Current Events > Sony's disregard for game preservation is bad for everybody (article)

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Scorsese2002
04/06/21 1:59:37 PM
#1:


https://www.gamesradar.com/sonys-disregard-for-game-preservation-is-bad-for-everybody-including-developers/

Following rumours last month, Sony has now confirmed that it will indeed be closing down the PSP, PS3, and PS Vita digital storefronts later in 2021. This is, of course, a massive blow to the industry from a game preservation standpoint, and has already sparked discussions over the dangers of digital ownership, and the ease of visiting old PlayStation classics.

Much of the criticism with this practice has come from disappointed consumers, but they arent the only ones impacted by Sonys decision. Developers, most notably those currently working on games to be released on the aforementioned platforms, are now having to abandon certain ports of their titles if they were due to launch after the closure of their respective online stores.

In other words, any game that was currently in development for PSP, PS3, and PS Vita, that were set to release after the planned store closure dates, have been effectively cancelled. The worst part is that many developers werent notified ahead of time that the stores would be shutting down. This rings true especially for PS Vita developers, of which there are (or were) still a healthy number.

According to Vice Games reporter Patrick Klepek, a memo was sent to developers ahead of time with information that the stores would be closing down, though its unknown how recently this memo was sent out, and why certain developers didnt receive it. Either way, its clear that many were completely caught off guard by the announcement that the stores will be closing.

Lillymo Games, for example, had to abruptly cancel its upcoming Vita game in light of the development. "With today's news of the Vita Store closing, we sadly have had to cancel the Vita version of our next game," the studio announced on Twitter. "The store will be closed before our next game is ready, so it seems Habroxia 2 will be our final Vita release."

The Domaginarium, a developer based out of El Salvador, meanwhile revealed that it had to cancel "a few projects" that the team had wanted to bring to the PS Vita. As the developer explained, two of its current projects are "more than half done," and the studio is now working hard to finish those games by the time the store closes later this year, on August 27.

This tight deadline could lead to two released products that are not up to the studio's traditional standards, as it crunches to get them finished in time. Worse still, it might not be able to complete the projects in time at all. The team noted that any other projects in the works would "definitely take more than 3 months to finish," meaning they wont see the light of day, at least on PS Vita.

Thomas Altenburger of Flying Oak Games explained that its upcoming roguelike platformer, ScourgeBringer, is the last digital PS Vita game planned to release, launching on April 22nd. This, as Altenburger notes, only gives you 128 days to purchase the game on the digital store before it closes on August 27th.

Whats fascinating is that Flying Oak Games anticipated the store closure, despite not knowing its exact date. "We didn't have the exact timing," says Altenburger, "but since it has been made quite clear to us that we would be the last game to go through the validation process, along with deadlines to pass, we knew we were going to sign the last stand of the machine."

The team looked at the upcoming store closure as a challenge to see if they could finish the Vita version of ScourgeBringer in time. In fact, Altenburger reveals that the Vita edition wasnt even planned at first, but once rumors came about that the store might be closing, the team asked itself "Wouldn't that be fun to try?", and got to work on a port. Altenburger says the Vita version of ScourgeBringer is a way for the studio to "pay hommage to the hardcore Vita fans who never let it go, despite the odds." His comments aptly invoke the narrative of fan-fuelled perseverance that has been surrounding the life cycle of PS Vita ever since it launched in 2011.

Not all developer stories about the store closures had happy endings, though. One developer we spoke with (who requested to remain anonymous) said there was no advance warning of the store closures ahead of the rumors. The source said "we were not only given no notice, we were sold a dev kit last month for Vita, and were ignored when we asked about the rumors of its closure."

The developer also explained a bit about the process of making a game for PS Vita, which utilizes a specific engine that is not as easy to use as a modern engine for contemporary games: "It is easier to work in the newer engine, but we use the older one to start so that we can support Vita." If the developer had known about the PS Vita store closure planned for this year, in other words, it would have reallocated its resources and started making the game for other platforms in a modern engine instead of the older one.

