Current Events > C/D: Random battles are always a bad thing.

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Garioshi
07/23/18 6:29:27 PM
#1:


nt
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catboy0_0
07/23/18 6:29:40 PM
#2:


D
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Ving_Rhames
07/23/18 6:30:09 PM
#3:


c
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TableFlip
07/23/18 6:30:34 PM
#4:


Depends on the game
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Reis
07/23/18 6:30:58 PM
#5:


it's better for when you need to farm materials because you don't have to waste time trekking back to reset spawns, but even then it's mitigated by the fights having random formations

so C
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Doe
07/23/18 6:31:14 PM
#6:


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Garioshi
07/23/18 6:49:27 PM
#7:


catboy0_0 posted...
D

Doe posted...
D

Explain.
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catboy0_0
07/23/18 6:51:26 PM
#8:


I don't mind random encounters in some games. A good example of how it's done well is Breath of Fire III
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#9
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Allanon23
07/23/18 6:55:08 PM
#10:


D. As long as the encounter rate isn't insane, they can be fine.
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Second_Chances
07/23/18 6:58:05 PM
#11:


the only problem is if the game gives you no way to eliminate or at least alter encounter rates

like how symbol encounters are also garbage when the level design or movement speed of the symbols makes it so dodging the opponents isn't feasible whatsoever
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polopili
07/23/18 7:04:22 PM
#12:


C

None of those fights are challenging or require any kind of strategy. It's just mindless monster bashing to pad the game. Garbage mechanics like these needs to stay in the past.
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GiftedACIII
07/23/18 7:33:06 PM
#13:


How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether.
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Spidey5
07/23/18 7:36:09 PM
#14:


GiftedACIII posted...
How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether.

That's very similar to how typical random encounters are generated, only in this case the information is visible. Typically for random encounter battle games, after an encounter a random number is generated. Then each step increments a counter. When the counter passes the randomly generated number, a battle occurs. Then the counter resets to 0.
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GiftedACIII
07/23/18 7:39:45 PM
#15:


Spidey5 posted...
GiftedACIII posted...
How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether.

That's very similar to how typical random encounters are generated, only in this case the information is visible. Typically, after an encounter a random number is generated. Then each step increments a counter. When the counter passes the randomly generated number, a battle occurs. Then the counter resets to 0.


Good point. It being visible makes a big difference though since now you can prepare or play around it and is overall more accessible, though not as much as pre-existing encounters
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Raikuro
07/23/18 7:39:52 PM
#16:


C. No matter how well a game can implement random fights, it would always be better to have enemies on-screen to be avoided or prepared for.
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