Current Events > Breath of the wild seems like such a chore.

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Hayame Zero
04/11/21 10:49:26 PM
#51:


CableZL posted...
The weapons system definitely takes some adjusting. I'm the type that likes to just use the strongest weapon available until I get a stronger one. In this game, though, you're meant to just pick up multiple weapons along the way of varying strengths and use them until they break.
It prevents you from becoming attached to any weapon, but it's really hard to run out of weapons too. It's just something you have to get used to.

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Gobstoppers12
04/11/21 10:57:42 PM
#52:


Hayame Zero posted...
It prevents you from becoming attached to any weapon
By consequence, there was nothing really iconic or memorable about any of the weapons (apart from the Master Sword.)

Finding a flaming broadsword was pretty cool, until you used it to kill like one and a half enemies and it exploded in your hand. The last time that happened in a Zelda game that I played, it was the Giant's Knife and it was basically designed as a joke that took up an inventory slot until you got the Biggoron's Sword.

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CableZL
04/11/21 11:07:15 PM
#53:


Hayame Zero posted...
It prevents you from becoming attached to any weapon, but it's really hard to run out of weapons too. It's just something you have to get used to.

Yeah, you'll definitely find plenty of weapons through normal gameplay.

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The_Office_pwnz
04/12/21 9:19:58 AM
#54:


i played it a few minutes. So far most of those weapons are some sort of tree branch...

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SPE
04/12/21 9:35:24 AM
#55:


The_Office_pwnz posted...
i played it a few minutes. So far most of those weapons are some sort of tree branch...

dont lose patience, eventually you will get electric spears, ice wands and fire swords

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CableZL
04/12/21 10:32:43 AM
#56:


Yeah, you'll be exposed to many different weapons as you go further.

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The_Office_pwnz
04/12/21 3:51:25 PM
#57:


oh god i couldn't make it to the first shrine without running out of space for my weapons. breakable weapons AND a carry limit. luckily im in the magnesis thing now so i'll give it a few more minutes

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SPE
04/12/21 4:29:48 PM
#58:


The_Office_pwnz posted...
oh god i couldn't make it to the first shrine without running out of space for my weapons. breakable weapons AND a carry limit. luckily im in the magnesis thing now so i'll give it a few more minutes

keep us posted I love this kind of narrations

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The_Office_pwnz
04/12/21 4:36:42 PM
#59:


okay i can't find all the shrines glider guy told me to mark so I'm just gonna stop. I haven't played link between worlds in a while

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TheOtherMike
04/12/21 4:42:31 PM
#60:


The_Office_pwnz posted...
okay i can't find all the shrines glider guy told me to mark so I'm just gonna stop. I haven't played link between worlds in a while

They're all visible from the tower.
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Robot2600
04/12/21 4:46:39 PM
#61:


Romulox28 posted...
yes, and they are short. a huge positive imo, the zelda formula got stale decades ago

Remember the Majora's Mask dungeons and then you had to do them a second time just to get the fairies?

And that game was still better than BotW
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masterpug53
04/12/21 4:54:13 PM
#62:


The_Office_pwnz posted...
Oot was the best one, if you disagree then you didn't grow up with it.

The select parts of OoT that I loved best as a kid are something that BotW accomplishes throughout its entire runtime. To put a finer point on it, if the entirety of of OoT was like its middle act - becoming an adult, enjoying the freedom of movement / exploration that Epona and the hookshot open up, doing the Biggoron Sword quest, having the freedom to tackle the first few dungeons in whichever order you want - it would have been my GOAT game. BotW perfectly nails the grandiose sense of freedom and exploration that OoT had in small doses.

Intro2Logic posted...
A lot of people seem to think Zelda is about the combat, not the puzzles. Weird.

Personally I had more fun with BotW's shrine puzzles than most games in the series. I prefer the 'bite-size' approach to puzzle-solving because it paces them out better amongst the exploration bits; 'traditional' lengthy Zelda dungeons would often feel tedious by the end. Plus traditional Zelda dungeons typically fell back on having the puzzle solution being the item you just got in said dungeon; it was a nice change of pace to walk into a shrine and not immediately know / assume the method you'd be using to solve it.

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The_Office_pwnz
04/12/21 5:07:05 PM
#63:


oh btw as I'm up there looking for the shrines, I fell all the way down and died.

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OffTempo
04/12/21 5:14:43 PM
#64:


Give it an honest chance. You'll enjoy it more than you think.

