Poll of the Day > I'm giving you, yes YOU a chance to give me your input on one of my blade ideas.

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Dreaming_King
08/24/19 7:56:19 PM
#1:


Which one of these ideas sounds the best? Please read entire topic before posting, as that should explain exactly what I mean when I say best, which is obviously the most important consideration here. - Results (0 votes)
Multi Blades: For a dedicated fast attacker and dual wielder in addition to another physical ranged option.
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Torturous Blade: For a dedicated status afflicter and hyper mode toggle in addition to having a larger move pool.
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Living Blade: For a dedicated "weird" option to mix things up and some necromancy on the side.
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0
So this is for a video game I've been working on so it's pretty hush-hush. That said, I've actually already decided on what to do, but it was a tough decision and I was curious if the community would make the same choice as I did in the end. That's why I decided to give you all the opportunity to look at how I work up close and personal.

Generally, in my works, I like to lean heavily on archetypes and connections, balance and contrast, that sort of thing. So for this Project the player has access to five different blade types and "sidearms" as I call them that correspond to the five main bosses, key NPCs, and also the ten main types of magic (technically nine) among other things. Keep in mind that the "Elements" aren't intrinsically tied to the weapon, but are just things and concepts I had in mind while designing. The abridged break down is something a little like this.

Boss / NPC 1: Dorothy / Prince
Elements: Quintessence/Holy/Regalia/Castles/Chains/Monad
Sword: Legendary Blade (standard one handed weapon that can be blessed by various gods if the player seeks out their Abode for different effects.
Sidearm: Legendary Shield (standard mid sized shield that can be used to block both medium physical and magical attacks, while also receiving blessing like the sword, for example specific elemental damage reduction)
Notes: A regal weapon for a heroic warrior. While not the strongest physically or magically or the most versatile, it is the most reliable and if work is put into it, potentially the most valuable.

Boss / NPC 2: Death / Revenant
Element: Water/Ice/Sorrow/Forests/Decay/North
Sword: Magic Blade (reverse wielded short sword with magic crystal pommel that lets it cast various spells like a classic wizard's staff, when buffed the length increases)
Sidearm: Magic Sleeve (magic cloth wrapped around the left arm that lets the user block light physical attacks and heavy magical attacks and summon items from inside the sleeve mid battle.
Notes: A graceful weapon that can cast powerful spells, however it is difficult to master and requires strategic use and knowledge of enemy weaknesses to unlock its full potential. Can be used in melee, but unless heavily buffed won't excel.

Boss / NPC 3: Demiurge / Intoner
Elements: Earth/No Element/Perfection/Mountains/Order/East
Sword: Ballistic Blade (mid sized Squall-esk gunblade that can be customized for different effects)
Sidearm: Hilda (a revolver that while weaker than the main weapon can automatically generate bullets and potentially give the player access to two elements at once if they customize it. Can not be used to block so defensive options are limited
Notes: A gun based weapon that gives the most freedom on how to approach battles, although a steady aim and timing are prerequisites to dealing optimal damage. Can be used in melee effectively if the player is confident enough in their dodging skills

Boss / NPC 4: Dragon / Beast
Elements: Fire/Lightning/Rage/Volcanos/Vitality/South
Sword: Greater Blade (Large Sword with two stances, one for slower but deliberate strikes and another "berserk" stance that is faster but riskier)
Sidearm: Greater Armor (Left arm armor that lets the player block heavy physical and light magical attacks, although in the 'berserk' state the armor is instead used for additional attacks
Notes: A great sword heavy enough to break guards and stagger even large foes. Has the highest melee reach and damage per hit but because it is used with one hand is relatively slow compared to the other blades, this makes casting spells with it difficult as well.

Boss / NPC 5: Devil / Witch
Elements: Air/Arcane/Illusion/Desert/Chaos/West
Sword: ...?
Sidearm: ...?

