Current Events > finally finished yakuza kiwami 2. 0 > 2 > 1

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apolloooo
08/01/19 12:10:07 PM
#1:


finally finished kiwami 2.

so far 0 > kiwami 2 > kiwami 1

what brought yakuza kiwami 2 gameplay wise, down was the stripping of styles. i admit i got pretty burned off the combat by the end (50 hours or so) because there isn't much to do. with 0 + kiwami 1 you have so much to do with 3 + 1 unlockable dragon styles. countering certain enemy type or boss with styles that complement their fighting. even if i found kiwami 1 the worse game, i never got bored of combat. with kiwami 2, there isn't just many variations. the bosses are better than 1, but you defeat them all mostly the same way. komaki counter their light attacks, then KO with those heat actions and heat aura thing that does ridiculous amount of damage (in retrospect i should have played in harder difficulty, but i dunno if it would just make the combat more interesting or more tedious)

story wise, i really like it. whether it's the minigame story (majima construction, cabaret club), substories and the main story is really solid. story was my main problem with kiwami 1. the characters feel flat and if not for the fact that i have the context of these people from yakuza 0, it would be a really rough story. yakuza 0 simply retroactively made a mediocre story better. kiwami 2 give the reccuring characters and new characters more nuances, the writing are more in line with 0 than kiwami 1. that said, it still doesn't reach the peak that is yakuza 0.

there is some problems that i noticed with the story too: spoiler

first the stardust club owner impostor. they never explained how that works at all. i don't think it is said they are twins at all, just a guy that look alike. so alike he deceived ALL of his friends and co worker. i just don't buy it.
terada's appearance at the end. i really like ryoji goda as a main antagonist. it is the dark knight rises again. they made such compelling villain, but suddenly "hahaha i am the real villain and y'all been bamboozled" then it doubled down by making another "hahaha i am THE real bad guy and ya'll been played"

it kinda works for the majima construction storyline, but the story is never that serious in the minigames and i take it they play that trope ironically. it just don't feel like it in the end. way to (almost) ruin goda. but the final fight and final cutscene. kinda made up for it.


other than those, i don't think the story have any problem. i legit enjoyed it, though 0 is still the peak of it. i was teary eyed at 0's ending.
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apolloooo
08/01/19 10:48:27 PM
#2:


kiryuuuuuu chan
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Itachi157
08/02/19 12:29:17 AM
#3:


I really like the cabaret theme in Kiwami 2.
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apolloooo
08/02/19 2:07:48 AM
#4:


Itachi157 posted...
I really like the cabaret theme in Kiwami 2.

I WAAANT TO BE YOUR GIIIIIRL
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hyperpowder
08/02/19 2:15:01 AM
#5:


Nothing will top 0 to me although I'm liking Judgment better than Kiwami 1,2 and Yakiza 6.

I think I'm just burnt out with the series though. I really wish they would set up the next game in a totally different location and use a totally different combat system.
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apolloooo
08/02/19 2:30:29 AM
#6:


hyperpowder posted...
Nothing will top 0 to me although I'm liking Judgment better than Kiwami 1,2 and Yakiza 6.

I think I'm just burnt out with the series though. I really wish they would set up the next game in a totally different location and use a totally different combat system.

Well i think using a new character is a step in the right direction. Ryu ga gotoku 7 is basically that, but it is still in kamurocho iirc.

A totally new city would be cool and i domt mind if they use it for the next 2 to 3 games.
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