Current Events > In your opinion, which video games have had the most impressive non-combat AI

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sellerdore
07/03/19 8:23:07 PM
#1:


behaviors? What I mean by this is: which video games have had your favorite interactions with an NPC(s) (or any AI-controlled character(s) ) that surprised you or impressed you, where the context of that interaction was not directly related to combat? For example, interacting with an NPC via a dialogue tree, or a character reacting to your in-game actions in some way.

What was surprising or interesting about those interactions?
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DrizztLink
07/03/19 8:25:25 PM
#2:


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greatmonkeybaby
07/03/19 8:27:13 PM
#3:


Probably real life; a lot of Sims in our reality are impressive
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sellerdore
07/04/19 11:13:40 AM
#4:


DrizztLink posted...
I saw a mudcrab the other day

yes but how it did it make you feel
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TeaMilk
07/04/19 12:16:03 PM
#5:


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DevsBro
07/04/19 12:37:46 PM
#6:


I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD.

Like, if you stat mowing them all down, one or two might run away during combat, hide and cry.

Which I guess is combat-related but either way it doesn't matter because I never saw it happen so they probably didn't end up incorporating it.
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TalesofMedz
07/04/19 12:41:37 PM
#7:


The sims
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BlameAnesthesia
07/04/19 6:43:27 PM
#8:


DevsBro posted...
I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD.

Like, if you stat mowing them all down, one or two might run away during combat, hide and cry.

Which I guess is combat-related but either way it doesn't matter because I never saw it happen so they probably didn't end up incorporating it.


Nitpicking here, but that's not PTSD. Post traumatic stress disorder. It's literally in the diagnosis criteria that it has to be some time away from the original stressor. Otherwise it's acute stress disorder.
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DevsBro
07/04/19 6:44:34 PM
#9:


BlameAnesthesia posted...
DevsBro posted...
I heard an early concept for AI in MoH Pacific Assault/Rusing Sun (don't remember which) involved enemies getting PTSD.

Like, if you stat mowing them all down, one or two might run away during combat, hide and cry.

Which I guess is combat-related but either way it doesn't matter because I never saw it happen so they probably didn't end up incorporating it.


Nitpicking here, but that's not PTSD. Post traumatic stress disorder. It's literally in the diagnosis criteria that it has to be some time away from the original stressor. Otherwise it's acute stress disorder.

Ah, well, I don't think they actually called it PTSD in that thing I read. That was just my summary.
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