Current Events > The Spiderman game has AssCreed-style towers to reveal the map

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Antifar
09/02/18 4:34:30 PM
#1:


https://www.gamespot.com/articles/spider-man-ps4s-first-few-hours-have-everything-we/1100-6460894/
The parkour button isn't the only inspiration Insomniac's Spider-Man takes from an Ubisoft series, though. In a move that took me completely by surprise, Spider-Man incorporates the archaic mechanic of tower reveals, that is, points of interest that you have to find, travel to, and solve a puzzle at in order to reveal a map of the immediate area, as well as the locations of other points of interests like side missions, challenges, collectables, and Far Cry-style outposts. Each district of Manhattan represented in the game--Chinatown, Greenwich, Financial District, Hell's Kitchen, Midtown, Upper West Side, Central Park, Upper East Side, and Harlem--has a number of towers hidden within them, which you're required to activate before you're even able to see where you're going on your minimap.

This is strange not only because the mechanic feels incredibly outdated--Ubisoft has moved on, their open-world franchises now focus on more organic discovery mechanics--but it just doesn't make characteristic sense. Insomniac has been pitching their version of Spider-Man as an experienced one, one that's been fighting crime in New York for nearly a decade, and it's incredibly puzzling that this Spider-Man hasn't internalized an intimate geographic knowledge of the city he protects. I don't believe him when he exclaims, "I'm flying blind here!" while swinging through world-famous Times Square, no matter what the tower MacGuffin might be.

Any activity revealed by towers can still be found by naturally stumbling across them, and minor Spider-Man 2-style randomly-generated events, such as car crashes and armed robberies, also can pop up unannounced, which is great to see. But the emphasis on using towers to reveal them just seems like a huge misstep, a puzzling addition that feels like unnecessary filler.


FWIW that's the only big criticism they have in these first impressions
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KiwiTerraRizing
09/02/18 4:35:08 PM
#2:


Game keeps getting worse
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YukihoHagiwara
09/02/18 4:35:48 PM
#3:


werked for zelda and look at the scores it got
it's clearly what gammers want
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Zikten
09/02/18 4:36:13 PM
#4:


doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.
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Zack_Attackv1
09/02/18 4:36:19 PM
#5:


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#7
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Reis
09/02/18 4:38:52 PM
#8:


Zikten posted...
doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.

do you know how large nyc is
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#9
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TheDarkCircle
09/02/18 4:41:27 PM
#10:


Scientific genius but can't read a damn MTA map smh
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refmon
09/02/18 4:41:58 PM
#11:


Reis posted...
Zikten posted...
doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.

do you know how large nyc is

Hes been swinging around it for years now

cmon dude
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stone
09/02/18 4:42:34 PM
#12:


Zikten posted...
doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.

Yeah it's ridiculous.
Using the mechanics to reveal hidden collectibles or missions would make sense, but not revealing the actual map.
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SSJCAT
09/02/18 4:44:39 PM
#13:


contextually makes no sense but gameplay-wise it probably wont bug me tbh
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Youngster_Joey_
09/02/18 4:44:47 PM
#14:


*groans*

Thank god this is a PS4 exclusive otherwise it'd be just another mediocre Spider-Man game from the sounds of things.
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AsucaHayashi
09/02/18 4:46:11 PM
#15:


doesn't he carry a modern phone around?

the hell would he need to "reveal" map for?
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Darkninja42
09/02/18 4:47:06 PM
#16:


That's stupid but eh I'll get over I'm sure. Hopefully there's less than 10.
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EternalDivide
09/02/18 4:48:51 PM
#17:


That makes no sense. In the context of the character that makes no sense at all.
He lives in NYC plus with the whole Spider sense thing he should be able to radar-ish tell where everything is anyway even if he didn't live there.
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Freddie_Mercury
09/02/18 4:50:26 PM
#18:


but will we be able to use spider-vision and follow red lines around
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Doom_Art
09/02/18 4:51:50 PM
#19:


