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sellerdore 07/03/19 8:23:07 PM #1: |
behaviors? What I mean by this is: which video games have had your favorite interactions with an NPC(s) (or any AI-controlled character(s) ) that surprised you or impressed you, where the context of that interaction was not directly related to combat? For example, interacting with an NPC via a dialogue tree, or a character reacting to your in-game actions in some way.
What was surprising or interesting about those interactions? --- "Come out to the coast, we'll get together, have a few laughs..." http://www.last.fm/user/kmal415 ... Copied to Clipboard!
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DrizztLink 07/03/19 8:25:25 PM #2: |
I saw a mudcrab the other day
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greatmonkeybaby 07/03/19 8:27:13 PM #3: |
Probably real life; a lot of Sims in our reality are impressive
--- I'd like to sell my soul the same way Eminem did to the same person p.s. bring jesus christ back so I can crucify him personally ~ hail Satan ... Copied to Clipboard!
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sellerdore 07/04/19 11:13:40 AM #4: |
DrizztLink posted...
I saw a mudcrab the other day yes but how it did it make you feel --- "Come out to the coast, we'll get together, have a few laughs..." http://www.last.fm/user/kmal415 ... Copied to Clipboard!
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TeaMilk 07/04/19 12:16:03 PM #5: |
Mgs2
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DevsBro 07/04/19 12:37:46 PM #6: |
I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD.
Like, if you stat mowing them all down, one or two might run away during combat, hide and cry. Which I guess is combat-related but either way it doesn't matter because I never saw it happen so they probably didn't end up incorporating it. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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TalesofMedz 07/04/19 12:41:37 PM #7: |
The sims
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BlameAnesthesia 07/04/19 6:43:27 PM #8: |
DevsBro posted...
I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD. Nitpicking here, but that's not PTSD. Post traumatic stress disorder. It's literally in the diagnosis criteria that it has to be some time away from the original stressor. Otherwise it's acute stress disorder. --- Anesthesia resident - PGY 1 ... Copied to Clipboard!
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DevsBro 07/04/19 6:44:34 PM #9: |
BlameAnesthesia posted...
DevsBro posted...I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD. Ah, well, I don't think they actually called it PTSD in that thing I read. That was just my summary. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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