Current Events > Level scaling never made sense to me.

Topic List
Page List: 1
Cotton_Eye_Joe
05/15/20 7:45:49 PM
#1:


Everything in the world is training as much as you are.

---
Stop telling me to get games I already own!!!!
... Copied to Clipboard!
Irony
05/15/20 7:47:17 PM
#2:


I find WRPGs without them boring

---
I am Mogar, God of Irony and The Devourer of Topics.
... Copied to Clipboard!
RiKuToTheMiGhtY
05/15/20 7:48:18 PM
#3:


Enemy level scaling is stupid and a shitty way to fuck over the player if there is no option to turn that garbage off.

---
doa-plus.com - We Press Forward. . . By Pressing Back.
... Copied to Clipboard!
#4
Post #4 was unavailable or deleted.
#5
Post #5 was unavailable or deleted.
Pitbuller_26
05/15/20 7:49:19 PM
#6:


RiKuToTheMiGhtY posted...
Enemy level scaling is stupid and a shitty way to fuck over the player if there is no option to turn that garbage off.

AKA Assassin's Creed Odyssey once you get passed lv.50.

---
... Copied to Clipboard!
PMarth2002
05/15/20 7:52:01 PM
#7:


I think the way FFT does it is the best way to include it. Regular enemies scale with you but story battles are always a set level.

---
No matter where you go, there you are.
... Copied to Clipboard!
RiKuToTheMiGhtY
05/15/20 8:07:29 PM
#8:


@Pitbuller_26

That is also the AC game that got a huge fan backlash because of the enemy level scaling.

Origins did it the correct way with having areas with stronger enemies to keep you from going certain places until you were strong enough but any place you already were like a level 10 area stayed level fucking 10.

---
doa-plus.com - We Press Forward. . . By Pressing Back.
... Copied to Clipboard!
ArkThompson
05/15/20 8:22:07 PM
#9:


My least favorite is the exp scaling mechanic used in The Legend of Heroes. While it removes the need to grind, it also makes you wonder why they even try and pretend that the game is an RPG rather than a visual novel.

---
... Copied to Clipboard!
Cheese_Crackers
05/15/20 8:24:16 PM
#10:


Im of two minds. Its nice to go to older areas and decimate the enemies because you get a sense of progress since beginning the game. On the other hand, it makes all areas of the game relevant when the loot scales with your character.

---
Though the fear of death is a common one, the fear of life is a more rational one.
... Copied to Clipboard!
Doe
05/15/20 8:28:16 PM
#11:


There's practically no reason to progress in games with hard level scaling. The worst offender is probably Oblivion where you're strongest at the very beginning.

---
This signature won't be changed until at least one out of Astrograph Sorcerer, Double-Iris Magician, Performapal Monkeyboard or Electrumite is unbanned. 2/15/20
... Copied to Clipboard!
#12
Post #12 was unavailable or deleted.
loafy013
05/15/20 8:34:37 PM
#13:


The worst version is what was done in Kingdoms of Amalur. Enemies in the region would become locked to whatever level you were at when you first entered it. So, if you are one of those people that explores around at the beginning while ignoring the main quest, congratulations. Due to your wandering, all enemies are now at level 5 for the rest of the game.

---
The ball is round, the game lasts 90 minutes. That's fact.
Everything else, is theory.
... Copied to Clipboard!
MT_TRAEH
05/15/20 8:36:28 PM
#14:


it's a weird system but i'm fine with it if the game is non-linear and they have to make every area relevant

but some bullshit rules i dont get is the one in borderlands where a mission is 'impossible' or several levels above you and you do next to no damage to enemies just to restrict the player from progressing there

---
Life is just a journey from the maternity ward to the crematorium.
... Copied to Clipboard!
I is smart
05/15/20 8:58:11 PM
#15:


WhinyZach posted...
BotW does it well. Keeps a mix of weaker/stronger enemies. You can see progress atleast.


The way it worked in BotW was based on how many enemies you've killed in general. Forget how exactly but it was something like every kill was worth a certain amount of 'points' (think up to 10 kills then it stopped) and at certain total point values stronger spawns/held weapons would unlock and spawn in place of the weaker ones (though certain spawn points are always the same or cap at a certain point I think?). Also the number of divine beasts freed only affects the spawns at the colosseum (though the bosses themselves are worth points). Basically if you stayed a pacifist for the most part you could probably beat the game without even seeing a black moblin.

loafy013 posted...
The worst version is what was done in Kingdoms of Amalur. Enemies in the region would become locked to whatever level you were at when you first entered it. So, if you are one of those people that explores around at the beginning while ignoring the main quest, congratulations. Due to your wandering, all enemies are now at level 5 for the rest of the game.

I remember that shit and didn't realize that til I had 2 areas left, made for some dull steamrolling later. Granted even on hard mode when I got to the final area I was still one-shotting entire groups with meteors outside of their aggro range >_>
---
Tah-rah-rah-boom-dee-aaay, did you get yours todaaay? I got mine yesterdaaay, that's why I walk this way.
i.imgur.com/FoxGIbC.jpg
... Copied to Clipboard!
Topic List
Page List: 1