Didn't bug me too much in Horizon or BotW

Usually that's the first thing I do when the world opens up anyway. Go after all the towers

From a story perspective it's dumb and feels needless but in terms of the effect it has on gameplay I doubt it'll bug me
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The_Scarecrow
09/02/18 4:53:45 PM
#20:


The more I hear about this game, the less I want to drop $60 on it.
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prince_leo
09/02/18 4:55:20 PM
#21:


The_Scarecrow posted...
The more I hear about this game, the less I want to drop $60 on it.

with DQ XI coming out beforehand, I decided i'll pick up spider-man complete or whatever after the DLCs come out
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#22
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Cthulhu_Fhtagn
09/02/18 5:09:38 PM
#23:


Oh no something else to do in the game
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YukihoHagiwara
09/02/18 5:27:37 PM
#24:


oh no dr connor's class
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dave_is_slick
09/03/18 12:58:07 AM
#25:


Cthulhu_Fhtagn posted...
Oh no something else to do in the game

There's literally no logical explanation for why they'd do this, especially if this is an experienced Peter. Dude's lived there all his life there is no reason whatsoever the map would need to be revealed.
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Cthulhu_Fhtagn
09/03/18 6:32:40 AM
#26:


dave_is_slick posted...
Cthulhu_Fhtagn posted...
Oh no something else to do in the game

There's literally no logical explanation for why they'd do this, especially if this is an experienced Peter. Dude's lived there all his life there is no reason whatsoever the map would need to be revealed.


It's a super hero video game, guy. It's pretty weak that you need a reason for this. I don't know much about this game because I'm trying to go in fresh but maybe whatever is going on or collectibles is the reason for it? A personal update. Use your imagination.
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Turbam
09/03/18 6:34:21 AM
#27:


Why you babies cryin bout this?!
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DarthWendy
09/03/18 6:41:01 AM
#28:


KiwiTerraRizing posted...
Game keeps getting worse

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SuperShake666
09/03/18 6:51:22 AM
#29:


They probably chose towers to help people from getting overwhelmed by the map, tbh.
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Lord_Wombat
09/03/18 7:46:32 AM
#30:


Bullet_Wing posted...
I kinda like that gameplay feature. Guess I'm in the minority there.

Same. Kinda surprised so many people are pissed about it tbh

Zikten posted...
doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.

Have you ever been to NYC? Or any big city for that matter?
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Dragonblade01
09/03/18 7:50:52 AM
#31:


Meh, it's a played out mechanic, but I don't think it'll hurt the overall experience. They'll probably justify it in-game by making Spider-Man sync the signal to his phone or some other techno whatever.
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Sunhawk
09/03/18 7:53:03 AM
#32:


I'm not sure if I like or dislike towers revealing things. Perhaps it's better to just let the player explorer.
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l Dudeboy l
09/03/18 7:53:59 AM
#33:


I've never had a problem with these, and don't understand other people's dislike for them.
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Ryven
09/03/18 7:54:59 AM
#34:


Doesnt bug me. Its not like you cant go into an unmapped area anyways.
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YOUHAVENOHOPE
09/03/18 7:57:09 AM
#35:


refmon posted...
Reis posted...
Zikten posted...
doesn't even make sense. Peter lives his entire life in NYC. he doesn't already know the city by heart? having to reveal the map is dumb.

do you know how large nyc is

Hes been swinging around it for years now

cmon dude

yeah you really have no idea how big NYC is
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stone
09/03/18 8:00:08 AM
#36:


Ryven posted...
Doesnt bug me. Its not like you cant go into an unmapped area anyways.

And if they want to restrict you, they can just limit areas until you reach a certain point in the story, making you walk or swing away of further areas with an excuse like "that's not where I need to go" as he turns around. Other games have used this method of limiting your visits of later areas before, and it worked fine.
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Banjo2553
09/03/18 9:58:08 AM
#37:


Of all the things to complain about this seems like the least worrisome, regardless of if it "makes sense" or not. For gameplay reasons they probably didn't want to overwhelm the player.
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