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TheOtherMike
04/12/21 6:03:49 PM
#65:


Robot2600 posted...
And that game was still better than BotW

Lol no it wasn't. MM is a pile of ass.
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Gobstoppers12
04/12/21 6:17:04 PM
#66:


I'd honestly put BotW somewhere in the middle-tier of Zelda games, because when it's good, it's actually pretty good. Obviously, it's beautiful to look at. The combat works well, the climbing is fun, the cooking system is engrossing (although it's also very overpowered), and the atmosphere is great.

Breath of the Wild is kind of like Metal Gear Solid V to me. It's all the ingredients to make a perfect game, but the actual content is lacking for a variety of reasons.

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The_Office_pwnz
04/12/21 10:02:32 PM
#67:


this game....is an abomination. it's shocking

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Lost_All_Senses
04/12/21 10:05:30 PM
#68:


I thought it was tedious too. No good way to get around. You gotta immediately abandon your horse every time. It's not like Red Dead where you just gotta be responsible, you just can't have it come with you because you immediately hit something to climb.

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The_Office_pwnz
04/12/21 10:14:55 PM
#69:


i'm gonna make a list tomorrow, but its as if they set out to make a bad game. The temples, at most, have 2 puzzles before you win. The real puzzle is getting from point a to point b, which sucks and sometimes "oh no i;m a block of ice now". they don't even try to make it seem like a zelda game, they give you every single ability all at the same time

why

why

did they do this

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TheOtherMike
04/12/21 11:19:52 PM
#70:


The_Office_pwnz posted...
The temples, at most, have 2 puzzles before you win.

There's several shrines that are much more complex than that, but even without them this isn't a bad thing.

The_Office_pwnz posted...
The real puzzle is getting from point a to point b, which sucks and sometimes "oh no i;m a block of ice now".

Sounds like you need to pay closer attention to your environment and dress/eat appropriately.

The_Office_pwnz posted...
they don't even try to make it seem like a zelda game, they give you every single ability all at the same time

It's literally the most Zelda game since LoZ.
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Hayame Zero
04/13/21 12:27:48 AM
#71:


masterpug53 posted...
Personally I had more fun with BotW's shrine puzzles than most games in the series. I prefer the 'bite-size' approach to puzzle-solving because it paces them out better amongst the exploration bits; 'traditional' lengthy Zelda dungeons would often feel tedious by the end. Plus traditional Zelda dungeons typically fell back on having the puzzle solution being the item you just got in said dungeon; it was a nice change of pace to walk into a shrine and not immediately know / assume the method you'd be using to solve it.
I felt the same way. I've played Zelda games since before LttP came out, and I've usually found myself groaning when I realized I was about to do a dungeon. They're usually very well-designed, but I love exploring more than anything.

Doing a shrine is more fun for me because I know it's going to be done in 15-20 minutes or so, and there's more variants. It felt more like going to a new room in Portal.

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marthsheretoo
04/13/21 12:32:14 AM
#72:


The_Office_pwnz posted...
i'm gonna make a list tomorrow, but its as if they set out to make a bad game. The temples, at most, have 2 puzzles before you win. The real puzzle is getting from point a to point b, which sucks and sometimes "oh no i;m a block of ice now". they don't even try to make it seem like a zelda game, they give you every single ability all at the same time

why

why

did they do this

It's almost like you're in the tutorial portion.

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Delta_Force
04/13/21 1:29:13 AM
#73:


The weapons suck, the story sucks, the music is bland at best, the puzzles are mindlessly easy, enemies are also extremely easy that they're more of an annoyance than a challenge except for 1 enemy type that also gets reskins, the weapons are mostly reskins with no incentive to pick one type over another (elemental weapons are the exception of course), the slate abilities are a huge downgrade from traditional Zelda upgrades and items, every single aspect of the game is half assed, from the puzzles to the cooking to the temperature/weather system to the climbing system and the combat system itself. This game is a massive disappointment that calling it "meh" is too good for it.
The voice acting is abysmal the quests are fetch quest crap you generally find in MMOs. Towns and NPCs are lifeless and unmemorable. The lore doesn't make sense, the Kingdom itself doesn't make sense how the different species are separated and how they survive the calamity.
Impa is really old and yet Zelda by the end isn't? Way to take away any consequence.

Then they decide to fuck up the whole point of the Master Sword. They literally made the damn thing pointless. They also SELL you a hard mode that only makes enemies more damage spongy and they sell you QoL improvements.

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slmcknett
04/13/21 2:43:08 AM
#74:


Hayame Zero posted...
I did all the sidequests and shrines and still wanted more.
Yeah.

