Current Events > I'm so sick of politics in my games

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Mezcla
05/18/20 9:03:36 PM
#1:


Can't wait for Cyberpunk 2077

Finally. A game with no politics

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s0nicfan
05/18/20 9:08:06 PM
#2:


There are posters on CE intelligent enough to understand the difference between a game with politics, and a game pushing politics.

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AlisLandale
05/18/20 9:09:11 PM
#3:


s0nicfan posted...
There are posters on CE intelligent enough to understand the difference between a game with politics, and a game pushing politics.

Can you give an example of each? >_>


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Derwood
05/18/20 9:11:07 PM
#4:


There's zero chance that a game set in the future will have nothing to say about society
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ultimate reaver
05/18/20 9:13:13 PM
#5:


AlisLandale posted...
Can you give an example of each? >_>

a game with politics: has politics i agree with

a game pushing politics: has politics i disagree with

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Bananana
05/18/20 9:15:01 PM
#6:


s0nicfan posted...
There are posters on CE intelligent enough to understand the difference between a game with politics, and a game pushing politics.
pushing politics is the point of art

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s0nicfan
05/18/20 9:22:56 PM
#7:


AlisLandale posted...
Can you give an example of each? >_>

Sure. BioShock is a game with politics. It explores a concept that is itself very political by extrapolating results to the extreme and letting you explore the aftermath. It even has a character that explicitly espouses political views in Andrew Ryan, but it generally follows the show, not tell approach to letting an individual player decide whether the ideology is fundamentally flawed or the execution, and characters behave in ways that would be reasonable given their perspective.

A game that pushes politics would be something like Tonight We Riot, where the developers have explicitly stated that the purpose is to be anti capitalism and the mechanics are designed make that point apparent as possible in all aspects of the game.

As a bonus, a game that is a bit of both is Metal Gear Solid. Most of the game contains politics, but Kojima is also famous for having a character kill a half hour near the end of his games to more or less just tell the player the point of the message that he was trying to get across.

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The Trent
05/18/20 9:23:42 PM
#8:


Bananana posted...
pushing politics is the point of art

What
Gross

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Mezcla
05/18/20 9:26:40 PM
#9:


Sonic your going on my ignore list

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tiornys
05/18/20 9:27:49 PM
#10:


This recent article seems relevant to this discussion: https://www.tor.com/2020/05/13/classic-sf-with-absolutely-no-agenda-whatsoever/
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FlameTurtle
05/18/20 9:29:17 PM
#11:


s0nicfan posted...


Sure. BioShock is a game with politics. It explores a concept that is itself very political by extrapolating results to the extreme and letting you explore the aftermath. It even has a character that explicitly espouses political views in Andrew Ryan, but it generally follows the show, not tell approach to letting an individual player decide whether the ideology is fundamentally flawed or the execution, and characters behave in ways that would be reasonable given their perspective.


You think that Bioshock is ambiguous about it's political message? You think that it leaves a lot up to player interpretation?
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Derwood
05/18/20 9:30:47 PM
#12:


Bioshock is straight up Ayn Rand, John Galt politics. It's overtly poltical
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Smashingpmkns
05/18/20 9:31:31 PM
#13:


ultimate reaver posted...
AlisLandale posted...
Can you give an example of each? >_>

a game with politics: has politics i agree with

a game pushing politics: has politics i disagree with



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evil_zombie11
05/18/20 9:33:11 PM
#14:


All XCOM2 does is ruin my life. Lol

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Yazarogi
05/18/20 9:35:21 PM
#15:


lol Bioshock made it pretty clear Ayn Randian societies usually end up in a dystopic situation.

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s0nicfan
05/18/20 9:38:03 PM
#16:


FlameTurtle posted...
You think that Bioshock is ambiguous about it's political message? You think that it leaves a lot up to player interpretation?

It's ambiguous in the sense that the intent behind Rapture was not a simple mustache twirling villain being evil for the sake of being evil so that the game could say hey look at how terrible this is. That's more or less how BioShock Infinite decided to tell its story. There's also the fact that the introduction of Adam which created super junkies that basically turn into rage zombies was an unexpected wrench in the plan.

Let me maybe rephrase my point. The difference between having politics and pushing politics is the depth of the writing. It's the difference between having a believable enough world that players can come to a conclusion through observing the results or having a character that exists for the sole purpose of letting another character bounce off how wrong they are.