So this is it. I had the archetypes for the first four weapon types pinned down but I was having trouble with the weapon "of" the Devil and Witch. The options I came up with were:

(1/2)
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Nil-
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Dreaming_King
08/24/19 7:56:27 PM
#2:


(2/2)

Multi Blades: A lightweight blade with the fastest attack speed and evasion options. The Sidearm would be a magic rune tattoo that would let the blade be summoned back to you, allowing them to be thrown. It could also be used to summon additional illusionary blades to throw consecutively or allow for dual wielding. This weapon would excel in fighting ghosts and illusionary foes without magic.

Torturous Blade: A twisted blade that could transform into a sort of chainsaw. The first form being best for inflicting status ailments and the latter for for doing heavy raw damage. The two forms would have seperate movesets. The Sidearm would be a cursed stigmata wound that would let you spend HP to increase your attack and magic potency for a time, while giving mild regeneration when not in use.

Living Blade: A possessed blade that can react to incoming attacks granting the wielder chaotic but highly effective evasion options and attacks. Magic might have unforeseen beneficial or detrimental effects when cast with this blade. The Sidearm would be a dagger (a Kris specifically) that is also possessed, if an enemy is killed by it, their corpse would briefly fight alongside you as a thrall.

So which one sound like it fits in the best with the others and would also be fun to use?
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Greenfox111
08/24/19 8:09:52 PM
#3:


Ive missed reading about your sword ideas. Thank you

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Don't ask.
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LaggnFragnLarry
08/24/19 8:10:33 PM
#4:


multi blades
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Red_Frog
08/24/19 8:20:03 PM
#5:


Necromancy is always the correct choice.
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Dreaming_King
08/24/19 8:24:02 PM
#6:


Greenfox111 posted...
Ive missed reading about your sword ideas. Thank you

These are blades, not swords, ok?
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Nil-
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Mead
08/24/19 8:29:05 PM
#7:


finger blades

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Mad_Max
08/24/19 9:03:01 PM
#8:


dick blades
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FrozenBananas
08/24/19 9:19:41 PM
#9:


A 69 bladed sword
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on your left...
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Sarcasthma
08/24/19 9:43:40 PM
#10:


Have a blade where you raise your hands up in the air to summon all the blades in the universe to create a single, giant blade.
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What's the difference between a pickpocket and a peeping tom?
A pickpocket snatches your watch.
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Dreaming_King
08/24/19 9:57:11 PM
#11:


Mead posted...
finger blades

The Greater Armor has claws which are basically finger blades, so no.

Mad_Max posted...
dick blades

That's the gimmick of one of the end game bosses, so no.

FrozenBananas posted...
A 69 bladed sword

Too similar to another idea I have, so no.

Sarcasthma posted...
Have a blade where you raise your hands up in the air to summon all the blades in the universe to create a single, giant blade.

This is basically the ultimate Non Elemental spell for the Magic Blade, except you summon this guy and he rains down as blades.
https://technabob.com/blog/wp-content/uploads/2017/04/knife_angel_sculpture_2.jpg
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Nil-
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Dreaming_King
08/25/19 1:01:23 PM
#12:


Huh, all of the options are even. I guess that goes to show what a good designer I am that all possiblites are seen as viable, however it also shows that maybe this board isn't cut out to make the final correcy choice like I did.
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Nil-
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JOExHIGASHI
08/25/19 1:16:40 PM
#13:


a turtle
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Nade Duck
08/25/19 3:00:37 PM
#14:


multi blades, all of them shaped like penises.
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"Most of the time, I have a whole lot more sperm inside me than most women do." - adjl
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EclairReturns
08/25/19 3:18:02 PM
#15:


Sarcasthma posted...
raise your hands up in the air to summon all the blades in the universe to create a single, giant blade


You mean like Kakarot in that cartoon with the orange globes and the aliens.
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Number XII: Larxene.
The Organization's Savage Nymph.
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