Current Events > Why Are Recent Final Fantasy Games Not Turn Based?

Topic List
Page List: 1
DumbQuestion
04/12/20 8:12:45 PM
#1:


topic
... Copied to Clipboard!
Rikiaz
04/12/20 8:14:11 PM
#2:


Cause Square uses Final Fantasy as an 'experimental' series and changes it constantly. Not that I don't prefer ATB or Turn-Based but that's how it is.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
#3
Post #3 was unavailable or deleted.
Makeveli_lives
04/12/20 8:16:33 PM
#4:


Turn based combat is only a thing because of limitations early on. Nowadays it's fucking boring. Playing a 40 + hour game where 80% of it is navigating a menu is not fun anymore.

---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
Cheater87
04/12/20 8:17:38 PM
#5:


Makeveli_lives posted...
Turn based combat is only a thing because of limitations early on. Nowadays it's fucking boring. Playing a 40 + hour game where 80% of it is navigating a menu is not fun anymore.

So should Pokemon not be turn based anymore?

---
Doom, the game with unlimited ways to play.
... Copied to Clipboard!
Freddie_Mercury
04/12/20 8:20:14 PM
#6:


SE is afraid of competing with Persona

---
... Copied to Clipboard!
Makeveli_lives
04/12/20 8:20:19 PM
#7:


Cheater87 posted...
So should Pokemon not be turn based anymore?
Pokemon is all about one on one, or recently 2 VS 2 battles and that's why it works.

---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
Strider102
04/12/20 8:21:50 PM
#8:


Maybe they got tired of doing the same thing after 30 years? *shrugs*

---
Last Cloudia ID: 188850453
... Copied to Clipboard!
thebatz
04/12/20 8:22:59 PM
#9:


Makeveli_lives posted...
Turn based combat is only a thing because of limitations early on. Nowadays it's fucking boring. Playing a 40 + hour game where 80% of it is navigating a menu is not fun anymore.
This.
I mean games are so graphically advanced nowadays and gaming engines are so powerful.
It just looks foolish where your character can't attack because it's the enemy's turn.

---
Toronto Maple Leafs
... Copied to Clipboard!
dameon_reaper
04/12/20 8:24:22 PM
#10:


Makeveli_lives posted...
Pokemon is all about one on one, or recently 2 VS 2 battles and that's why it works.

Imagine a Pokemon main game that plays like Pokken Tournament though?
... Copied to Clipboard!
#11
Post #11 was unavailable or deleted.
DarkBuster22904
04/12/20 8:35:19 PM
#12:


The funny thing is that SE's modern turn based games (bravely default, octopath traveller) tend to be a LOT less divisive than modern FF, which has to reinvent the wheel every time it comes up.

Granted, they dont sell as much, though I'm inclined to believe that has to do more with their lack of a name brand than anything else. They also dont get pushed nearly as hard, and thus lack the public visibility. this is compounded with them clearly getting the B-tier budgets which leads to Art styles which, while pretty, dont appeal to the graphic whores of the world. I'd be curious to see how well a proper, turn based Final Fantasy, with all the trimmings, would fare, these days.

---
Haven't had a good sig idea since 2006
... Copied to Clipboard!
Makeveli_lives
04/12/20 9:24:55 PM
#13:


dameon_reaper posted...
Imagine a Pokemon main game that plays like Pokken Tournament though?
Pokken works because there's only a few dozen fighters. Putting in all what 900+ now as fighters is asinine.

---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
Makeveli_lives
04/12/20 9:26:39 PM
#14:


DarkBuster22904 posted...
The funny thing is that SE's modern turn based games (bravely default, octopath traveller) tend to be a LOT less divisive than modern FF, which has to reinvent the wheel every time it comes up.
Octopath was trash outside of the battle system. And the battle system got old quick, fun as it was in the first few hours.

---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
Rikiaz
04/12/20 9:52:10 PM
#15:


Makeveli_lives posted...
Turn based combat is only a thing because of limitations early on. Nowadays it's fucking boring. Playing a 40 + hour game where 80% of it is navigating a menu is not fun anymore.
I have more fun with turn based games about 80% of the time.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
lilORANG
04/12/20 9:55:44 PM
#16:


Turn-based combat absolutely still holds up. How do I know that? Because good games are still being released with turn based combat, and because the old turn based final fantasy games still hold up. Much better than the more recent FF games.

The real reason, is because SE decided to change things up, and they're allowed to do that.
---
... Copied to Clipboard!
BLAKUboy
04/12/20 9:56:05 PM
#17:


Because SE cares more about being "cinematic" and flashy than making good games.

---
Aeris dies if she takes more damage than her current HP - Panthera
https://signavatar.com/26999_s.png
... Copied to Clipboard!
DarthAragorn
04/12/20 9:56:12 PM
#18:


To try to appeal to casual garbage
... Copied to Clipboard!
Rikiaz
04/12/20 10:36:25 PM
#19:


BLAKUboy posted...
Because SE cares more about being "cinematic" and flashy than making good games.
DQ is still great. So are Bravely (on the gameplay side anyway)

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
MutantJohn
04/12/20 10:41:58 PM
#20:


I wish FF would go turn-based or flesh out the gambit system from XII. I feel like there's huge potential for the gambit system if they allowed more complex conditionals and logic flows.

