Current Events > Man these stupid bitches on IGN think $70 a game is a good idea!

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Cocytus
08/11/20 12:20:00 PM
#1:


So stupid. 70 dollar games for these new consoles?! Ok, one, how does that sound attractive? Two, what about all the k8ds that won't be able to afford that shit? It'll price an entire generation out of the gaming hobby. Three, what, what's next? What happens when they move from 70 to 100? These hos probably think 150 is a steal.
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MrNintendo1213
08/11/20 12:22:03 PM
#2:


Super Nintendo games were $70. Back when that was worth even more than now.
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LightHawKnight
08/11/20 12:22:44 PM
#3:


Eh, actually shocked that prices for videogames haven't gone up earlier.

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DirkDiggles
08/11/20 12:23:06 PM
#4:


Remember the Sega Genesis? Those games were $70 sometimes $80 per game. Back in the 90's too. That's $125 in todays cash.

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viewmaster_pi
08/11/20 12:23:39 PM
#5:


if the standard retail price of games goes up, publishers won't push for mtx in their games!

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Cocytus
08/11/20 12:24:54 PM
#6:


Y'alll are pointing out how games went down over generations, so why go up? They're fixing to not even be physical games anymore. Digital ether.
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UltimaW
08/11/20 12:25:58 PM
#7:


gamers rise up!!!!

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LightHawKnight
08/11/20 12:26:04 PM
#8:


Cocytus posted...
Y'alll are pointing out how games went down over generations, so why go up? They're fixing to not even be physical games anymore. Digital ether.

Cause game devs dont make games for fun. It is a job, if they dont make money, games wont exist.

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CADE FOSTER
08/11/20 12:26:14 PM
#9:


60 has been the price point since what the early 2000's just gotta wait longer till they hit 20 dollars now meh
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voldothegr8
08/11/20 12:28:49 PM
#10:


With digital taking off the last few years in combination with already financially successful DLC, if anything, game prices should come down some not go up.
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Jabodie
08/11/20 12:29:07 PM
#11:


I don't even buy new games at full price anyway.

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hyperpowder
08/11/20 12:29:12 PM
#12:


it's not just IGN, like every gaming media I've came across generally agrees(aka the people who don't buy games and get "review codes")

The problem is games are riddled with micro transactions, dlc, and battle passes. There's plenty of ways developers get extra money from people.

I think we wouldn't mind $70 being the standard if that meant less dlc. But come on, that's not going to happen

Also all this is going to do is make me buy less games each year, or not buy at full price. I think it's a pretty dumb move

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viewmaster_pi
08/11/20 12:30:14 PM
#13:


Cocytus posted...
Digital ether.
D i g i t a l
~E t h e r~
(macintosh plus starts playing)

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Cocytus
08/11/20 12:30:47 PM
#14:


voldothegr8 posted...
With digital taking off the last few years in combination with already financially successful DLC, if anything, game prices should come down some not go up.
Exactly!
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Cocytus
08/11/20 12:31:02 PM
#15:


viewmaster_pi posted...
D i g i t a l
~E t h e r~
(macintosh plus starts playing)
Hahaha
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Samurontai
08/11/20 12:31:19 PM
#16:


LightHawKnight posted...
Eh, actually shocked that prices for videogames haven't gone up earlier.

This, 70 sounds reasonable for certain games

Ghost of Tsushima, and TLOU2 are easily $70 games imo

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YourDrunkFather
08/11/20 12:32:46 PM
#17:


Is 10 extra dollars really gonna break people

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Slayerblade11
08/11/20 12:33:33 PM
#18:


I would happily pay $70 for a base game if it meant less nickel and diming with micro transactions and we got more expansion packs and gameplay based dlc.
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CADE FOSTER
08/11/20 12:34:40 PM
#19:


Shocked they didn't come put and say 100 dollars these AAA titles cost 100's if millions to make
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Makeveli_lives
08/11/20 12:36:06 PM
#20:


hyperpowder posted...
it's not just IGN, like every gaming media I've came across generally agrees(aka the people who don't buy games and get "review codes")
It's only logical. Games are more expensive and time consuming to make then they ever were. So much so that companies can live and die of the success of one project alone.

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Jabodie
08/11/20 12:36:21 PM
#21:


Slayerblade11 posted...
I would happily pay $70 for a base game if it meant less nickel and diming with micro transactions and we got more expansion packs and gameplay based dlc.
Instead you'll get a higher price tag with even more aggressive monetization tbh.

