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legendary_zell
04/22/18 1:19:49 PM
#51:


Neutral Good Elf Monk/Sorcerer (2nd/1st Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 13
Intelligence- 16
Wisdom- 13
Charisma- 13

Not surprised.
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Master_Bass
04/22/18 1:32:01 PM
#52:


Chaotic Neutral Human Cleric (2nd Level)

Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 13
Intelligence- 13
Wisdom- 13
Charisma- 10

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXXXXX (17)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXX (6)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXX (12)
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Juhanor
04/22/18 1:41:54 PM
#53:


Lawful Good Human Monk. Not too shabby.
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F.F.
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alphagamble
04/22/18 2:06:55 PM
#54:


Lawful Neutral Human Sorcerer

Strength- 12
Dexterity- 15
Constitution- 10
Intelligence- 10
Wisdom- 15
Charisma- 13
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ooh
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dr_marble
04/22/18 2:15:33 PM
#55:


Man, everyone is neutral. Lawful good elf wizard here. Fun quiz.
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DrizztLink
04/22/18 8:58:45 PM
#56:


Ving_Rhames posted...
MI4 REAL posted...
ugh my stats suck ass.

I'm really that weak.

at the very least my dex/wisdom could be 15 and i'd be satisfied.


I don't understand how the stats work, I get alignments but don't know about stats lol, are mine odd in some way? I feel like me not knowing this is why my Intelligence is the lowest of them. >_>

You have decent stats for your class. Wisdom could be higher and the low Int means your Rogue won't get many skill points.

dr_marble posted...
Man, everyone is neutral. Lawful good elf wizard here. Fun quiz.

I'm fucking Neutral Evil. The ultimate "Fuck you I'mma get mine" alignment.
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nevershine
04/22/18 9:18:21 PM
#57:


Lawful Evil Human Bard (4th Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 15
Intelligence- 14
Wisdom- 5
Charisma- 13

Alignment:
Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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DrizztLink
04/22/18 9:22:15 PM
#58:


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nevershine
04/22/18 9:22:53 PM
#59:


DrizztLink posted...
Hey @nevershine we're both Evil Bards, wanna start an evil band?

I'm totally down @DrizztLink
I see opportunity here
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DrizztLink
04/22/18 9:26:48 PM
#60:


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frozenshock
04/22/18 9:31:38 PM
#61:


True Neutral Human Druid/Wizard (2nd/2nd Level)

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 18
Wisdom- 12
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Really?
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toyota
04/22/18 9:37:47 PM
#62:


GZIIvpt
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Thunder_Armor
04/22/18 9:39:21 PM
#63:


Neutral good human bard
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I should go.
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DrizztLink
04/22/18 9:43:10 PM
#64:


Thunder_Armor posted...
Neutral good human bard

You're not invited to the band goody-goody
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Delta_F14
04/22/18 9:47:45 PM
#65:


Chaotic Evil Human Ranger/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 10
Dexterity- 14
Constitution- 10
Intelligence- 13
Wisdom- 11
Charisma- 10

Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Gives me conniptions
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frozenshock
04/22/18 9:48:39 PM
#66:


Delta_F14 posted...
Chaotic Evil


Dude.
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DuneMan
04/22/18 10:06:42 PM
#67:


Lawful Neutral Elf Wizard....

This test seems to skew towards Neutrality and spell casters.
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"I'd rather betray the world than let the world betray me." -Cao Cao
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FindYourLevel
04/22/18 10:07:22 PM
#68:


Lawful Neutral Dwarf Cleric (Lvl 2)
Stats were in the mid/high teens
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xMythic
04/22/18 10:11:31 PM
#69:


True Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 14
Intelligence- 13
Wisdom- 15
Charisma- 11
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GT: xMythic
Go Gators!
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TheCyborgNinja
04/22/18 10:12:31 PM
#70:


Lawful Evil Human Sorcerer (4th Level)

Ability Scores:
Strength- 10
Dexterity- 15
Constitution- 14
Intelligence- 12
Wisdom- 16
Charisma- 16

Alignment:
Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Re: bolded part: why do so many of them say this?
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tripleh213
04/22/18 10:13:01 PM
#71:


I was true neutral monk
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DragonImps
04/22/18 10:15:04 PM
#72:


True Neutral Human Monk (lvl 1)

Soooo, aside from maybe a bit of Ki control, I'm a vanilla human with no muscle, no weapons, no magic, no motivation...
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MI4 REAL
04/23/18 2:52:11 AM
#73:


Alignments can change. When I took the simplified version I was Lawful Neutral (2006)

(I live in America btw)
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Mal_Fet
04/23/18 3:09:15 AM
#74:


True Neutral Human Sorcerer (5th Level)

Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 15
Intelligence- 16
Wisdom- 19
Charisma- 18

Looks about right

My rolls are insane
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