It's only a chore if you already have that mindset going into it, or if you don't like open worlds in general.

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The_Office_pwnz
04/13/21 2:59:52 AM
#75:


Or if the open world is bland, lifeless, repetitive, and gives them the excuse to make less puzzles. Because the real puzzle is really the travel. The exact thing i hated about shadow colossus. The travel to find the next boss is infuriating without a guide.

i now have no doubt corporations manipulate social media to hype their titles. I really started noticing it with the second star wars movie that disney made. That movie was abysmal and i was confused why the online reaction was 50/50. Thats because places like reddit and disney have millions of bots just manipulating scores.

same deal here. This is embarrassingly bad. Rip zelda series, you died on a horrible note

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The_Office_pwnz
04/13/21 3:11:36 PM
#76:


Im still upset

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TheOtherMike
04/13/21 3:57:16 PM
#77:


The_Office_pwnz posted...
Im still upset

I would be too if my taste was that shitty.
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nfearurspecimn
04/13/21 3:57:43 PM
#78:


I'm sorry that you couldn't enjoy it. :(

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The_Office_pwnz
04/13/21 4:08:52 PM
#79:


thanks man, it's a real bummer. I loved this franchise

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Gobstoppers12
04/13/21 8:04:56 PM
#80:


The_Office_pwnz posted...
Im still upset
I was pretty disappointed. They had a few chances to redeem the game--if they had, for example, made the Master Sword indestructible, it would have been a great lore-affirming mechanic that really incentivized exploring the game and unlocking all of its secrets. If the armor sets hadn't been so niche and largely pointless, it could have been a cool costume mechanic. Just giving us different outfits, opposed to different armor sets with different stats, would have been better imo.

If we had unlocked more items and abilities (apart from the guardian abilities with their massive cooldowns) over the course of the game, it could have been a lot cooler. As it was, we got every major exploration tool right from the start and there was never really much of anything that made the game worth exploring. The rewards were just...heart piece, or stamina upgrade. Forever.

That's the main issue I had. Doing shrines was fun for a while, but there were too many 'combat challenge' shrines that just made you fight a guardian or something, and not nearly enough large-sized puzzle gauntlets. There were a few I remember having 4-5 rooms or so with advancing puzzles as it went, and those were fun...but they were maybe 5% of the shrines, if that.

The world needed to be dense rather than huge. They could have cut the number of shrines down by half or more and just combined a few of them together to make longer ones. A bunch of 4-5+ room mini-dungeons would have been much more satisfying than like 100-something one-room puzzles with simple mechanics and the exact same reward at the end of every single one--barring the few with a secret 'bonus challenge' at the end which usually just gave useless armor pieces, or even weapons that immediately break.

It just needed a sense of reward. The game itself wasn't quite fun and challenging enough to make playing it a reward in itself--it needed better incentives to explore. Once I got the Master Sword I never felt the need to do another shrine, because I felt like I wasn't going to get anything new for my troubles.

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The_Office_pwnz
04/13/21 9:32:32 PM
#81:


Gobstoppers12 posted...
As it was, we got every major exploration tool right from the start and there was never really much of anything that made the game worth exploring.
and this is, hands down, the most confusing part of the whole thing. it just makes no sense, not even just for zelda, from a whole gameplay perspective. Dump all abilities on you immediately, then good luck. By the way, you have 40 more hours of exploration without another ability on the horizon. I can''t believe they did this on purpose

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The_Office_pwnz
04/13/21 9:37:13 PM
#82:


also i have to point out that the main collectible in this game turns out to be shit. Literal shit. How ironically appropriate.

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OffTempo
04/13/21 9:39:30 PM
#83:


You need the sheikah slate abilities for the dungeons and shrines and in the overworld. The physics of the game can get really fun to play around when you use said abilities.

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The_Office_pwnz
04/13/21 9:46:04 PM
#84:


But why all at once? Let me savor magnesis before giving me the kinetic energy thing and ice thing. its overwhelming. And I've formed a conspiracy theory on this game if anyone wants to hear it.

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The_Office_pwnz
04/14/21 1:00:08 PM
#85:


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Cocytus
04/14/21 1:01:15 PM
#86:


It is, kind of. If I don't have a guide out then I just don't feel like fucking with it.
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SquirtleSkwad
04/14/21 1:02:44 PM
#87:


Such a terrible Zelda game.