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MacDaMurderer
08/11/20 12:36:49 PM
#22:


not buying any game that cost $70 and also has loot boxes, battle passes, micro transactions or anything close to that.

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viewmaster_pi
08/11/20 12:37:55 PM
#23:


i like how they're called microtransactions from back in the day when the idea was you pay like a couple bucks for an outfit or something, but now it's about loading up your account with PrEmIuM currency in bundles of 20, 60, 100+ bucks. There's nothing micro about it anymore, everything's being hypermonetized.

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Cocytus
08/11/20 12:38:40 PM
#24:


YourDrunkFather posted...
Is 10 extra dollars really gonna break people
It ain't gonna help during a pandemic when jobs are dropping like flies.
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SF_Okami
08/11/20 12:38:50 PM
#25:


I never really look at the price of a game or anything really. I look at the value. A game could be $150 but if I thought it was worth it I would consider it. If they are rising the price, they need to make it worth it. Hiking the price just to make more money is a bad formula. You gotta make people want it.

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Cocytus
08/11/20 12:39:58 PM
#26:


Slayerblade11 posted...
I would happily pay $70 for a base game if it meant less nickel and diming with micro transactions and we got more expansion packs and gameplay based dlc.
That'd be the only worthy trade off, like Cade was saying, I think.
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R1masher
08/11/20 12:41:48 PM
#27:


Such stupid bitches

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hyperpowder
08/11/20 12:41:53 PM
#28:


Makeveli_lives posted...
It's only logical. Games are more expensive and time consuming to make then they ever were. So much so that companies can live and die of the success of one project alone.

It's not logical. Most of them already nickle and dime people with collectors editions, dlc, micro transactions, battle passes, expansions, monthly fees, etc.

The only exceptions to this are the games that probably should be $70 which are big budget single player exclusives.

The fact that NBA 2k series is the first to implement the $70 price tag is beyond disgusting.

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Jabodie
08/11/20 12:43:10 PM
#29:


hyperpowder posted...
The fact that NBA 2k series is the first to implement the $70 price tag is beyond disgusting.
I bet certain people that want a price hike are upset it was this and not some premium Sony exclusive.

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viewmaster_pi
08/11/20 12:44:05 PM
#30:


people say "oh, it's a job, they have to make money somehow" but it used to be that if your product was a bust, you took a loss, licked your wounds, and tried making a better product next time to turn it around. the IDEA was that the consumer had the power to shape the market, but the video game industry got too big for its boots and decided to bend the market directly

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LightHawKnight
08/11/20 12:47:15 PM
#31:


viewmaster_pi posted...
people say "oh, it's a job, they have to make money somehow" but it used to be that if your product was a bust, you took a loss, licked your wounds, and tried making a better product next time to turn it around. the IDEA was that the consumer had the power to shape the market, but the video game industry got too big for its boots and decided to bend the market directly

Eh, games cost more to make now, a lot of devs can not afford a massive loss anymore. Many have to resort to working with shady ass publishers to actually get going.

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Lost_All_Senses
08/11/20 12:48:06 PM
#32:


All games should be free. Do it for the culture.

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Verdekal
08/11/20 12:49:14 PM
#33:


If retail price goes up, things like dlc and loot boxes might go away.

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AsucaHayashi
08/11/20 12:50:14 PM
#34:


well, this interview came with great timing:
https://www.pcgamer.com/former-arkane-boss-on-why-he-left-triple-a-youre-not-making-a-game-anymore-youre-making-a-product/

"I think a lot of people are fine withhappy, actually, maybe they feel saferplaying in games that are more channeled, that are more in a canyon, a very controlled experience, very prescribed," he said. "And then there's a cinematic that tells them a bit of story and they feel good about it, and then it keeps going and they kill a few more monsters, and then it stops again with another cinematic. I don't get that, it's not my thing.

"This is an industry, right, it's not a hobby, and as an industry it's set up in a way that you can't breathe," said Colantonio. "You can't take a rest, you have to keep going and going and going. I think in the movie industry at least, which I don't know much about, but I have this idea of the movie industry, this fantasy, where movie directors, they do a movie and then they take a break. They're like, well, I don't know what I'm going to do next, let me breathe for awhile, let me not do anything for three years. And then they have the passion, it comes back'Oh my god, I would like to talk about this thing.' And I wish games was sort of this way. Instead they're set up like a car factory, where, you know, after Model 3 we have to start thinking about Model 4. What a way to kill creativity and the juice of a creative person."

keep supporting the death of creativity xd

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Lost_All_Senses
08/11/20 12:50:15 PM
#35:


Verdekal posted...
If retail price goes up, things like dlc and loot boxes might go away.

