Current Events > Breath of the Wild is what Skyward Sword failed to be.

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garlic powder
01/27/20 2:28:13 PM
#1:


A masterpiece.

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What, this isn't Resident Evil? Dying means nothing. It's simply a minor setback, if that.-radioraheem
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TheDogfather
01/27/20 2:29:03 PM
#2:


Both are fun...

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I need a new signature.
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K181
01/27/20 2:29:54 PM
#3:


Breath of the Wild is what I imagined the original NES Zelda games were trying to be as a kid.

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Irregardless, for all intensive purposes, I could care less.
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garlic powder
01/27/20 2:30:39 PM
#4:


K181 posted...
Breath of the Wild is what I imagined the original NES Zelda games were trying to be as a kid.


YES. I was just thinking that myself. It's really something.

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What, this isn't Resident Evil? Dying means nothing. It's simply a minor setback, if that.-radioraheem
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Jesse_Faden
01/28/20 2:22:59 AM
#5:


Aside from the motion controls, I prefer SS. *raises flame shield, Equips ribbon, Casts haste, wall, and regen.
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"Fair warning: this is gonna be weirder than usual."-Jesse Faden.
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pegusus123456
01/28/20 2:35:38 AM
#6:


Jesse_Faden posted...
*raises flame shield, Equips ribbon, Casts haste, wall, and regen.
Stop that, it's gross.

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https://imgur.com/Er6TT https://imgur.com/Er6TT https://imgur.com/Er6TT
So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur
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apolloooo
01/28/20 2:35:43 AM
#7:


Breath of the wild weirdly reminded me if ultima 4: quest of the avatar

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Thanks for the peeps that made the pics <3 if i make typos it means i am on phone
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Jesse_Faden
01/28/20 2:45:42 AM
#8:


pegusus123456 posted...

Stop that, it's gross.


No u.
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"Fair warning: this is gonna be weirder than usual."-Jesse Faden.
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legendarylemur
01/28/20 2:52:14 AM
#9:


Lol Skyward Sword's dungeons are leaps and beyond ahead of BotW. BotW did the open world and freedom aspect better, but if you think about it, freeform climbing is not always gameplay preferable to the brief wall walk of Skyward Sword.

SS was able to use the limits of the player movement to create really creative puzzles. The wallwalks let them place switches and such on walls that are either able to be grabbed through normal wallwalk or somehow creating platforms to do so, and that in itself being the objective. They also did a lot of physics puzzles that, while not as crazy as BotW, were very creatively fulfilling, like cutting faraway vines and using it to swing to areas you couldn't before or stabbing a fruit and use the spilling juice to solve puzzles. BotW let you do that but you don't really do nearly as much with it as SS

Both games traded a lot of things to be superior in another field. I don't really get people who say these blanket terms and can't even say a single specifics

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Reis
01/28/20 2:52:31 AM
#10:


both are trash tho
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garlic powder
01/28/20 10:09:57 AM
#11:


SS felt more like a traditional 3D Zelda, that imo, a lot of people were growing tired of. BoTW took the series to a new and exciting places. Creating this huge open world that is so much fun to explore. Reinventing the series and making it feel new again. So many little things to find and nooks and crannies to explore is so much fun. It really breathed some new life into the series (pun intended).

I'm really looking forward to BoTW2

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What, this isn't Resident Evil? Dying means nothing. It's simply a minor setback, if that.-radioraheem
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Jesse_Faden
01/28/20 11:53:47 AM
#12:


garlic powder posted...
So many little things to find and nooks and crannies to explore is so much fun.


At the expense of everything else that was once great about the series, IMO.
inb4 Adhominem against me, just to be ready.
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