Current Events > Playing Dead Rising 1 for the first time. Would titty fuck Jessie >_>

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NeonOctopus
04/26/18 10:48:59 AM
#51:


UnholyMudcrab posted...
Romulox28 posted...
The prisoners in the courtyard driving around in the Jeep respawn so its often best to run right past them

It's really best to just unlock the shortcut and not have to deal with them at all. I very rarely went through the park after that first day

Is that the roller coaster one? I got 1 shotted by that clown with chainsaws >_> I'll try it when I get home tonight
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AlphaCuck
04/26/18 10:50:41 AM
#52:


I'm really tired of hearing of how desperate you are to fuck pixelated girls.
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NeonOctopus
04/26/18 10:52:56 AM
#53:


AlphaCuck posted...
I'm really tired of hearing of how desperate you are to fuck pixelated girls.

She's a 3d model. Get rekt, nerd.
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UnholyMudcrab
04/26/18 10:53:51 AM
#54:


NeonOctopus posted...
UnholyMudcrab posted...
Romulox28 posted...
The prisoners in the courtyard driving around in the Jeep respawn so its often best to run right past them

It's really best to just unlock the shortcut and not have to deal with them at all. I very rarely went through the park after that first day

Is that the roller coaster one? I got 1 shotted by that clown with chainsaws >_> I'll try it when I get home tonight

Do it. Between the shortcut and the chainsaws, that's one of the most important scoops in the game
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GiftedACIII
04/26/18 10:59:35 AM
#55:


NeonOctopus posted...
SSJGrimReaper posted...
are you gonna play the rest of the DR games

I have DR2 also from that humble bundle. I'll take a look if I like DR1.

I heard DR4 is a trash fire though >_>

Definitely do it. DR2 is just as good as DR1, imo even better and there are even more girls which I'm sure you'd love. DR3 starts to move away from their charm but it's still worth at least a single playthrough. You could do all the quests in one playthrough in DR3 anyway because they give you so much time unless you're on nightmare mode.
4 isn't Dead Rising.
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Romulox28
04/26/18 11:03:55 AM
#56:


GiftedACIII posted...
DR3 starts to move away from their charm but it's still worth at least a single playthrough.

the story in DR3 is fun, it has one of my favorite video game plot twists
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GiftedACIII
04/26/18 11:07:42 AM
#57:


Romulox28 posted...
GiftedACIII posted...
DR3 starts to move away from their charm but it's still worth at least a single playthrough.

the story in DR3 is great, it has one of my favorite video game plot twists

I really like DR3 too. I got that Xbox exclusive arcade mode which was really fun with other players. There isn't as much variety and things to do as the first two though.
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kingdrake2
04/26/18 11:34:29 AM
#58:


NeonOctopus posted...
SSJGrimReaper posted...
are you gonna play the rest of the DR games

I have DR2 also from that humble bundle. I'll take a look if I like DR1.

I heard DR4 is a trash fire though >_>


they don't have any trophy information about that game but i heard it's a glitch mess in a bad way.
if they can somehow patch the game to be playable, it might have a chance.
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SSJGrimReaper
04/26/18 11:35:57 AM
#59:


I usually hate games with a time limit but the DR games are the exception
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spanky1
04/26/18 11:38:05 AM
#60:


picture of jessie pls
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Romulox28
04/26/18 11:40:11 AM
#61:


kingdrake2 posted...
NeonOctopus posted...
SSJGrimReaper posted...
are you gonna play the rest of the DR games

I have DR2 also from that humble bundle. I'll take a look if I like DR1.

I heard DR4 is a trash fire though >_>


they don't have any trophy information about that game but i heard it's a glitch mess in a bad way.
if they can somehow patch the game to be playable, it might have a chance.

no it's fundamentally a bad game. feels like someone who has never played a dead rising game before made one based on what he thinks the game is about
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SF_Okami
04/26/18 11:41:20 AM
#62:


The charm of DR is that the story is super serious and dramatic, but the gameplay is the most wacky think imaginable. DR2 is one of my fav games ever and I highly recommend it after you finish 1.
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NeuralLaxative
04/26/18 11:41:55 AM
#63:


Get the megabuster and become a god among undead
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SF_Okami
04/26/18 11:45:27 AM
#64:


NightMarishPie posted...
DR1 is probably in my top 5 fav games of all time. First game i got 1000/1000 on.

Idk just felt like posting that.

