Current Events > Video games with formal morality systems always screw it up.

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DevsBro
06/04/20 8:35:52 AM
#1:


Your dog and a random kid are in a burning building what do

A) Save my dog
B) Save the kid

Oh no why would you ever choose that you are evil here have a hundred evil points, enjoy your new demon horns and unnatural gray skin.

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Alucard188
06/04/20 8:36:46 AM
#2:


I hate how black and white morality systems are. You're either the worst fucking person in the planet, or either the walking Messiah. Companies like Bethesda need to stay away from that approach.

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Stalolin
06/04/20 8:37:05 AM
#3:


Its true - and the reward is usually higher for the good choice, but it should be the opposite.
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Turbam
06/04/20 8:38:07 AM
#4:


Shadow the Hedgehog did it right

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~snip (V)_(;,;)_(V) snip~
I'm just one man! Whoa! Well, I'm a one man band! https://imgur.com/p9Xvjvs
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DevsBro
06/04/20 8:42:21 AM
#5:


Stalolin posted...
Its true - and the reward is usually higher for the good choice, but it should be the opposite.
Infamous did this, and it was great. If you have to be blunt about your morality, tbia is the only way it works.

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nemu
06/04/20 8:44:30 AM
#6:


It would be easier if you could just select evil path or good path at the start of the game.
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cmiller4642
06/04/20 8:51:10 AM
#7:


I didn't like that in Fallout 3 No matter how bad you are you always side against the Enclave

If I'm evil let me be evil
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blasster
06/04/20 8:54:35 AM
#8:


And then there's game that punish you unless you go full 100% good or 100% evil.

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Console: Warriors Orochi 3 Ultimate
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Turtlebread
06/04/20 8:59:17 AM
#9:


fuck bioware

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masterpug53
06/04/20 9:35:36 AM
#10:


Alucard188 posted...
I hate how black and white morality systems are. You're either the worst fucking person in the planet, or either the walking Messiah. Companies like Bethesda need to stay away from that approach.

Ah, but you can be neutral too! ...because asking for payment for your life-risking services is the height of moral ambiguity.

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Simple questions deserve long-winded answers that no one will bother to read.
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DevsBro
06/04/20 9:47:33 AM
#11:


masterpug53 posted...
Ah, but you can be neutral too! ...because asking for payment for your life-risking services is the height of moral ambiguity.
I remember the first dialog choice in Mass Effect. Having no guidance on the idea that dialog options on the upper part of the circle are good and dialog options on the lower part of the circle are bad, and also having no idea what a Spectre was, I chose the only non-answer option I was given, which of course ended up being RAAAAAAAAAAWR for some reason. Gotta admit, I was kind of like do I even want to play this game.

Fortunately, the rest of the game was a lot better about that.

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Zanzenburger
06/04/20 10:01:25 AM
#12:


nemu posted...
It would be easier if you could just select evil path or good path at the start of the game.
Sonic Adventure 2 was essentially this. I loved that gimmick when I first played through it.

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BathroomWater
06/04/20 10:02:02 AM
#13:


Fable did it best tbh

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-Broseph_Stalin
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ScazarMeltex
06/04/20 10:03:28 AM
#14:


That's why I liked Mass Effect's system. You could play both Paragon and Renegade Shephard if you wanted because it tallied both types of acts separately rather than on a single sliding scale.

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"If you wish to converse with me define your terms"
Voltaire
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Tyranthraxus
06/04/20 10:06:11 AM
#15:


Jade Empire is the worst offender of this. I played the whole fucking game making almost every single evil decision I could. Then at the final decision I chose the good one and it moved my meter all the way from the bottom to the top.

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spikethedevil
06/04/20 10:17:32 AM
#16:


Turbam posted...
Shadow the Hedgehog did it right

https://www.youtube.com/watch?v=BwSts2s4ba4

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A garbage pod!? It's a smegging garbage pod!
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HylianFox
06/04/20 10:36:10 AM
#17:


Ultima IV was like the first game to have a morality system, the point wasn't so much to defeat evil but to attain goodness

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BigSexyShoots
06/04/20 10:38:09 AM
#18:


Black and white morality is lame. Even lamer with a fucking meter. Best way of doing it is just letting the character make choices, and those choices sometimes have immediate ramifications, sometimes have ramifications that dont present until much later and sometimes a mix of both.
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Get a clue.
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DevsBro
06/04/20 11:02:06 AM
#19:


BigSexyShoots posted...
Black and white morality is lame. Even lamer with a fucking meter. Best way of doing it is just letting the character make choices, and those choices sometimes have immediate ramifications, sometimes have ramifications that dont present until much later and sometimes a mix of both.
Yes, exactly. It's so much better for your primary concern to be a combination of ethics, weighing consequences and the kind of character you want to play instead of getting maximum light/dark points or whatever.

Like imagine if FF7 had onscreen affection meters for Aerif, Tifa, Yuffie and Barrett instead of just letting you do stuff and watching how it unfolded. "Hm... If I give the flower to Tifa, she'll appreciate the gesture. But if I give it to Marlene, Barrett might think I'm creeping on his little kid daughter..." But for whatever reason, when it comes to morality, which is more or less the same thing mechanically, game makers want to judge you and make every little thing blunt af as if you don't know killing this random guy for fun is wrong.

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