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NeonOctopus
05/18/20 9:39:47 PM
#17:


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Bananana
05/18/20 9:45:41 PM
#18:


The Trent posted...
What
Gross
its not my fault conservative-slanted art is terrible every time and thus not a part of the mainstream

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FlameTurtle
05/18/20 9:46:19 PM
#19:


s0nicfan posted...
It's ambiguous in the sense that the intent behind Rapture was not a simple mustache twirling villain being evil for the sake of being evil so that the game could say hey look at how terrible this is.
You might want to replay it.
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Darmik
05/18/20 9:48:21 PM
#20:


s0nicfan posted...
It's ambiguous in the sense that the intent behind Rapture was not a simple mustache twirling villain being evil for the sake of being evil so that the game could say hey look at how terrible this is. That's more or less how BioShock Infinite decided to tell its story. There's also the fact that the introduction of Adam which created super junkies that basically turn into rage zombies was an unexpected wrench in the plan.

Let me maybe rephrase my point. The difference between having politics and pushing politics is the depth of the writing. It's the difference between having a believable enough world that players can come to a conclusion through observing the results or having a character that exists for the sole purpose of letting another character bounce off how wrong they are.

Why do you think Adam was made in the first place though. Everything that happened in Rapture was due to how that society is built. The game is outright saying that mindset isn't sustainable for society. It's pushing politics.

Writing deep characters seems like a weird distinction to make for a game pushing politics or not. Generally having shallow characters mean the game is less political. Not more.

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The Trent
05/18/20 10:12:10 PM
#21:


Bananana posted...
its not my fault conservative-slanted art is terrible every time and thus not a part of the mainstream

I dont know what that has to do with it but to think the purpose of art is to convey politics is a terribly fucked up way to view art

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#22
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#23
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Axiom
05/18/20 10:41:07 PM
#24:


ultimate reaver posted...
a game with politics: has politics i agree with

a game pushing politics: has politics i disagree with
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Bananana
05/18/20 11:16:59 PM
#25:


The Trent posted...
I dont know what that has to do with it but to think the purpose of art is to convey politics is a terribly fucked up way to view art
Literally everything is politics. The centric idea of being a human being is political. Anything that makes any statement of any kind is political

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evil_zombie11
05/18/20 11:41:45 PM
#26:


Bananana posted...
Literally everything is politics. The centric idea of being a human being is political. Anything that makes any statement of any kind is political

what about yugioh

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The Trent
05/19/20 9:27:53 AM
#27:


Bananana posted...
Literally everything is politics. The centric idea of being a human being is political. Anything that makes any statement of any kind is political

Absolutely disgusting

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boxington
05/19/20 9:29:17 AM
#28:


evil_zombie11 posted...
what about yugioh
Yu-Gi-Oh is the most political franchise known to man

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DevsBro
05/19/20 9:31:01 AM
#29:


Derwood posted...
There's zero chance that a game set in the future will have nothing to say about society
Nah, it's one common reason for the selection of the setting but there are others too, like exploring physical phenomena or theoretical problems.

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masterpug53
05/19/20 9:44:45 AM
#30:


I'm so sick of games in my politics.

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philsov
05/19/20 10:35:17 AM
#31:


a game pushing politics.


Simcity / The Sims is a big one, although it's true for just about anything in the genre.

Everything is tweaked based on a mixture of reality and wishful thinking. Like, mass transit is better in the long run because of less pollution and higher population capacity of travel, but it costs a little more. Or you need green spaces adjacent to industrial districts to minimize the pollution. Or that casinos cause the crime rate to go up, so it's best to have a police station nearby. Or nuclear power is more expensive than coal, but again, less pollution. The game rewards you for being farsighted with a pro-environmental skew, and assumes all its residents are well educated, farsighted, and also pro-environmental.

You never have to account for things like people being short-sighted fucks who'd prefer roads because they already have a car, and "ugh, taking the bus is only for poor people, and I'm not a poor person!", or getting a bribe from the casino to NOT have a police station nearby, or people being scared to live next to a nuclear power plant.

Same with Sims. The game rewards you for "doing good", aka, going to your job on the regular, having lots of friends, having a fancy-ass bathroom, and working on your job-centric skills even while off the job. There is no option (unless it's a later version) of you being so tired from work that you just wanna drink a beer and watch sports on TV until it's time for bed; nope, you just march up to that espresso machine, do a dance, pee, and take up your woodworking hobby.
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sevihaimerej
05/19/20 10:47:15 AM
#32:


Every game is political? Well then, wtf are the politics of Silent Hill 2?

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