Now that is impressive considering one of the most hellish achievements ever is in this game >.>
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Deadpool_18
04/26/18 11:46:23 AM
#65:


Worst save system ever, ever, ever. Great game tho.
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NeonOctopus
04/26/18 11:53:00 AM
#66:


SSJGrimReaper posted...
I usually hate games with a time limit but the DR games are the exception

Well the time limit is really really long >_> How long does it take for an hour?
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NeonOctopus
04/26/18 11:54:10 AM
#67:


NeuralLaxative posted...
Get the megabuster and become a god among undead

Don't you have to kill the entire population of the town on 1 playthrough to get that? Sounds tough >_>
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SF_Okami
04/26/18 11:55:59 AM
#68:


NeonOctopus posted...
NeuralLaxative posted...
Get the megabuster and become a god among undead

Don't you have to kill the entire population of the town on 1 playthrough to get that? Sounds tough >_>

There is a shit mega buster that shoots ball that you can find :P Then there is the "Real Mega Buster" actual name, that you have to kill the entire population to get.
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UnholyMudcrab
04/26/18 11:57:07 AM
#69:


NeonOctopus posted...
NeuralLaxative posted...
Get the megabuster and become a god among undead

Don't you have to kill the entire population of the town on 1 playthrough to get that? Sounds tough >_>

You have to spend the entire time running zombies down in the underground. It sounds entertaining, but oh man does it get tedious.
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King Rial
04/26/18 12:04:24 PM
#70:


Titties
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GiftedACIII
04/26/18 12:04:30 PM
#71:


NeonOctopus posted...
SSJGrimReaper posted...
I usually hate games with a time limit but the DR games are the exception

Well the time limit is really really long >_> How long does it take for an hour?

One hour is 5 minutes. And the time limit is mainly for quests. You have a very narrow space to do all the quests within the time limit. Though, if you really know what you're doing and plan out what you're going to do its still possible to do other things like take all the pp pictures so it's not as daunting of a task as it may seem.

https://m.youtube.com/playlist?list=PLBF5219B8944734E9
This is a playlist of a guy doing a "perfect" run and getting like 45 achievements in one run starting from level 1.
https://www.youtube.com/watch?v=ty-mvS4p5b8" data-time="

This guy does the same for Dead Rising 2 but unarmed.
NeonOctopus posted...
NeuralLaxative posted...
Get the megabuster and become a god among undead

Don't you have to kill the entire population of the town on 1 playthrough to get that? Sounds tough >_>

What you do is immediately go into the tunnels, grab the SUV and start running things over until the game is done. It's more tedious than anything. If you want to, you could try to still do the story missions while doing so. There's an area at the very last moments before the final battle where you have infinite time.
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Romulox28
04/26/18 12:04:48 PM
#72:


SF_Okami posted...
The charm of DR is that the story is super serious and dramatic, but the gameplay is the most wacky think imaginable. DR2 is one of my fav games ever and I highly recommend it after you finish 1.

one of my favorite little things about the game is that you can make your character dress up in ridiculous outfits and they carry over to the cutscenes
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UncleBourbon33
04/26/18 12:05:25 PM
#73:


Pic?
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SF_Okami
04/26/18 12:05:43 PM
#74:


Romulox28 posted...
SF_Okami posted...
The charm of DR is that the story is super serious and dramatic, but the gameplay is the most wacky think imaginable. DR2 is one of my fav games ever and I highly recommend it after you finish 1.

one of my favorite little things about the game is that you can make your character dress up in ridiculous outfits and they carry over to the cutscenes

Are you calling Chuck Greene in a showgirl outfit and a servbot helmet ridiculous?
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EverDownward
04/26/18 12:09:55 PM
#75:


GiftedACIII posted...
They're practically mandatory and you should have at least 3 on you at all times if you're going for an all survivor/quest run

This is what I was talking about. Everybody plays the game differently. I never have queens in my inventory, but that's fine because others do and they can probably use them to better effect than I can.
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SF_Okami
04/26/18 12:10:39 PM
#76:


Also TC dont be a bitch, after you beat the game go for the 7 day survivor achievement. :P
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EverDownward
04/26/18 12:15:51 PM
#77:


Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.
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Romulox28
04/26/18 12:20:33 PM
#78:


EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.
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EverDownward
04/26/18 12:20:59 PM
#79:


SF_Okami posted...
The charm of DR is that the story is super serious and dramatic, but the gameplay is the most wacky think imaginable. DR2 is one of my fav games ever and I highly recommend it after you finish 1.