Is this a joke? Name one company that had their price go up and actually cut off other very profitable avenues.

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Shelhamer92
08/11/20 12:52:53 PM
#36:


How about prices stay at $60, and to offset the cost, studios stop making overly large maps filled with fetch quests.

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Jabodie
08/11/20 12:53:29 PM
#37:


Verdekal posted...
If retail price goes up, things like dlc and loot boxes might go away.
They will not. The point is simply to make more money than they are now, not clean up the business model.

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tommybel89
08/11/20 12:54:01 PM
#38:


Not that crazy. My mom was routinely buying games for around 100 bucks Canadian. You can look up old catalogues and see games for 70 US in 90's dollars.

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Lost_All_Senses
08/11/20 12:54:23 PM
#39:


Shelhamer92 posted...
How about prices stay at $60, and to offset the cost, studios stop making overly large maps filled with fetch quests.

Take em to church.

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Jabodie
08/11/20 12:55:51 PM
#40:


tommybel89 posted...
Not that crazy. My mom was routinely buying games for around 100 bucks Canadian. You can look up old catalogues and see games for 70 US in 90's dollars.
All that really matters is whether customers are willing to pay. And they probably are tbh, with no additional value added. People who but 2K every year will buy the next one for $70.

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tommybel89
08/11/20 12:57:33 PM
#41:


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viewmaster_pi
08/11/20 12:58:33 PM
#42:


AsucaHayashi posted...
well, this interview came with great timing:
https://www.pcgamer.com/former-arkane-boss-on-why-he-left-triple-a-youre-not-making-a-game-anymore-youre-making-a-product/

keep supporting the death of creativity xd
he's right, look at CoD and Madden and the like. Manufactured, commercialized, churned out every year, and they're always thinking about the next one, and how to make them better vessels for mtx. The industry is a spiritual and artistic desert

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tommybel89
08/11/20 1:00:30 PM
#43:


I checked out after the PS3 cycle ended. I love a good deal of games from that era, but I also don't like the trend of some of the big games just being glorified "simulators", and also the countless sequels.

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Solo_Wing
08/11/20 1:07:00 PM
#44:


I miss the Sydney Goodman click baity thumbs. I don't mind devs like CDPR asking for a bit more, but not when you have basketball mini game on side of your casino simulator.

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Pepys Monster
08/11/20 1:11:35 PM
#45:


Can't you get the full Xbox Series X library with Game Pass for $15 a month?

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teepan95
08/11/20 1:12:24 PM
#46:


There's never been a better time to be a #patientgamer
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GATTJT
08/11/20 1:22:05 PM
#47:


Verdekal posted...
If retail price goes up, things like dlc and loot boxes might go away.
Ah yes, trickle down gaming sounds like a brilliant idea

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Cocytus
08/11/20 1:23:58 PM
#48:


Verdekal posted...
If retail price goes up, things like dlc and loot boxes might go away.
See I don't think anyone believes that. In fact, if that were the plan, why wouldn't they lead with that to at least make a price hike more palatable.
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Cocytus
08/11/20 1:27:26 PM
#49:


Shelhamer92 posted...
How about prices stay at $60, and to offset the cost, studios stop making overly large maps filled with fetch quests.
They couldn't stop making fetch quest even if it were for the cure to corona.
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GameGodOfAll
08/11/20 1:39:11 PM
#50:


Come on guysss. They HAVE to charge more.

  • Do you know how expensive games are to make these days?
  • It's our fault for demanding such graphically beautiful games with massive open worlds.
  • SNES games were more expensive so that makes this a good thing. I am very educated on how business and pricing works.
  • Now the publishers won't be forced to include DLC in order to make a profit.
  • This will mean less microtransactions and surprise mechanics.
  • The money will trickle down to the developers so they won't have to crunch 90 hour work weeks for minimum wage.


Now if you'll excuse me I have to try and get this shoe polish off my tongue so it's nice and clean while I go perform fellatio on giant billion dollar corporations.

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