Current Events > I dont like games with rewards for killing a boss without getting hit...

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Lairen
08/02/19 6:37:44 PM
#1:


Its definitely a nit pick but i dont want to learn a bosses pattern to the point of not getting hit. Tedius and boring.
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#2
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Lairen
08/02/19 6:47:10 PM
#3:


In my experience, once ive learned their pattern its probably taken me a while and its literally memorization of a pattern and not like im enjoying the game.

I admit this is nit picking.
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Skye Reynolds
08/02/19 7:08:56 PM
#4:


I dislike it just because I don't care for one-sided fights.

I tend to treat video games like they were movies or TV shows. If it's a mini-boss, I defeat them without taking damage to show what the hero is capable of. If it's the main boss, I make it a competitive fight because that's what the situation calls for thematically.

80% of my video game deaths come from me trying to win on my terms. <_<
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Lairen
08/02/19 7:15:16 PM
#5:


Again, at that point ive just memorized a pattern. Its jump this, avoid that and attack when theyre doing this or ive just tried enough and got lucky once.
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OpenlyGator
08/02/19 7:47:55 PM
#6:


I'm fine with trophies being locked behind ridiculously tedious and difficult tasks that most people would never bother to do because of how boring it is. Some people are obsessive compulsively willing to do that. The trophy's just there to prove they did it.

The real problem is when the trophy also has significantly awesome additional game content locked behind it that most players would want to play, but don't want to deal with a crazy near impossible task to do it. Especially when it's required to compete in online multiplayer modes. Then it's just fucking trolling by the devs and they should be smacked with a steel chair.

I'm sorry, NO, from a development/consumer perspective that's not okay. It's an obnoxiously geeky thing to do. It's a huge waste, because 95% of your game's players are never going to touch that part of your game because you decided to pointlessly cater to only the "hardcore" basement dwellers. It might as well be crazy expensive DLC that costs 4x more than the copy of the game because barely anyone's going to want to bother with that.

If you want your game to explode into mainstream popularity: learn to cater to casuals more often. That means throwing in some challenges, but not braindead marathon tasks that take hours of sweaty repetition and unhealthy eye strain. It's supposed to be just a game, not a lifestyle.
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