted...
You play on Xbox One?

Nah, ps4 and pc, but I don't own the game

Ermac posted...
Shao Kahn kicks ass, idk where you got the idea he sucks. Hes very intimidating too

Cetrion is kind of a zoner but harder to use than most people. I main Baraka because hes basically the ganondorf equivalent, high damage jailer

You shouldve played more, mk11 is my favorite in the series

I got kinda bored of MKX and sick of all the rapid balance patches, and NRS games in general have this unsatisfying feel to everything so I never really dove in. I saw various tier lists online and the ones I saw had Kahn as low or bottom. Even now when I check, he's still not favored.

https://youtu.be/YISEkgokYWc I haven't seen this vid in particular but I've watched some of his other vids and I like how he breaks stuff down (he's also one of the saltiest people ever lol).

MK11 does seem less punishing and annoying than some parts of X but yeah just never got into it.

FightingJester posted...
Why is Izuna drop the best move in any game?

Spin to win never fails

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Spiderman23JII
08/28/21 12:14:30 AM
#79:


How does it feel knowing we're still 3 years away from Tekken 8? Hopefully we'll see some game play late 2022 early 2023.

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Master Kazuya
08/28/21 11:42:35 AM
#80:


Spiderman23JII posted...
How does it feel knowing we're still 3 years away from Tekken 8? Hopefully we'll see some game play late 2022 early 2023.

I hope Tekken 8 starts fresh and innovates from the ground up. It's been way too long of the same gameplay.

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Spiderman23JII
08/28/21 11:06:26 PM
#81:


ewgf getting even better hit 6 in a row today

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Master Kazuya
08/29/21 12:00:30 AM
#82:


Spiderman23JII posted...
ewgf getting even better hit 6 in a row today

What char?

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LightningAce11
08/29/21 1:01:54 AM
#83:


Is there a mentality difference between a pro and a top ranked player? For example how sonicfox seems to adapt so quickly to different games and situations.

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Spiderman23JII
08/29/21 8:47:26 AM
#84:


Master Kazuya posted...
What char?

kaz

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Spiderman23JII
08/29/21 10:04:22 PM
#85:


do you think the era of crossover fighting games is done

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Spiderman23JII
08/30/21 2:58:18 PM
#86:


man idk what kind of juju you got but i can't believe the progress ive made with the EWGF its not like i haven't heard that advice before but i just did 8 EWGF in a row. I've been trying to master this move on and off for over 10 years ( I quit gaming seriously for about 5). I never thought I'd be able to get this good at the move. It's almost as easy as a hadoken for me now. Ok maybe not that easy but im getting there. Bryan just got demoted to my number 2 guy

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Master Kazuya
08/31/21 10:18:47 AM
#87:


LightningAce11 posted...
Is there a mentality difference between a pro and a top ranked player? For example how sonicfox seems to adapt so quickly to different games and situations.

@LightningAce11 This is a really good question. I only have my own ideas so idk how they actually pertain.

One thing is that the top aim to also push the game as a whole instead of only going for the win. They experiment, always brainstorm solutions, try new things, and trust that there is an answer to a situation instead of getting discouraged. They know they need to practice things to ingrain it, and keep up with the meta instead of only relying on their natural skill and/or being stubborn to change.

Also one thing I've heard of top players talking about is playing with their hands, letting their hands do the work, etc and I never got what it meant until I heard Mang0 talk about it. Top players use their subconscious much more than their conscious mind to play. They actually barely think about the game as they're playing. They let their game sense, intuition, etc pull them towards what to do, and they're so good at setting the pace because your subconscious knows how you want to play, so they're good at forcing the game to their pace as often as possible.

Reading Daigo's section of his book on Street Fighter really showed me a lot. That guy just truly loves fighting games in and out. He's a human and he's competing so obviously he wants to be the best, but there's no insecurity or pride behind it, I mean like absolutely none. Top players even use their frustration and anger and stuff as something they know they need to work on to get better at the game.

I would love to see how Sonicfox approaches a new game and what he's thinking about. I wouldn't hesitate calling him one of the greatest FG players ever. In my opinion, the thing he's best at is consistently putting you in traps and he's creative in the way he sets them up.

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MwarriorHiei
08/31/21 10:24:46 AM
#88:


what is the best dragon ball fighting game and why is it arcana heart?
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Master Kazuya
08/31/21 10:29:55 AM
#89:


Spiderman23JII posted...
do you think the era of crossover fighting games is done

Nah, it makes too much money, is safe, and pulls in too much interest. It also uses characters that already work and are loved so they don't need to try new risks with aesthetics or desgins that might fail. Plus there are so many potential crossovers. Still waiting on Cereal Mascots vs Capcom

Spiderman23JII posted...
man idk what kind of juju you got but i can't believe the progress ive made with the EWGF its not like i haven't heard that advice before but i just did 8 EWGF in a row. I've been trying to master this move on and off for over 10 years ( I quit gaming seriously for about 5). I never thought I'd be able to get this good at the move. It's almost as easy as a hadoken for me now. Ok maybe not that easy but im getting there. Bryan just got demoted to my number 2 guy

Nice man. Yeah sometimes it just takes the right way/time to hear something to have it make sense and click. I work in education and I love moments like this.