This is another thing I think the first Dead Rising gets right that no other game in the franchise does, its premise is played entirely straight. The lack of self-awareness helps the atmosphere of the game, because it legit comes off like a B movie horror film. You have one moment where the protagonist is like "did you actually say 'zombies?'" and then that's it, the game forces you to pay attention and take it seriously.

Everything else is like "whoa! look at these WACKY ZOMBIES! aren't they so dumb? let's go wack them on the head with a cheese grater!! lol!" The sheer immensity of the juxtaposition between the story being serious as hell about a zombie outbreak, and the goofy as hell gameplay makes for some really entertaining moments.
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SSJGrimReaper
04/26/18 12:22:43 PM
#80:


dead rising 2 and OTR was fun as hell to play co-op
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EverDownward
04/26/18 12:25:06 PM
#81:


Romulox28 posted...
EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.

Except it's really not, because you still get more PP for every kill you perform using combo cards. Why would you ever use anything else? Plus, I'm pretty sure they deal more damage on a whole anyways, and are better as a sum than they ever are separate. Why would you keep a sledgehammer and a fire ax in your inventory, wasting two slots for weapons that are fairly cumbersome, when you can combine them to fit into one slot and unleash a spin attack that makes for a devastating AoE effect?
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GiftedACIII
04/26/18 12:25:30 PM
#82:


https://www.youtube.com/watch?v=ejeIT0MBSac" data-time="


Watching this again and it's hilariously bad how they act like they've made Frank wiser, mellower, and more mature but still Frank when Frank in DR4 talks like some YouTube vlogger still in high school while the original Frank tended to be serious outside a few quips and wanting to take pictures at inappropriate times

EverDownward posted...

This is another thing I think the first Dead Rising gets right that no other game in the franchise does, its premise is played entirely straight. The lack of self-awareness helps the atmosphere of the game, because it legit comes off like a B movie horror film. You have one moment where the protagonist is like "did you actually say 'zombies?'" and then that's it, the game forces you to pay attention and take it seriously.

Everything else is like "whoa! look at these WACKY ZOMBIES! aren't they so dumb? let's go wack them on the head with a cheese grater!! lol!" The sheer immensity of the juxtaposition between the story being serious as hell about a zombie outbreak, and the goofy as hell gameplay makes for some really entertaining moments.


DR2 does this even better though.
It's still a very serious story with needing to clear your name, finding out the actual source of the outbreak in addition to caring for your sick daughter but the gameplay is even more open world. You can give gifts to your daughter, play Poker, and the survivor quests usually have more interesting aspects about them.
A huge example is Snowflake the tiger psycho/survivor. Her backstory with Ted is pretty serious but when you're fighting them you can actually tame the tiger with STEAKS and get her on your side which in turn can be given as a gift to Katey.. It's this kind of creativity that even surpassed Dead Rising 1
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GiftedACIII
04/26/18 12:40:44 PM
#84:


EverDownward posted...
Romulox28 posted...
EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.

Except it's really not, because you still get more PP for every kill you perform using combo cards. Why would you ever use anything else? Plus, I'm pretty sure they deal more damage on a whole anyways, and are better as a sum than they ever are separate. Why would you keep a sledgehammer and a fire ax in your inventory, wasting two slots for weapons that are fairly cumbersome, when you can combine them to fit into one slot and unleash a spin attack that makes for a devastating AoE effect?


I mean, the same thing applies to Dead Rising 1, why would you need anything else when you can just grab the small chainsaw/katana, a lead pipe, and a shotgun, stack a few magazines and have them last the whole game?
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EverDownward
04/26/18 12:45:23 PM
#85:


GiftedACIII posted...
EverDownward posted...
Romulox28 posted...
EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.

Except it's really not, because you still get more PP for every kill you perform using combo cards. Why would you ever use anything else? Plus, I'm pretty sure they deal more damage on a whole anyways, and are better as a sum than they ever are separate. Why would you keep a sledgehammer and a fire ax in your inventory, wasting two slots for weapons that are fairly cumbersome, when you can combine them to fit into one slot and unleash a spin attack that makes for a devastating AoE effect?


I mean, the same thing applies to Dead Rising 1, why would you need anything else when you can just grab the small chainsaw/katana, a lead pipe, and a shotgun, stack a few magazines and have them last the whole game?