Even if a studio manages to finish a project in time before the store closes, it will only be available on the market for a short time, which could potentially damage profits and subsequently impact future projects. Even as it stands, Vita games arent as profitable as developers would like, so the short lifespan could be seen as a final blow to studios that have stuck by the platform. Behind the Stone, the developer of PS Vita game Sir Eats a Lot, expresses disappointment over how game preservation is handled by not just Sony, but the industry at large.

"It's truly a shame that the preservation of games is handled so poorly overall in this industry," they tell GamesRadar+. "I love all the limited physical publishers out there. But that's it it's limited. It would be great if games could truly be accessible for everyone."

What will come of the hundreds (or thousands) of dollars spent on digital storefronts? Will there be a day when youll no longer be able to purchase PS5 games? The biggest issue from a business perspective is that it costs money to maintain digital storefronts and if those games arent selling, it makes sense to cut the cord.

But these are all games that developers poured time, effort, energy, and money into. And weve put time and money into playing them. There has to be a solution for keeping these games alive. It doesnt sit well with consumers and developers that some games will just be gone for good. But perhaps the news of these store closures will come as a hard lesson that developers and publishers can learn from, hopefully leading to a solution for the preservation of our games, and the cultural snapshots of history that surround them.

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#2
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Damn_Underscore
04/06/21 2:35:03 PM
#3:


Nintendo does this shit too

PC >>>

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CommonGrackle
04/06/21 2:35:34 PM
#4:


you could always pirate them
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SevenTenths
04/06/21 2:36:15 PM
#5:


Developers making games for ps3, psp, or vita in 2021 are not intelligent developers

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creativerealms
04/06/21 2:37:37 PM
#6:


Damn_Underscore posted...
Nintendo does this shit too

PC >>>
The whole Mario 3D allstars thing pisses me off.

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Damn_Underscore
04/06/21 2:38:16 PM
#7:


SevenTenths posted...
Developers making games for ps3, psp, or vita in 2021 are not intelligent developers

PS3 is the last Sony controller to have analog buttons right?

Explains why they made two MGS collections for PS3 and none after that.

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Esrac
04/06/21 2:42:31 PM
#8:


I can only assume those shops stopped being more profitable than the cost of maintaining them.
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EngineerGamer
04/06/21 2:42:51 PM
#9:


yeah i made the switch to xbox because of this
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Proto_Spark
04/06/21 2:45:42 PM
#10:


EngineerGamer posted...
yeah i made the switch to xbox because of this

This. its a shame since this wasn't always the case. PS2 always played PS1 games, and at least early PS3s had no issue playing PS1/PS2.

Still not Nintendo levels of crap though, they resell their old games at full price, at least Sony is reasonable enough to not charge full price for the like dozen old games they re-distribute.
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cymbaline
04/06/21 2:51:35 PM
#11:


CommonGrackle posted...
you could always pirate them
Wow how DARE you pirate? Don't you know that makes you an entitled THIEF? People who pirate are WORSE THAN MURDERERS!

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Tyranthraxus
04/06/21 2:52:10 PM
#12:


Copyright needs to be use it or lose it.

If you're not willing to sell the game or make it freely available then it becomes public domain.

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NeonOctopus
04/06/21 2:54:16 PM
#13:


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Robot2600
04/06/21 3:15:35 PM
#14:


Sony and Nintendo had one chance and they both blew it.

I'm honestly still annoyed that all my Wii purchases didn't carry over to the Switch.

When my PS3 stuff wouldn't transfer to the PS4... I simply didn't get a PS4.

I'll buy games on Steam, but that's it. Ironically Microsoft was the most ethical (LOL) of the big 3.
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Tyranthraxus
04/06/21 3:18:42 PM
#15:


Robot2600 posted...
Sony and Nintendo had one chance and they both blew it.