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CableZL
04/14/21 1:30:52 PM
#88:


The_Office_pwnz posted...
But why all at once? Let me savor magnesis before giving me the kinetic energy thing and ice thing. its overwhelming. And I've formed a conspiracy theory on this game if anyone wants to hear it.

I think they give you all of the abilities all at once because you can go almost anywhere once you get past the tutorial. There are some areas where you'll need to level up stamina to get there easily, but the entire map is pretty much open.

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Gobstoppers12
04/14/21 1:36:42 PM
#89:


I keep coming back here to add thoughts. I feel like breath of the wild is the one game I've played the most while liking it the least. I kept going in the hopes that it would surprise me with something brilliant further down the line, but alas... what you see in the beginning is what you get in the end. Even the final Ganon fight against his giant pig form, while it's incredibly cool looking, is just a copy of the "ride around the divine beasts shooting weak points" format from previous segments.

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CableZL
04/14/21 1:40:09 PM
#90:


One thing I really enjoyed about Breath of the Wild is that, while the goals you need to accomplish are normally pretty mundane, the way you accomplish those goals can be so varied.

The Yiga Clan Hideout is your typical stealth mission on its face, but you can go about beating that area in multiple ways. I tried the stealth way, kept getting frustrated because I kept messing up. Then I went and got a bunch of bomb arrows and blew them all to smithereens. Beat the boss. Mission accomplished.

I must have put about 200 or so hours into the game. I went to watch someone else streaming the game from the beginning and they did something I had no idea you could do in the first 30 minutes or so.

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SquirtleSkwad
04/14/21 1:40:55 PM
#91:


TheOtherMike posted...
It's literally the most Zelda game since LoZ.
No, it isn't. The vast majority of the main games share an iconic formula. It can't be "the most" if the majority of the games in a series are nothing like it.

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The_Office_pwnz
04/14/21 1:58:15 PM
#92:


Gobstoppers12 posted...
feel like breath of the wild is the one game I've played the most while liking it the least
Thats because it was so highly reviewed, proving that reviews are worthless and manipulated by fanboyism and corporate control of the internet. Its not your fault

Its not your fault


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krazychao5
04/14/21 2:04:44 PM
#93:


there actually are four new abilities you acquire when you beat the divine beasts. makes exploring more fun and more options in combat.

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Gobstoppers12
04/14/21 2:04:49 PM
#94:


SquirtleSkwad posted...
No, it isn't. The vast majority of the main games share an iconic formula. It can't be "the most" if the majority of the games in a series are nothing like it.
The original Zelda was built around exploration and progression. You find items that help you access new secrets and fight stronger enemies as you go. There's a clear trajectory.

There are a bunch of dungeons with unique bosses. Items like the raft and ladder give you new navigation options as you find them, which enables more exploration. It's an evolving experience.

BotW is limited by its freedom, in a way. All of its puzzles are solved with the exact same assumptions-- you have every useful item at all times, which means there are no unsolved variables. No lingering mysteries. No new symbols that you don't understand yet.

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TheOtherMike
04/14/21 2:09:11 PM
#95:


SquirtleSkwad posted...
No, it isn't. The vast majority of the main games share an iconic formula. It can't be "the most" if the majority of the games in a series are nothing like it.

Yes it is. The formula is present and more like the original LoZ than literally any other Zelda since.
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Gobstoppers12
04/14/21 2:33:50 PM
#96:


krazychao5 posted...
there actually are four new abilities you acquire when you beat the divine beasts. makes exploring more fun and more options in combat.
Ehhhh... those are hardly worth mentioning as "new abilities" for the argument about exploration. The only one that really aids in exploration is the air jump, and it's more for convenience than necessity. The cooldowns are also pretty large on them, making them feel more like emergency buttons than a new item.

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Omnislasher
04/14/21 2:56:34 PM
#97:


probably gonna replay BOTW soon, cant wait

its a true masterpiece
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Kuuko
04/14/21 3:07:14 PM
#98:


Robot2600 posted...
Remember the Majora's Mask dungeons and then you had to do them a second time just to get the fairies?

And that game was still better than BotW
You can get all of the fairies the first time you do a dungeon in Majora's Mask. The rewards aren't really necessary at all anyway if you wanted to ignore them too.

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The_Office_pwnz
04/14/21 3:15:41 PM
#99:


Thats actually a good example. I didnt like mm as much as everyone because of only 4 dingeons but forgave it because i thought of it as an oot expansion.

this game is unforgivable

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Omnislasher
04/14/21 9:41:55 PM
#100:


Gobstoppers12 posted...
There's a clear trajectory.
fuck outta here
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