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Notti 06/02/20 3:51:34 AM #352: |
For instance, if a room has enemies at level 10, and you die there, the enemies will be permanently level 9 and the loot and you find in that room is also deleveled)
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I4NRulez 06/02/20 4:36:14 AM #353: |
Notti posted...
For instance, if a room has enemies at level 10, and you die there, the enemies will be permanently level 9 and the loot and you find in that room is also deleveled) if you cant kill enemies in a room then you definitely cant deal with invasions. All thats gonna happen is its gonna make the easy mode go offline and they wont be able to get community help and get stuck on bosses. --- The night brims with defiled scum,and is permeated by their rotten stench. Just think. Now you're all set to hunt and kill to your heart's content. ... Copied to Clipboard!
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HighOnSolar 06/02/20 1:48:32 PM #354: |
this topic is still here
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CapnMuffin 06/02/20 5:15:36 PM #355: |
Dark Souls does not reward failure.
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LightningAce11 06/04/20 2:37:10 AM #356: |
CapnMuffin posted...
Dark Souls does not reward failure. It punishes greed, so a lot of players who rush in and spam r1 will not be rewarded. That's why they call it hard. --- I want you to grab your nuts. Grab your balls. I want you to take a handful, and just grab your nuts real quick. Swivel 'em around in a circular motion. -LTG ... Copied to Clipboard!
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Pancake 06/04/20 2:42:33 AM #357: |
Delevel enemies in a room based on deaths.
dark souls 2 permanently despawns enemies if you've killed them 12 or so times. this has the added benefit of making it trickier for invaders to figure out where you are. and if you get one that does nothing but swing, run 40 feet away and then spin in circles, you can walk to the boss fog. --- ... Copied to Clipboard!
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andri_g 06/04/20 9:21:44 AM #358: |
Pancake posted...
this has the added benefit of making it trickier for invaders to figure out where you are.At least one DS II invader is clueless: Holy Knight Aurheim in the Ivory King DLC. --- '~' ... Copied to Clipboard!
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Pancake 06/04/20 11:32:32 AM #359: |
wait, for real? he just says 'know what, this isn't such a great idea' and leaves?
that's amazing. --- ... Copied to Clipboard!
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andri_g 06/05/20 6:23:40 AM #360: |
Pancake posted...
wait, for real? he just says 'know what, this isn't such a great idea' and leaves?For whatever reason, he was gone. There's another weird invader, Maldron the Assassin (also in the Ivory King DLC). I 2H equipped a large club and, F2F, *pancake (lol, ik) slammed* him. I backed off, but he just stood-up; no aggro. --- '~' ... Copied to Clipboard!
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CapnMuffin 06/05/20 9:43:07 AM #361: |
DS2 did spirits the best. All the invaders and summonable help had interesting AI, and unique quirks or actions. Felt more alive.
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andri_g 06/06/20 11:41:25 AM #362: |
^ WRT DS2 invaders, I'm not sure if OTT is what From Software was aiming for, but that certainly is what we got.
https://www.youtube.com/watch?v=fFufoOgCMW8 [ NPC invaders are theatrical and enthusiastic, but mostly a nuisance (effective, not so much). ] <P --- '~' ... Copied to Clipboard!
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