I'm honestly still annoyed that all my Wii purchases didn't carry over to the Switch.

When my PS3 stuff wouldn't transfer to the PS4... I simply didn't get a PS4.

I'll buy games on Steam, but that's it. Ironically Microsoft was the most ethical (LOL) of the big 3.

It only ended up that way because of Phil Spencer and Satya Nadella. Ballmer and Mattrick really fucked up the company.

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DEKMStephens
04/06/21 3:25:28 PM
#16:


Yeah Nintendo and Sony kinda irreparably have damaged the digital market place in my eyes, they have given me a reason to literally never buy digital on a console again, and perhaps maybe never buy a console again

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goldenBoi45
04/06/21 3:28:10 PM
#17:


Developers are still making games for PS3 and PSP?

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Wetterdew
04/06/21 3:30:11 PM
#18:


I don't get why they do this. Why can't they keep offering the digital games even for old systems? I don't think it costs much, it's worth the good will for customers. They should standardize their eshops across their systems so they can integrate all products into the same system and keep it going.

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Philoktetes
04/06/21 3:32:37 PM
#19:


lol just lol at gaming nerds thinking videogame preservation is important

it's not the bible or historical artifacts dude
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Wetterdew
04/06/21 3:34:19 PM
#20:


Philoktetes posted...
lol just lol at gaming nerds thinking videogame preservation is important

it's not the bible or historical artifacts dude
some of us want to play old games, oh the audacity of us. IDK why this upsets you

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Robot2600
04/06/21 3:34:21 PM
#21:


Philoktetes posted...
lol just lol at gaming nerds thinking videogame preservation is important

it's not the bible or historical artifacts dude

and children who don't know the pain of having bought Final Fantasy 7 four times and not having a system that can run it properly.
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Damn_Underscore
04/06/21 5:51:59 PM
#22:


Philoktetes posted...
lol just lol at gaming nerds thinking videogame preservation is important

it's not the bible or historical artifacts dude

They literally will be considered historical artifacts one day.

They are equivalent of books from hundreds of years ago. Imagine someone saying those shouldnt be preserved because lol book nerds

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DarkRoast
04/06/21 5:54:50 PM
#23:


I hate the way Sony gets whenever it's ahead.


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Darmik
04/06/21 5:56:31 PM
#24:


I have an idea. Sony and Nintendo should charge a premium online subscription so they don't need to shut down servers for old games due to the immense amount of recurring revenue they get every single year.

Oh wait...

goldenBoi45 posted...
Developers are still making games for PS3 and PSP?

It's more impacting developers working for the Vita. It still had a small but dedicated audience that was buying games.

There's really no excuse only giving three guys such short notice. They were even still handing out Vita dev kits a few months ago.

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DarkRoast
04/06/21 5:58:36 PM
#25:


Sony 2005: "We're No. 1, get ready to watch a literal hour of the PS2 Gran Turismo at 1080p instead of anything you'd care about"

Sony 2013: "We screwed up in a lot of ways. Instead, we're going back to the basics and giving you what you want, at a price you want"

Sony 2020: "We're No. 1 again"

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Darmik
04/06/21 6:01:00 PM
#26:


DarkRoast posted...
Sony 2005: "We're No. 1, get ready to watch a literal hour of the PS2 Gran Turismo at 1080p instead of anything you'd care about"

Sony 2013: "We screwed up in a lot of ways. Instead, we're going back to the basics and giving you what you want, at a price you want"

Sony 2020: "We're No. 1 again"

Sony 2013 released a console with no backwards compatibility at all along with a generation of fanboys who said that backwards compatibility doesn't matter because there's new games to play.

Sony wouldn't do this if they thought enough people cared. But people spoke loudly and clearly what they thought about old games over the last generation.

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DarkRoast
04/06/21 6:02:05 PM
#27:


Sony 2013 released a console with no backwards compatibility at all along with a generation of fanboys who said that backwards compatibility doesn't matter because there's new games to play.

