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Garioshi 07/23/18 6:29:27 PM #1: |
nt
--- "Never seen a group of people more obsessed with a man's naked, hairy ass than the men at Current Events." -SBAllen 2018 We live in a society ... Copied to Clipboard!
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catboy0_0 07/23/18 6:29:40 PM #2: |
D
--- I obviously like you at least a little to even talk to you -cornman one day I hope to post a message so great it ends up in someones sig -Two_Dee ... Copied to Clipboard!
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Ving_Rhames 07/23/18 6:30:09 PM #3: |
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TableFlip 07/23/18 6:30:34 PM #4: |
Depends on the game
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Reis 07/23/18 6:30:58 PM #5: |
it's better for when you need to farm materials because you don't have to waste time trekking back to reset spawns, but even then it's mitigated by the fights having random formations
so C ... Copied to Clipboard!
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Doe 07/23/18 6:31:14 PM #6: |
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Garioshi 07/23/18 6:49:27 PM #7: |
catboy0_0 posted...
D Doe posted... D Explain. --- "Never seen a group of people more obsessed with a man's naked, hairy ass than the men at Current Events." -SBAllen 2018 We live in a society ... Copied to Clipboard!
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catboy0_0 07/23/18 6:51:26 PM #8: |
I don't mind random encounters in some games. A good example of how it's done well is Breath of Fire III
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Allanon23 07/23/18 6:55:08 PM #10: |
D. As long as the encounter rate isn't insane, they can be fine.
--- Attention campers, lunch has been cancelled today due to lack of hustle. Deal with it. Currently LP: Legend of Heroes: Trails in the Sky ... Copied to Clipboard!
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Second_Chances 07/23/18 6:58:05 PM #11: |
the only problem is if the game gives you no way to eliminate or at least alter encounter rates
like how symbol encounters are also garbage when the level design or movement speed of the symbols makes it so dodging the opponents isn't feasible whatsoever ... Copied to Clipboard!
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polopili 07/23/18 7:04:22 PM #12: |
C
None of those fights are challenging or require any kind of strategy. It's just mindless monster bashing to pad the game. Garbage mechanics like these needs to stay in the past. ... Copied to Clipboard!
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GiftedACIII 07/23/18 7:33:06 PM #13: |
How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether.
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Spidey5 07/23/18 7:36:09 PM #14: |
GiftedACIII posted...
How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether. That's very similar to how typical random encounters are generated, only in this case the information is visible. Typically for random encounter battle games, after an encounter a random number is generated. Then each step increments a counter. When the counter passes the randomly generated number, a battle occurs. Then the counter resets to 0. --- ... Copied to Clipboard!
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GiftedACIII 07/23/18 7:39:45 PM #15: |
Spidey5 posted...
GiftedACIII posted...How about the way etrian odyssey does it? The battles are random but it's determined by how many steps you've made and there's a meter on the screen that determines how close you are to fighting a battle. There are also items and abilities that can influence the rate up to getting rid of to altogether. Good point. It being visible makes a big difference though since now you can prepare or play around it and is overall more accessible, though not as much as pre-existing encounters --- </topic> ... Copied to Clipboard!
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Raikuro 07/23/18 7:39:52 PM #16: |
C. No matter how well a game can implement random fights, it would always be better to have enemies on-screen to be avoided or prepared for.
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