Current Events > Which Halo campaign is the best in your opinion?

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brotrrwinner
12/04/19 7:14:42 PM
#1:


Topic







Vote

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September 21st, 2008
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brotrrwinner
12/04/19 7:35:02 PM
#2:


Christ, one vote? Step your game up CE

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PowerOats
12/04/19 7:37:21 PM
#3:


CE > 2 > 3 > Reach > ODST >> 5 >> 4

4 is only really this low because promethans arent fun to fight

The 1st part of the Mammoth level was cool, and that space station
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Tired-Insomniac
12/04/19 10:27:49 PM
#4:


IMO

ODST
3
Reach
4
2
1
Literal dog shit
Genital warts
Donald Trump
5


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SoundNetwork
12/04/19 10:36:29 PM
#5:


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brotrrwinner
12/04/19 11:04:15 PM
#6:


Tired-Insomniac posted...
IMO

ODST
3
Reach
4
2
1
Literal dog shit
Genital warts
Donald Trump
5
Dang son, you really dislike 5....

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Tired-Insomniac
12/04/19 11:40:33 PM
#7:


brotrrwinner posted...
Dang son, you really dislike 5....


Honestly it's not that bad, it's just so much worse than all of the others. Like if it wasn't called Halo it'd be a decent sci-fi shooting game. But since it's Halo it's shit.

I love the multiplayer though

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GeneralKenobi85
12/04/19 11:52:08 PM
#8:


It's always difficult to choose between the first three. CE is a classic and I think it will always encapsulate what Halo's campaign is supposed to be better than any of the others. But it does have some level design issues, and the first half of the campaign is significantly better than the second half.

Halo 2 is probably the best one. Playing as the Arbiter was fantastic. All missions are very solid, though interestingly I would say the best missions in the series are mostly in CE and 3.

Halo 3 is the best campaign for co-op by far. And like I said, it has some of the best missions in the series.

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Joelypoely
12/05/19 12:09:58 AM
#9:


3 > 1 > Reach > ODST > 2 > 4 > 5
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PIITB415
12/05/19 12:16:13 AM
#10:


CE will always have a special place in my heart. The first time you actually walk outside and see the Halo/ring you're on is epic.

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stoltenberg11
12/05/19 12:54:52 AM
#11:


2
1
3
Reach
4
ODST
5

Halo 2 is the most challenging one with the best story. The 'levels' being split up into 2 different actual levels was kinda weird but I don't even think I have a problem with it.

Halo CE is mostly really good but occasionally has some parts that feel a little too quiet. It's also kind of exploitable and the back half drags on a bit. The Flood debut is amazing and the Warthog run is an epic videogame moment.

I actually think Reach has a fantastic campaign. It's long but it doesn't fee like it drags on. The protags getting 'big' victories against the covenant only for the stakes to get raised right away gives the story an epic feel to me. And there were tons of cool weapons added in that game.

I like the 3 campaign but it's not as good as the first 2 by a decent bit. I thought the story was wrapped up in a very satisfying way in 3, but I thought it felt like it lost a bit of character that the first two games had. I'm not sure I really like what they did with the scarabs in 3. They didn't really seem threatening like the one in 2 was. I get that they have to be beatable somehow but giving them incredibly easy-to-dodge weapons just seems cheap to me. The whole rampant Cortana thing was kind of odd too but I think it might be setting up a big angle in 6.

I don't remember 4 that much. The Didact was awesome but dies in a kind of dumb way and I would have liked to see him make it out of 4 alive too. The prometheans are kind of cool but also kind of annoying to fight. I'm not super sure why there's a splinter faction of pro-Sangheili Covenant there fighting with humans again.

ODST had that cool open world kind of thing going on but it wasn't really that kind of game and the flashback missions weren't really a thing I liked. I kinda don't remember too much of the actual story/missions.

5 I hardly remember at all. The 'whose side are you on' thing was a weird marketing gimmick that didn't actually matter in the game and rampant Cortana is a weird choice for a villain (unless it's for the reasons I think it is). Killing that Sangheili terrorist leader right away made that whole plot feel like filler of sorts too, and the team-up with Thel Vadam didn't seem like it was as cool as it should have been.

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JMPzero
12/05/19 1:13:28 AM
#12:


CE > ODST > 3 > 2 > Reach > 4

Never played 5 after 4 being awful
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GeneralKenobi85
12/05/19 9:47:24 AM
#13:


stoltenberg11 posted...