Xbox One didn't have BC for years. Not to mention Kinect was literally mandatory early on.

The shame is that Sony actually had phenomenal BC support with PS3 - all PS3 models could play PSOne discs, and the earlier PS3 models could play PS2 games too.


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Darmik
04/06/21 6:04:04 PM
#28:


DarkRoast posted...
Sony 2013 released a console with no backwards compatibility at all along with a generation of fanboys who said that backwards compatibility doesn't matter because there's new games to play.

Xbox One didn't have BC for years. Not to mention Kinect was literally mandatory early on.

And yet they still made an effort after launch which continues to pay off. The conversation is about backwards compatibility not about if they were better or worse than Xbox in 2013.

Sony did jack shit about backwards compatibility and game preservation in 2013 and still does jack shit about it. So here we are.


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Proto_Spark
04/06/21 6:04:09 PM
#29:


DarkRoast posted...
Sony 2013 released a console with no backwards compatibility at all along with a generation of fanboys who said that backwards compatibility doesn't matter because there's new games to play.

Xbox One didn't have BC for years. Not to mention Kinect was literally mandatory early on.

The shame is that Sony actually had phenomenal BC support with PS3 - all PS3 models could play PSOne discs, and the earlier PS3 models could play PS2 games too.

Don't forget when Microsoft tried to pull "no used games" which almost sunk the Xbone then and there.

Both launches of the PS4/Xbone had plenty of stupid calls.
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DarkRoast
04/06/21 6:05:30 PM
#30:


Proto_Spark posted...
Don't forget when Microsoft tried to pull "no used games" which almost sunk the Xbone then and there.

Both launches of the PS4/Xbone had plenty of stupid calls.

PS4 won the generation at E3. Pretty much everyone who watched E3 2013 immediately knew PlayStation won.

When they finally came around to $399 (right after MS announced $499) it is pretty much a slam dunk.

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Darmik
04/06/21 6:30:02 PM
#31:


Sony historically has never thought ahead with this kind of stuff.

The PS1 overall was the only one done right. They managed to cram that hardware into a PS2 no problem. Whether that was due to forward thinking or good cost management I have no idea.

But the PS2 (and PS3) were specifically designed to be complex to develop for. As were a lot of Japanese systems. The concept of an easy to develop for console really started with the Xbox. So ultimately this lead to them needing to cram in PS2 hardware into the PS3 for backwards compatibility which lead to one expensive system. Which they eventually removed to get the cost down. This lead to them at least release a whole bunch digitally.

The portable systems manage to do a good job but the Vita also flops hard. So all the work done there basically dies with it.

The PS4 comes around and they decide to start from scratch. System is a huge success. They have some sort of working PS2 emulator but for whatever reason (most likely greed) they decide that they don't want to respect older purchases and start from scratch. This ultimately doesn't work out and the PS2 classic line stops rather quickly and PS1 just never happens.

But hey at least the PS4 is easy to develop for so next gen should be easy right? Sorta. There's still lots of baffling decisions made that shows they still don't think of these things. PS4 cloud saves cannot work with PS5 games. So people need to go into the PS4 game to convert them. They block old accessories on PS5 games which means PSVR games need to be stuck on legacy software. There's still so many issues.

Meanwhile the PS3, PSP and Vita stores with were duct taped garbage when they released are now rancid garbage. They can't do anything new with it. Hell it took them years to figure out how to let users change their usernames. So they decide to gradually scrap them. Not like they'll need them again right? That's classic video game company logic.

So here we are. Am I confident that things will change for Sony in the future? No. Considering how awkward the PS4 generation already is on the PS5 who knows how it'll be on the PS6 and this possibly will just come up again.

Technically all Microsoft has done is what Sony did on the PS3 Slim. Some cost effective design that makes games easier to emulate and improve. Except they also let users use their own discs and they didn't drop it after a few years and instead continue to build it up.

