Current Events > Why was HD so hard for so many japanese developers

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Blue_Inigo
10/10/19 3:45:41 PM
#1:


It's crazy how the HD era really killed off so many talented studios or made them stick to handhelds because HD was too hard for them. But why?
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MarthGoomba
10/10/19 3:47:21 PM
#2:


It's not "hard", just costly
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YookaLaylee
10/10/19 3:47:24 PM
#3:


You need to hire more people to work on HD games and they couldn't afford it

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KillerSlaw
10/10/19 3:48:01 PM
#4:


The jump to HD hasn't been worth it IMO.

And I'm not even like into most Japanese games anymore.
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SwayM
10/10/19 3:49:20 PM
#5:


Idk.

you know the work ethic in Japans insane

Yet there are a lot of Japanese developers that just skate on by. Some are literally only kept afloat by the dedication of their Fanbase and not the quality of their games.

See Pokemon for the best example.
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ToadallyAwesome
10/10/19 3:56:34 PM
#6:


KillerSlaw posted...
The jump to HD hasn't been worth it IMO.

And I'm not even like into most Japanese games anymore.


Hot take alert
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Kitt
10/10/19 4:02:13 PM
#7:


SwayM posted...
Idk.

you know the work ethic in Japans insane

Yet there are a lot of Japanese developers that just skate on by. Some are literally only kept afloat by the dedication of their Fanbase and not the quality of their games.

See Omega-Force for the best example.



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DevsBro
10/10/19 4:04:01 PM
#8:


So an average PS2 game runs up to 480p. This is about 300,000 pixels.

An average PS3 game runs up to 720p, which you might think is not even twice as big, but in reality, it comes to around 900,000 pixels.), or about three times as big.

"But wait", I hear you thinking, "why does that matter with 3D graphics?"

Because the textures still need to work for the resolution. In fact, these days, they often release multiple vetsioms of the textures to match the potential resolutions.
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