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Damn_Underscore 06/20/21 11:40:42 PM #1: |
and the level design of Bloodlines
As it is now those games are the best Castlevania games for those three things --- Super Nintendo Sega Genesis ... Copied to Clipboard!
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Damn_Underscore 06/21/21 11:29:34 AM #2: |
bump
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yutterh 06/21/21 11:30:10 AM #3: |
More Sotn's.
--- CPU i5 10600k, CPUC evga CLC 280x140, RAM tridentz 3200mhz cl14 32gb, MOBO Asus Rog strix e-gaming, GPU evga fc3 rtx 3070, PSU evga 850w G2, Samsung G7 32in. ... Copied to Clipboard!
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Damn_Underscore 06/21/21 11:33:05 AM #4: |
AVGN actually brought up a good point about SOTN.
Because it's a Metroidvania style game, you're in one basic area for the entire game (i.e. Dracula's castle or something similar). In the classic Castlevania games and especially in Bloodlines, you're not just in Dracula's castle. This allows for a lot more interesting level design. --- Super Nintendo Sega Genesis ... Copied to Clipboard!
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EmbraceOfDeath 06/21/21 11:34:17 AM #5: |
Damn_Underscore posted...
AVGN actually brought up a good point about SOTN.Portrait of Ruin and Order of Ecclesia take place in multiple places. --- PSN/GT: BigDaffej ... Copied to Clipboard!
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Damn_Underscore 06/21/21 11:40:23 AM #6: |
EmbraceOfDeath posted...
Portrait of Ruin and Order of Ecclesia take place in multiple places. Obviously I haven't played those games, but they are still Metroidvania style games. However many levels there are, there's always going to be a bigger focus on level detail in the Metroidvania games which allows for less variety. But I think he was talking more about feeling sense of progress through the game. He also mentioned how you could go to one area and be too weak but then get powerful enough to go back to it later, whereas in the classic games the only advantage you could have was to get to an area with powerups from a previous area. In other words it's more about skill. They could have both if they remade Castlevania 2 tho --- Super Nintendo Sega Genesis ... Copied to Clipboard!
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