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Alexanaxela
04/06/21 6:35:52 PM
#32:


but i can still play the ps3 games i still have on my system right???
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LightningAce11
04/06/21 6:38:46 PM
#33:


Nintendo too. They wonder why people pirate.
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Trumble
04/06/21 6:42:15 PM
#34:


Alexanaxela posted...
but i can still play the ps3 games i still have on my system right???
Yes. For now you can even redownload them (presumably that'll come to an end eventually, but no cutoff date for that is announced yet). You just won't be able to make new purchases.

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DarkRoast
04/06/21 6:55:06 PM
#35:


PS4 cloud saves cannot work with PS5 games.

I'm sorry, but that's straight up not true. When I bought a ps5, all I did was download my PS4 games and the saves from PS Plus. It wasn't any kind of conversion on ps4.

That said though, there was a lot of other extremely obnoxious things that the PS5 did for seemingly no reason.

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Darmik
04/06/21 7:05:12 PM
#36:


DarkRoast posted...
PS4 cloud saves cannot work with PS5 games.

I'm sorry, but that's straight up not true. When I bought a ps5, all I did was download my PS4 games and the saves from PS Plus. It wasn't any kind of conversion on ps4.

That said though, there was a lot of other extremely obnoxious things that the PS5 did for seemingly no reason.

PS5 games. Not PS4 games on PS5.

Unless the game has its own cloud save workaround saves cannot transfer between different versions as they're treated as seperate things. Which is why you need to boot up games like Spider-Man and Avengers on PS4 to transfer progress.

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Tyranthraxus
04/06/21 7:13:08 PM
#37:


Darmik posted...
PS5 games. Not PS4 games on PS5.

Unless the game has its own cloud save workaround saves cannot transfer between different versions as they're treated as seperate things. Which is why you need to boot up games like Spider-Man and Avengers on PS4 to transfer progress.

Yeah it's a game by game basis. I think the most recent one is Final Fantasy 7 Remake

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creativeme
04/06/21 7:21:26 PM
#38:


Words0fJokeAc posted...
But muh backwards compatibility

yea nintendo is even worse about it. they had all these classic games on wii and wii u and won't put them on switch unless it's for switch online.

xbox seems like the best at keeping games around. not sure how the digital store works. like if they have the majority of original xbox games available to purchase or not.

i feel like this is promoting piracy. i'm sure there's plenty of digital only games. i know the 3ds has some at least. i'm sure plenty others are by i know there's a company that does print a limited supply of physical games. eventually there's not gonna be a legal way to play these games.
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Darmik
04/06/21 7:27:02 PM
#39:


creativeme posted...
xbox seems like the best at keeping games around. not sure how the digital store works. like if they have the majority of original xbox games available to purchase or not.

They don't. 577 Xbox 360 games and 42 Original Xbox games. They'll likely add more in the future and it's certainly better than nothing.

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EngineerGamer
04/06/21 9:15:40 PM
#40:


Trumble posted...
Yes. For now you can even redownload them (presumably that'll come to an end eventually, but no cutoff date for that is announced yet). You just won't be able to make new purchases.
For what it's worth you can still download from your Purchase List on a PSP console and they came out in 2004 or whatever
You can still download Wii games you've purchased.
People need to stop conflating taking the store down with taking access to purchased content down.
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Darmik
04/06/21 9:17:28 PM
#41:


EngineerGamer posted...
For what it's worth you can still download from your Purchase List on a PSP console and they came out in 2004 or whatever
You can still download Wii games you've purchased.
People need to stop conflating taking the store down with taking access to purchased content down.

Nintendo outright say that eventually those Wii games will eventually no longer be downloadable.

The same will happen here. It's the beginning of the end.

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masticatingman
04/06/21 9:20:28 PM
#42:


I have a lot of digital games that are entirely on their own on an external hard drive. Thats Nintendo but still, if you buy digital games any other way, youre insane.

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