Current Events > why when shadow of the colossus exists as inspiration did BotW's bosses suck

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Doom_Art
04/17/20 11:01:13 AM
#1:


so much

like seriously you introduce the stamina meter, freeclimbing and the paraglider and yet the bosses are so uninspired and boring

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UnfairRepresent
04/17/20 11:02:53 AM
#2:


Because you're expecting inspriation from a Zelda game

That's like expecting groundbreaking next level storytelling in Transfomers movies.

It's mainstream mindless pulp to keep you entertained that takes less risks than a germophobe mother with a newborn baby inside a rusty knife factory

They are not even going to attempt to do anything interesting or out of the box and risk scaring or worse boring Joe Q
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Metua
04/17/20 11:03:01 AM
#3:


You'd think they'd make the final boss climbable like what was planned in OoT.

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Skye Reynolds
04/17/20 11:04:15 AM
#4:


The muted boss fights are one of the reasons I could never get into Majora's Mask.

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WaterLink
04/17/20 11:05:20 AM
#5:


The draw of the game was the enormous world. They probably didnt want long dungeons to take you out of that world for long periods of time.
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soulunison2
04/17/20 11:06:05 AM
#6:


WaterLink posted...
The draw of the game was the enormous world. They probably didnt want long dungeons to take you out of that world for long periods of time.

thats stupid it would have been sick to spend time looking for a dungeon and finishing it
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WaterLink
04/17/20 11:07:11 AM
#7:


Skye Reynolds posted...
The muted boss fights are one of the reasons I could never get into Majora's Mask.

What? The boss fights in MM were awesome what do you mean?
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WizardPowers
04/17/20 11:10:08 AM
#8:


The "divine beasts" should have been actual living behemoths that you climbed up SOTC style and then you fight the demon at the top.

Not dumbass robot half dungeons

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iPhone_7
04/17/20 11:13:15 AM
#9:


colossi to climb and fight would have been perfect.

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Skye Reynolds
04/17/20 8:46:08 PM
#10:


WaterLink posted...
What? The boss fights in MM were awesome what do you mean?

The first two were nothing special. I read in a player's guide that there were only four in total -- or maybe four plus a final boss. In any event, that's a big step down from Ocarina of Time. And, yes, I stopped playing after the second boss. I simply wasn't having fun.

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Tyranthraxus
04/17/20 8:48:32 PM
#11:


Skye Reynolds posted...
The first two were nothing special. I read in a player's guide that there were only four in total -- or maybe four plus a final boss. In any event, that's a big step down from Ocarina of Time. And, yes, I stopped playing after the second boss. I simply wasn't having fun.

There's 4 dungeon bosses, and 3 overworld bosses, 2 of them have several variations.

Not to mention just going to the dungeon in the first place is almost its own boss fight.

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