Current Events > Wow, I totally took modded Skyrim for granted.

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AlecSkorpio
10/13/18 2:27:39 PM
#1:


I'm playing this on Switch now. It's not so much the graphical mods, or even the gameplay mods.

It's the bugfixes.

I forgot just how fucking buggy vanilla Skyrim is. I've had animations mess up, villagers/housecarls just up and disappear, weird sound bugs, quests just glitch out.

Like every single bad thing that could happen has happened. Having mobile Skyrim is a nice little novelty, but I just keep thinking "I'd rather just go home and play a decent version of this."

Thank god for Gamestop 7 day return policy on used shit.
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EliteLevel
10/13/18 2:29:55 PM
#2:


PC master race.
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masterpug53
10/13/18 3:00:49 PM
#3:


There is no way I'll ever waste time playing unmodded Skyrim again.
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YukihoHagiwara
10/15/18 2:28:13 AM
#4:


personally I miss having access to the console more when playing on a console. idk how many times setstage + uesp/nukapedia salvaged a broken quest. then again, idk how many times unofficial patches saved me from glitches and it goes without saying you play with the unofficial patches.

bringing mods to consoles is enabling bethesdads laziness and was a mistake
bethesda (usually) fixed major unavoidable bugs. things that modders weren't able to, glitches such as extended play in oblivion causing door animations to become extremely slow to the point where they just wouldn't happen at all.
there's glitches in fallout 4 tied to settlements, at least that's what modders think from what they can see through what modding tools they have available. bethesda's response to these claims amounts to "nuh-uh."
or maybe it's more people were divided about fallout 4 so there isn't a good gam there to salvage

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masterpug53
10/15/18 2:48:53 AM
#5:


YukihoHagiwara posted...
personally I miss having access to the console more when playing on a console. idk how many times setstage + uesp/nukapedia salvaged a broken quest. then again, idk how many times unofficial patches saved me from glitches and it goes without saying you play with the unofficial patches.

bringing mods to consoles is enabling bethesdads laziness and was a mistake
bethesda (usually) fixed major unavoidable bugs. things that modders weren't able to, glitches such as extended play in oblivion causing door animations to become extremely slow to the point where they just wouldn't happen at all.
there's glitches in fallout 4 tied to settlements, at least that's what modders think from what they can see through what modding tools they have available. bethesda's response to these claims amounts to "nuh-uh."
or maybe it's more people were divided about fallout 4 so there isn't a good gam there to salvage


I'm honestly not sure what you're implying here, but Bethesda sure as shit never fixed Oblivion's Glitch of Doom, aka the frozen animations glitch, aka the ticking timebomb on every single Oblivion playthrough.
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008Zulu
10/15/18 2:58:34 AM
#6:


And you thought Sony was draconian with mods for Bethesda games. Nintendo isn't allowing them at all.
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YukihoHagiwara
10/15/18 2:59:16 AM
#7:


in that case I guess they just have an excuse to be lazier with patches. I could've sworn they fixed it with the final patch though maybe I'm thinking of another major bug.
never had it happen on a 400+ hour save either way
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#8
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008Zulu
10/15/18 7:10:48 AM
#9:


Spooking posted...
Can you still unlock achievements if you have mods installed?

Yes. In fact, there is a mod that disables the mod detection that turns off achievements.
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