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Winrawr
08/31/21 10:30:55 AM
#90:


I'm an ultra Plat Ed. Do you think you can beat me?
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kirbymuncher
08/31/21 10:41:47 AM
#91:


favourite game to watch that you've never actually played yourself?

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Master Kazuya
08/31/21 2:52:20 PM
#92:


Winrawr posted...
I'm an ultra Plat Ed. Do you think you can beat me?

I think I have a shot

kirbymuncher posted...
favourite game to watch that you've never actually played yourself?

I can't think of a game I've never actually touched but have enjoyed watching. There are games where I've played them but never really explored them competitively. In that case, I think it'd be Capcom vs SNK 2. Hope they release it with online. I know there are ways to play it online but it's not really streamlined.

Other games with a similar scenario, where I've played it but not competitively are Ultimate Mortal Kombat 3 and Guilty Gear AC+.

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Master Kazuya
08/31/21 4:15:36 PM
#93:


MwarriorHiei posted...
what is the best dragon ball fighting game and why is it arcana heart?

I like the Arcana card idea in AH but the gameplay feels kinda sluggish for an anime fighter, plus the super wide zoom out is annoying. DBFZ is such a good game, but Budokai 3 was my favorite growing up. The whole capsule mix and match thing was a fun idea and the transformations and minigames during supers were cool.

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YugiNoob
08/31/21 4:17:27 PM
#94:


Why the fuck did Arc Sys buff Ruby and Yang in BBTAG after Shinku won EVO with them :<

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Bass_X0
08/31/21 4:17:59 PM
#95:


Is using Kazuya's spinning kick over and over a good tactic?

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weekoldhotdog
08/31/21 4:24:41 PM
#96:


What's the best lower tier fighters for street fighter 5?

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Spiderman23JII
09/01/21 9:37:09 AM
#97:


do you think Hehachi is really dead and what are they gonna do with his moveset

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Master Kazuya
09/01/21 6:13:57 PM
#98:


YugiNoob posted...
Why the fuck did Arc Sys buff Ruby and Yang in BBTAG after Shinku won EVO with them :<

I watched most of the match just now. It seems like Shinku's team just has better damage output/conversion overall, Ruby's normals are pretty good, and he had more setups for reset scenarios whereas the other guy ran mixups only when he got in close.

In terms of why devs buff/nerf chars, who even knows. Sometimes it makes no sense; I remember in SF5 they buffed Balrog when he was already good and it's like, why? Also in MVC3 to UMVC3, Jill got nerfed, but nobody even used her and nobody even considered her that good, so who knows.

Part of me thinks that maybe they just want certain characters represented more in the meta as a 'flavor of the month' sort of thing so they push certain chars forward that might be more hype to watch. Maybe the QA team has weak players of certain chars so they think they're bad. Balance patches, if needed, should only happen once in a blue moon or with major new upgrades to the entire game imo.

Bass_X0 posted...
Is using Kazuya's spinning kick over and over a good tactic?

Against your cousin that barely knows how to play, yeah it's OP. Against anyone decent, nah. Most moves are mid or high which can be beat by just holding back, and the first kick of Kazuya's spin is so telegraphed that people will know to just block low next if you decide to commit to the whole spin. Also Tekken has neutral blocking, meaning you don't even have to hold back to guard most moves that are mid or high, so you're unlikely to even catch people by surprise.

Sometimes just the first part is good to hop over lows, or sometimes it's good if they're already on the floor, sometimes it's good if you use it a few times and then commit, but overall it's a pretty gimmicky/bad move.

weekoldhotdog posted...
What's the best lower tier fighters for street fighter 5?

I think Gill is hella underrated personally. His damage output and reset potential are insane when used right.

Spiderman23JII posted...
do you think Hehachi is really dead and what are they gonna do with his moveset

Cyber Heihachi les go

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Winrawr
09/02/21 7:56:53 AM
#99:


Master Kazuya posted...
My favorite FG characters to actually learn have been Falco in Melee and Dhalsim in SF5. Falco is a glass canon. He requires you to always be innovative, fresh, and on top of the game, but if you mess up, you're fucked. Dhalsim is cool because he's the only expressive char in SF5, his animations are sick, and in theory he has a move for every situation. My favorite FG characters conceptually are Yoshimitsu and Shao Kahn. Yoshimitsu changes every game and has cool designs and moves that are out of the box. Shao Kahn is a badass and he is literally the first commentator of fighting games.

I think Vega's team wins. Vega will always be inherently playable because of the range of his moves. SF4 was the only exception of all the games he's been in. Sol has amazing damage output no matter the Guily Gear, and his movement is already going to be amazing. Nina is hit or miss but she can do damage and has some basic mixups. On the contrast, Terry is pretty basic. He's not bad in any game but he needs to be cheaper to deal with that. Erron Black is from MK so he deals in really limited mixups; he doesn't have an answer for Vega's off-the-wall bs. Morrigan stands the best chance if she has her MVC3 powers, otherwise it's basically her against more than 1 char.
Vega is terrible in sf5 as well
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The Popo
09/02/21 8:04:44 AM
#100:


Your least favorite character to use in Third Strike and your least favorite character to face in Third Strike.

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Live action Hungry Hungry Hippos though, now that was a sport. ~Aeon Azuran
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Rayman2
09/02/21 8:07:56 AM
#101:


Can i be successful just playing shotos? I play Ky in accent core plus r and Ken in third strike
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