Poll of the Day > It was a hard choice, but I had to go with the original LoZ

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kukukupo
05/31/19 9:31:31 PM
#51:


Wasn't a hard choice for me.

The original is still the best in the series by far. One of the few games I regularly play year after year.
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kukukupo
05/31/19 9:37:38 PM
#52:


DeathMagnetic80 posted...
Black_Crusher posted...
I'm so biased but honestly there was just nothing like Zelda 1 at the time. I played it for so many hours.. That, Commando, and Metroid were the games my buddy had that really sold me on wanting to get a Nintendo in the first place.

Hell its one of those games I could probably pick up and play right now and plow through the whole thing today, even though I haven't played it in years.


Zelda I and Metroid I are the kind of games where the context of that era help significantly. ALttP and Super Metroid both took what worked in the originals and fixed what didn't. Zelda was especially hindered by wonky translations that made some secrets pretty hard to decipher without a guide, and a lot came down to bomb every wall and try to burn every bush.


Well yes, but actually no.

Old games used to come with these wonderful things called manuals, maps, and charts. Many of the Zelda secrets were not that difficult to find back in the day, and were in fact written in publications.

The second quest, however, was a completely different story.
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LinkPizza
05/31/19 9:39:52 PM
#53:


kukukupo posted...
DeathMagnetic80 posted...
Black_Crusher posted...
I'm so biased but honestly there was just nothing like Zelda 1 at the time. I played it for so many hours.. That, Commando, and Metroid were the games my buddy had that really sold me on wanting to get a Nintendo in the first place.

Hell its one of those games I could probably pick up and play right now and plow through the whole thing today, even though I haven't played it in years.


Zelda I and Metroid I are the kind of games where the context of that era help significantly. ALttP and Super Metroid both took what worked in the originals and fixed what didn't. Zelda was especially hindered by wonky translations that made some secrets pretty hard to decipher without a guide, and a lot came down to bomb every wall and try to burn every bush.


Well yes, but actually no.

Old games used to come with these wonderful things called manuals, maps, and charts. Many of the Zelda secrets were not that difficult to find back in the day, and were in fact written in publications.

The second quest, however, was a completely different story.

Did the stuff that came with the original game have all the secrets shown on maps? I would have figured not, tbh...
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Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
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JSebastianBach
05/31/19 9:53:52 PM
#54:


I remember having the map, it shows you how to get to the first three dungeons or something like that.

That isn't really the issue though imo, it's one of the weakest games in the series for many other reasons
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Black_Crusher
06/01/19 12:10:04 AM
#55:


LinkPizza posted...
kukukupo posted...
DeathMagnetic80 posted...
Black_Crusher posted...
I'm so biased but honestly there was just nothing like Zelda 1 at the time. I played it for so many hours.. That, Commando, and Metroid were the games my buddy had that really sold me on wanting to get a Nintendo in the first place.

Hell its one of those games I could probably pick up and play right now and plow through the whole thing today, even though I haven't played it in years.


Zelda I and Metroid I are the kind of games where the context of that era help significantly. ALttP and Super Metroid both took what worked in the originals and fixed what didn't. Zelda was especially hindered by wonky translations that made some secrets pretty hard to decipher without a guide, and a lot came down to bomb every wall and try to burn every bush.


Well yes, but actually no.

Old games used to come with these wonderful things called manuals, maps, and charts. Many of the Zelda secrets were not that difficult to find back in the day, and were in fact written in publications.

The second quest, however, was a completely different story.

Did the stuff that came with the original game have all the secrets shown on maps? I would have figured not, tbh...

I had a pull out map of the entire overworld that did show the locations of hidden secret rooms or heart containers or whatever, but I think it was a Nintendo Power map exclusive.

I think the original game just had the little manual that showed different enemies and etc in it, but no maps IIRC.
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LinkPizza
06/01/19 12:55:35 AM
#56:


Black_Crusher posted...
LinkPizza posted...
kukukupo posted...
DeathMagnetic80 posted...
Black_Crusher posted...
I'm so biased but honestly there was just nothing like Zelda 1 at the time. I played it for so many hours.. That, Commando, and Metroid were the games my buddy had that really sold me on wanting to get a Nintendo in the first place.

Hell its one of those games I could probably pick up and play right now and plow through the whole thing today, even though I haven't played it in years.


Zelda I and Metroid I are the kind of games where the context of that era help significantly. ALttP and Super Metroid both took what worked in the originals and fixed what didn't. Zelda was especially hindered by wonky translations that made some secrets pretty hard to decipher without a guide, and a lot came down to bomb every wall and try to burn every bush.


Well yes, but actually no.

Old games used to come with these wonderful things called manuals, maps, and charts. Many of the Zelda secrets were not that difficult to find back in the day, and were in fact written in publications.

The second quest, however, was a completely different story.

Did the stuff that came with the original game have all the secrets shown on maps? I would have figured not, tbh...

I had a pull out map of the entire overworld that did show the locations of hidden secret rooms or heart containers or whatever, but I think it was a Nintendo Power map exclusive.

I think the original game just had the little manual that showed different enemies and etc in it, but no maps IIRC.

So, the game probably was pretty difficult back then without outside help, I would think. Especially for children. And probably would come down to bombing every wall and trying to burn every bush like DM80 said?
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Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
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Black_Crusher
06/01/19 10:04:01 PM
#57:


LinkPizza posted...
Black_Crusher posted...
LinkPizza posted...
kukukupo posted...
DeathMagnetic80 posted...
Black_Crusher posted...
I'm so biased but honestly there was just nothing like Zelda 1 at the time. I played it for so many hours.. That, Commando, and Metroid were the games my buddy had that really sold me on wanting to get a Nintendo in the first place.

Hell its one of those games I could probably pick up and play right now and plow through the whole thing today, even though I haven't played it in years.


Zelda I and Metroid I are the kind of games where the context of that era help significantly. ALttP and Super Metroid both took what worked in the originals and fixed what didn't. Zelda was especially hindered by wonky translations that made some secrets pretty hard to decipher without a guide, and a lot came down to bomb every wall and try to burn every bush.


Well yes, but actually no.

Old games used to come with these wonderful things called manuals, maps, and charts. Many of the Zelda secrets were not that difficult to find back in the day, and were in fact written in publications.

The second quest, however, was a completely different story.

Did the stuff that came with the original game have all the secrets shown on maps? I would have figured not, tbh...

I had a pull out map of the entire overworld that did show the locations of hidden secret rooms or heart containers or whatever, but I think it was a Nintendo Power map exclusive.

I think the original game just had the little manual that showed different enemies and etc in it, but no maps IIRC.

So, the game probably was pretty difficult back then without outside help, I would think. Especially for children. And probably would come down to bombing every wall and trying to burn every bush like DM80 said?

Yeah that's exactly right. Moreso burning bushes for me, since bombs always seemed to be in short supply. There were many rock faces on the overworld with secrets I completely missed for a long time because I never thought to bomb them.

One notable exception was the entrance to level 9. I had found that one while I still had maybe half of the regular dungeons left and it was a huge surprise (because I thought there were only 8 dungeons total for the triforce pieces). The music was different and of course they stop you from getting past the 2nd room but that was really cool.

Edit: Actually I think the hardest secrets to find in that game were probably the false walls. The ones you have to push on for a while and then you walk right through. They really threw everything at the player lol
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