---
"Oh, my mother; oh, my friends, ask the angels, will I ever see heaven again?" - Laura Marling
... Copied to Clipboard!
Rikiaz
04/12/20 10:44:16 PM
#21:


MutantJohn posted...
I wish FF would go turn-based or flesh out the gambit system from XII. I feel like there's huge potential for the gambit system if they allowed more complex conditionals and logic flows.
Gambit System with the psudo round based real time combat from XII was amazing. I miss that style of combat.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
Pepys Monster
04/12/20 10:47:17 PM
#22:


Turn-based games are not obsolete. XCOM games are turn-based and a lot of fun. There's actual strategizing and not just mashing the attack button like all of these terrible "action RPG" games that developers pretend are better.

---
GOML
... Copied to Clipboard!
Makeveli_lives
04/12/20 11:49:51 PM
#23:


MutantJohn posted...
I wish FF would go turn-based or flesh out the gambit system from XII. I feel like there's huge potential for the gambit system if they allowed more complex conditionals and logic flows.
Gambit system is basically the game playing itself though.

---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
Rikiaz
04/13/20 12:33:21 AM
#24:


Makeveli_lives posted...
Gambit system is basically the game playing itself though.
It gives you the freedom to decide how you want to play the game. You want to strategically automatize the game? You can do that. You want to manually control your main character and have your other party members act as companions? You can do that. You want to automate certain tasks while you control all the characters like a pseudo turn-based game? You can do that too. I usually do the second where I completely control one character and set my other party members as companions.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
Tyranthraxus
04/13/20 12:36:19 AM
#25:


Rikiaz posted...
Cause Square uses Final Fantasy as an 'experimental' series and changes it constantly. Not that I don't prefer ATB or Turn-Based but that's how it is.

Final Fantasy isn't their experimental series.

The short answer is it's not turn based because high production values for graphics don't look good turn based.

---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
CrazyandLazy
04/13/20 12:37:26 AM
#26:


cause the majority of gamers like mashing buttons

that and they follow the trend on what sells. The current trend is Kingdom Hearts with DLC and a little bit of GTA open world

---
Internet is srs business
https://imgur.com/kQm9aik
... Copied to Clipboard!
Smashingpmkns
04/13/20 12:38:34 AM
#27:


Turn based combat kinda sucks
---
Clean Butt Crew
... Copied to Clipboard!
Rikiaz
04/13/20 12:39:30 AM
#28:


Tyranthraxus posted...
Final Fantasy isn't their experimental series.

The short answer is it's not turn based because high production values for graphics don't look good turn based.
I meant compared to Dragon Quest. Dragon Quest you always know what you're getting. Final Fantasy changes constantly.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
Tyranthraxus
04/13/20 12:52:28 AM
#29:


Rikiaz posted...
I meant compared to Dragon Quest. Dragon Quest you always know what you're getting. Final Fantasy changes constantly.

Dragon Quest doesn't change at all but I think people forget how FF has a really long history of being different.

1 - party of 4 from 6 jobs
2 - no jobs at all, no levels. Just skills that each have to be raised differently
3 - jobs that you can change any time you want
4 - everything is predetermined
5 - 3 but in ATB
6 - Like 2 again but with Levels as a baseline. Every character has a unique ability that further set them apart. There's also equipment restrictions
7 - blank slate jobless characters again where you have to raise individual skills except your skills are equipment and you can change them or re equip them on other characters.
8 - draw junction enemies have level ranges wtf lol
9 - basically it's FF4 again.
10 - weird summon system, otherwise nothing really new in this game
12 - RTWP combat and license board that otherwise means all characters are identical like FF2
13 - Don't do drugs kids
15 - full on ARPG

---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Rikiaz
04/13/20 12:53:20 AM
#30:


Tyranthraxus posted...
Dragon Quest doesn't change at all but I think people forget how FF has a really long history of being different.

1 - party of 4 from 6 jobs
2 - no jobs at all, no levels. Just skills that each have to be raised differently
3 - jobs that you can change any time you want
4 - everything is predetermined
5 - 3 but in ATB
6 - Like 2 again but with Levels as a baseline. Every character has a unique ability that further set them apart. There's also equipment restrictions
7 - blank slate jobless characters again where you have to raise individual skills except your skills are equipment and you can change them or re equip them on other characters.
8 - draw junction enemies have level ranges wtf lol
9 - basically it's FF4 again.
10 - weird summon system, otherwise nothing really new in this game
12 - RTWP combat and license board that otherwise means all characters are identical like FF2
13 - Don't do drugs kids
15 - full on ARPG
Oh yeah Final Fantasy has always been like this, it isn't a new thing.

---
From the depths, the thing they called Worm King did rise.
Nirn itself did scream in the Mages' and Necromancers' war.
... Copied to Clipboard!
Topic List
Page List: 1