I like the 3 campaign but it's not as good as the first 2 by a decent bit. I thought the story was wrapped up in a very satisfying way in 3, but I thought it felt like it lost a bit of character that the first two games had. I'm not sure I really like what they did with the scarabs in 3. They didn't really seem threatening like the one in 2 was. I get that they have to be beatable somehow but giving them incredibly easy-to-dodge weapons just seems cheap to me. The whole rampant Cortana thing was kind of odd too but I think it might be setting up a big angle in 6.


Heavily disagree on the Scarab. The Halo 2 Scarab is only a threat within the context of the story. It's not a threat to the player at all unless you deliberately go out of your way to get killed by it. And boarding it of course is entirely scripted.

The Scarabs in Halo 3 are a big part of what makes that campaign so good. I mean it's no coincidence that the three best missions in the game are the ones with Scarab fights. And yes a single Scarab is not exactly difficult to fight. And you can potentially destroy it quickly just by shooting its legs and climbing on. But some of my fondest memories of Halo 3 are trying to find creative ways to board the Scarab, usually involving trying to get a vehicle on there.

Also, the double Scarab fight on Legendary can be way more difficult than Halo 2's Scarab boarding on Legendary. You fight them in a flat, open area and if you lose your vehicle you're incredibly vulnerable to enemy vehicles.

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nativengine
12/05/19 9:50:21 AM
#14:


Take one away from ODST and add it to Reach.

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Romulox28
12/05/19 9:50:44 AM
#15:


3 > 2 > CE > ODST > Reach > 4 > being sentenced to 100 yrs of hard labor in a soviet prison > 5

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ALIEN_WORK2HOP
12/05/19 9:51:02 AM
#16:


CE easily, those were some real feels back in the day.
Stranded on an alien world, thrown right into the middle of a fight
huge plot twist with the flood

you kinda thought you were playing some generic alien shooter and then it turns into something that
was so epic.

then with all the other games it turned into a Mess. Nobody wanted to play as Arbiter and nobody wanted to fight against bionicles.

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Romulox28
12/05/19 9:53:17 AM
#17:


ALIEN_WORK2HOP posted...
CE easily, those were some real feels back in the day.
Stranded on an alien world, thrown right into the middle of a fight
huge plot twist with the flood

you kinda thought you were playing some generic alien shooter and then it turns into something that
was so epic.
id agree with this if like half of CE's levels werent just playing earlier levels backwards. game probably would have been a lot better if bungie had time to really finish it. also the library sucked, that level is only cool sounding on paper

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Looked gf
12/05/19 9:56:00 AM
#18:


1 / 2 / 3

do the rest even matter?

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GeneralKenobi85
12/05/19 9:58:55 AM
#19:


ALIEN_WORK2HOP posted...
CE easily, those were some real feels back in the day.
Stranded on an alien world, thrown right into the middle of a fight
huge plot twist with the flood

you kinda thought you were playing some generic alien shooter and then it turns into something that
was so epic.

then with all the other games it turned into a Mess. Nobody wanted to play as Arbiter and nobody wanted to fight against bionicles.
Imagine not liking the Arbiter missions.

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SpriteLimit
12/05/19 10:55:22 AM
#20:


3>2>ODST>Reach>CE>4>>>>>>5

CE could be higher because it was amazing at the time, but it doesn't live up to the standards of the more modern games.

5 was garbage

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stoltenberg11
12/06/19 8:34:29 PM
#21:


GeneralKenobi85 posted...
Heavily disagree on the Scarab. The Halo 2 Scarab is only a threat within the context of the story. It's not a threat to the player at all unless you deliberately go out of your way to get killed by it. And boarding it of course is entirely scripted.

The Scarabs in Halo 3 are a big part of what makes that campaign so good. I mean it's no coincidence that the three best missions in the game are the ones with Scarab fights. And yes a single Scarab is not exactly difficult to fight. And you can potentially destroy it quickly just by shooting its legs and climbing on. But some of my fondest memories of Halo 3 are trying to find creative ways to board the Scarab, usually involving trying to get a vehicle on there.

Also, the double Scarab fight on Legendary can be way more difficult than Halo 2's Scarab boarding on Legendary. You fight them in a flat, open area and if you lose your vehicle you're incredibly vulnerable to enemy vehicles.
I'd rather it stay threatening in a noninteractive way (like a ship) but I hear what you're saying. I think a fusion of the two ideas might have bee nmore something I liked. Like you have to stop the scarab in a certain amount of time before it gets within firing range of a UNSC dropship or something like that.

Also for some reason I remember the second single scarab fight being harder than the double scarab fight. Probably cuz there were like 50 wraiths around too.

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