Because everything you could pick up was viable or fit the tone the game was going for. You're stuck in a mall, use whatever isn't nailed down to survive. It worked. And yeah, I acknowledge that after a while you'll remember the locations for weapons you might like/work for you, but at least you don't have the overwhelming gimmick of combo cards to diminish the value of literally everything else you can pick up in the game.
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EverDownward
04/26/18 12:47:40 PM
#86:


GiftedACIII posted...
DR2 does this even better though.

I disagree. Dead Rising 2 is really self-aware, and on the nose a lot of the time. It will use beats from the first game fairly liberally.
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GiftedACIII
04/26/18 12:58:07 PM
#87:


EverDownward posted...
GiftedACIII posted...
EverDownward posted...
Romulox28 posted...
EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.

Except it's really not, because you still get more PP for every kill you perform using combo cards. Why would you ever use anything else? Plus, I'm pretty sure they deal more damage on a whole anyways, and are better as a sum than they ever are separate. Why would you keep a sledgehammer and a fire ax in your inventory, wasting two slots for weapons that are fairly cumbersome, when you can combine them to fit into one slot and unleash a spin attack that makes for a devastating AoE effect?


I mean, the same thing applies to Dead Rising 1, why would you need anything else when you can just grab the small chainsaw/katana, a lead pipe, and a shotgun, stack a few magazines and have them last the whole game?

Because everything you could pick up was viable or fit the tone the game was going for. You're stuck in a mall, use whatever isn't nailed down to survive. It worked. And yeah, I acknowledge that after a while you'll remember the locations for weapons you might like/work for you, but at least you don't have the overwhelming gimmick of combo cards to diminish the value of literally everything else you can pick up in the game.


Eh, not really. Other than the obvious blunt and sharp objects and firearms (and some secret joke weapons like the salmon) the majority of weapons are practically useless and won't help at all in clearing zombies or beating psychos, and are just there to goof around, something you can also do with DR2. Also, a lot of the combo weapons are jokes and less useful than ordinary weapons too (air horn and boomstick compared with a shotgun or pitchfork by itself, the fire axe is faster and easier to use than the defiler)
I mean, I can kind of see your point but I don't think this minor aspect really overrides the sheer amount of content and things to do in DR2 and the extra creativity in DR2.
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EverDownward
04/26/18 1:30:34 PM
#88:


GiftedACIII posted...
I mean, I can kind of see your point but I don't think this minor aspect really overrides the sheer amount of content and things to do in DR2 and the extra creativity in DR2.

And I can understand why combo cards are seen in the light they are to you, but nothing beats picking up a bench to haphazardly plow through some zombies in a tense moment. That is the very definition of the franchise, right there.
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fusespliff
04/26/18 1:40:05 PM
#89:


GiftedACIII posted...
EverDownward posted...
And Queens aren't very handy to begin with, really. They only get rid of a radius of like 10 feet? I've hardly had to use them.

They're practically mandatory and you should have at least 3 on you at all times if you're going for an all survivor/quest run (which I've made all my runs be after the second playthrough, second being a zombie genocider playthrough) because of how awful the survivor AI is and how clumped zombies get at nighttime. Also, some quests almost require it to start, big example being that unannounced girl getting fucking horded in the waterway.

Also, TC these things won't be of use to you in non survivor runs but here are two hidden things they never tell you. You can only have 8 potential survivors at once loaded (psychos do not count except one) and that includes the ones in your party and in unfinished quests so you wont' get calls for new quests if your survivor count exceeds that. Here are the all the quests http://deadrising.wikia.com/wiki/Scoop .
Second, you should take a picture of the outside of the safe house as well as try to get an "erotic" photo over 700 stored and locked in your camera because two quests (though you probably won't be able to do them on this run) need them.


Same goes for DR2. Even worse in that one as the NPC running the pawn shop counts towards that total.
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GiftedACIII
04/26/18 1:40:17 PM
#90:


EverDownward posted...
GiftedACIII posted...
I mean, I can kind of see your point but I don't think this minor aspect really overrides the sheer amount of content and things to do in DR2 and the extra creativity in DR2.

And I can understand why combo cards are seen in the light they are to you, but nothing beats picking up a bench to haphazardly plow through some zombies in a tense moment. That is the very definition of the franchise, right there.


