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MedeaLysistrata 09/30/19 6:29:16 PM #1: |
Like "capture the neighboring castle" and the average timescale of the game is an hour.
Specifically without match-making games that boil down to rounds, like FIFA or something. --- "Why is ontology so expensive?" - JH [Is this live?][Joyless planet...] ... Copied to Clipboard!
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Wewillrocku 09/30/19 6:30:29 PM #2: |
those games are fine as long as they don't have a timer. you can't enjoy such a short game with a timer breathing down your neck (this happens to minigame collections sometimes).
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MedeaLysistrata 09/30/19 6:31:45 PM #3: |
yeah i guess. as a kid, games like sonic seemed longer than 60 minutes because they were a challenge. ok.
--- "Why is ontology so expensive?" - JH [Is this live?][Joyless planet...] ... Copied to Clipboard!
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Antifar 09/30/19 6:32:59 PM #4: |
You mean like multiplayer matches that last 60 minutes? There's an audience for that, but a lot of people won't have the time to dedicate to it.
--- kin to all that throbs ... Copied to Clipboard!
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WizardPowers 09/30/19 6:33:36 PM #5: |
The longer the game the more people are to ragequit when they start losing
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Darmik 09/30/19 6:34:59 PM #6: |
The risk of having a multiplayer game go that long is that the victor might be obvious pretty early on. 45 minutes is a long time to play if you know you're going to lose.
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sabin017 09/30/19 6:53:47 PM #7: |
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