I've never had to pick up a bench in dead rising 1 other than to goof around. Those are meant for moments when you're desperate and lost all your weapons which is made especially clear because you can't fit them in your inventory. You could do the same in DR2. I don't see how Combo Cards affect that.
fusespliff posted...
Same goes for DR2. Even worse in that one as the NPC running the pawn shop counts towards that total.

Yep. DR2 also has that limit. The NPC doesn't count towards it though.
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EverDownward
04/26/18 1:41:50 PM
#91:


GiftedACIII posted...
I'm don't see how Combo Cards affect that

For the same reasons I've stated in this thread, multiple times. You get more PP, they're more powerful, and the combination of two weapons into one slot.
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fusespliff
04/26/18 1:50:38 PM
#92:


GiftedACIII posted...
EverDownward posted...
GiftedACIII posted...
I mean, I can kind of see your point but I don't think this minor aspect really overrides the sheer amount of content and things to do in DR2 and the extra creativity in DR2.

And I can understand why combo cards are seen in the light they are to you, but nothing beats picking up a bench to haphazardly plow through some zombies in a tense moment. That is the very definition of the franchise, right there.


I've never had to pick up a bench in dead rising 1 other than to goof around. Those are meant for moments when you're desperate and lost all your weapons which is made especially clear because you can't fit them in your inventory. You could do the same in DR2. I don't see how Combo Cards affect that.
fusespliff posted...
Same goes for DR2. Even worse in that one as the NPC running the pawn shop counts towards that total.

Yep. DR2 also has that limit. The NPC doesn't count towards it though.


It does when you haven't opened up the pawn shop yet. I remember trying to get all survivors as efficiently as possible on NG+ and that 8th one wouldn't spawn until I cleared that NPC. Posted it on the board and had some very thankful posters replying
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GiftedACIII
04/26/18 2:06:06 PM
#93:


EverDownward posted...
GiftedACIII posted...
I'm don't see how Combo Cards affect that

For the same reasons I've stated in this thread, multiple times. You get more PP, they're more powerful, and the combination of two weapons into one slot.

They're only more powerful relative to the game they're in. The knife gloves, the best weapon in DR2 isn't nearly as good as the small chainsaw in DR1, I'm also not sure what you mean by slots, combo weapons are essentially just new weapons and like I said it also doesn't make them better, the robot teddy bear is a lot less useful than the LMG by itself.
What I mean is that the combo weapons are just there to be more creative, they're not actually more effective than the standard weapons were in DR1. You're just as likely to have them break (in fact, more since magazines don't affect combo weapons) and have to resort to ordinary objects unless you're stockpiling as many combo weapons as you can. But you can also stockpile and stack magazines on the best weapons in DR1 so it's the same thing.
You sound like you just got better and went with a better playstyle in DR2 than you did in DR1
fusespliff posted...
It does when you haven't opened up the pawn shop yet. I remember trying to get all survivors as efficiently as possible on NG+ and that 8th one wouldn't spawn until I cleared that NPC. Posted it on the board and had some very thankful posters replying


My bad I thought you meant the whole time lol. I know you can definitely have 8 survivors in the game even though the NPC dude is always there.
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NeonOctopus
04/27/18 10:42:55 PM
#94:


Ok, finally beat Adam and got the 2 chainsaws, though I wasted one cuz I thought they were unlimited and used it up >_>

The shortcut seems useful but I legit couldn't find it until I looked it up. I'm going to do the 2nd row of the cases now and see where that takes me.
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UnholyMudcrab
04/27/18 10:53:10 PM
#95:


The chainsaws respawn. Head back to the roller coaster if you ever need another.
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NeonOctopus
04/27/18 11:45:13 PM
#96:


Is there an easier way to get to the mall from the security room? It takes forever to go to the roof, fight zombies in the elevator, fight your way through the warehouse, then finally get to the mall. It's pretty tedious
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Butterfiles
04/27/18 11:47:55 PM
#97:


read the tt as "Would titty fuck Jesus"

i need to keep drinking
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GiftedACIII
04/27/18 11:50:25 PM
#98:


NeonOctopus posted...
Is there an easier way to get to the mall from the security room? It takes forever to go to the roof, fight zombies in the elevator, fight your way through the warehouse, then finally get to the mall. It's pretty tedious

No, but there's a side door that leads to the top of some shelves of the warehouse where you avoid all the zombies except for the few in the corridor. That route is way longer than the elevator on the way back though.
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