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legendary_zell 04/22/18 1:19:49 PM #51: |
Neutral Good Elf Monk/Sorcerer (2nd/1st Level)
Ability Scores: Strength- 13 Dexterity- 14 Constitution- 13 Intelligence- 16 Wisdom- 13 Charisma- 13 Not surprised. --- ... Copied to Clipboard!
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Master_Bass 04/22/18 1:32:01 PM #52: |
Chaotic Neutral Human Cleric (2nd Level)
Ability Scores: Strength- 12 Dexterity- 10 Constitution- 13 Intelligence- 13 Wisdom- 13 Charisma- 10 Alignment: Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXXXXX (14) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXXXXXX (11) Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXXXXXXXXXX (17) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2) Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXXXXXXXX (14) Cleric ---- XXXXXXXXXXXXXXXX (16) Druid ----- XXXXXX (6) Fighter --- XXXXXXXXXX (10) Monk ------ XXXXXXXX (8) Paladin --- XXXXXXXXXXXX (12) Ranger ---- XXXXXX (6) Rogue ----- XXXX (4) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXX (12) --- Many Bothans died to bring you this post. ... Copied to Clipboard!
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Juhanor 04/22/18 1:41:54 PM #53: |
Lawful Good Human Monk. Not too shabby.
--- F.F. ... Copied to Clipboard!
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alphagamble 04/22/18 2:06:55 PM #54: |
Lawful Neutral Human Sorcerer
Strength- 12 Dexterity- 15 Constitution- 10 Intelligence- 10 Wisdom- 15 Charisma- 13 --- ooh ... Copied to Clipboard!
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dr_marble 04/22/18 2:15:33 PM #55: |
Man, everyone is neutral. Lawful good elf wizard here. Fun quiz.
--- "Something, something, Danger Zone!" ... Copied to Clipboard!
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DrizztLink 04/22/18 8:58:45 PM #56: |
Ving_Rhames posted...
MI4 REAL posted...ugh my stats suck ass. You have decent stats for your class. Wisdom could be higher and the low Int means your Rogue won't get many skill points. dr_marble posted... Man, everyone is neutral. Lawful good elf wizard here. Fun quiz. I'm fucking Neutral Evil. The ultimate "Fuck you I'mma get mine" alignment. --- ... Copied to Clipboard!
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nevershine 04/22/18 9:18:21 PM #57: |
Lawful Evil Human Bard (4th Level)
Ability Scores: Strength- 13 Dexterity- 16 Constitution- 15 Intelligence- 14 Wisdom- 5 Charisma- 13 Alignment: Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. --- "There are no men like me. There's only me."-Jaime Lannister https://m.imgur.com/fpLYQa3 ... Copied to Clipboard!
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DrizztLink 04/22/18 9:22:15 PM #58: |
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nevershine 04/22/18 9:22:53 PM #59: |
DrizztLink posted...
Hey @nevershine we're both Evil Bards, wanna start an evil band? I'm totally down @DrizztLink I see opportunity here --- "There are no men like me. There's only me."-Jaime Lannister https://m.imgur.com/fpLYQa3 ... Copied to Clipboard!
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DrizztLink 04/22/18 9:26:48 PM #60: |
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frozenshock 04/22/18 9:31:38 PM #61: |
True Neutral Human Druid/Wizard (2nd/2nd Level) Really? --- I don't hate people, people hate me. ... Copied to Clipboard!
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toyota 04/22/18 9:37:47 PM #62: |
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Thunder_Armor 04/22/18 9:39:21 PM #63: |
Neutral good human bard
--- I should go. ... Copied to Clipboard!
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DrizztLink 04/22/18 9:43:10 PM #64: |
Thunder_Armor posted...
Neutral good human bard You're not invited to the band goody-goody --- ... Copied to Clipboard!
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Delta_F14 04/22/18 9:47:45 PM #65: |
Chaotic Evil Human Ranger/Sorcerer (1st/1st Level)
Ability Scores: Strength- 10 Dexterity- 14 Constitution- 10 Intelligence- 13 Wisdom- 11 Charisma- 10 Alignment: Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. --- Gives me conniptions ... Copied to Clipboard!
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frozenshock 04/22/18 9:48:39 PM #66: |
Delta_F14 posted...
Chaotic Evil Dude. --- I don't hate people, people hate me. ... Copied to Clipboard!
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DuneMan 04/22/18 10:06:42 PM #67: |
Lawful Neutral Elf Wizard....
This test seems to skew towards Neutrality and spell casters. --- "I'd rather betray the world than let the world betray me." -Cao Cao ... Copied to Clipboard!
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FindYourLevel 04/22/18 10:07:22 PM #68: |
Lawful Neutral Dwarf Cleric (Lvl 2)
Stats were in the mid/high teens ... Copied to Clipboard!
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xMythic 04/22/18 10:11:31 PM #69: |
True Neutral Human Sorcerer (4th Level)
Ability Scores: Strength- 12 Dexterity- 16 Constitution- 14 Intelligence- 13 Wisdom- 15 Charisma- 11 --- GT: xMythic Go Gators! ... Copied to Clipboard!
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TheCyborgNinja 04/22/18 10:12:31 PM #70: |
Lawful Evil Human Sorcerer (4th Level)
Ability Scores: Strength- 10 Dexterity- 15 Constitution- 14 Intelligence- 12 Wisdom- 16 Charisma- 16 Alignment: Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Re: bolded part: why do so many of them say this? --- "message parlor" ? do you mean the post office ? - SlayerX888 ... Copied to Clipboard!
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tripleh213 04/22/18 10:13:01 PM #71: |
I was true neutral monk
--- Vote for Donald Trump Friend Code 3625-8252-9624 PS4 looks great ... Copied to Clipboard!
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DragonImps 04/22/18 10:15:04 PM #72: |
True Neutral Human Monk (lvl 1)
Soooo, aside from maybe a bit of Ki control, I'm a vanilla human with no muscle, no weapons, no magic, no motivation... ... Copied to Clipboard!
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MI4 REAL 04/23/18 2:52:11 AM #73: |
Alignments can change. When I took the simplified version I was Lawful Neutral (2006)
(I live in America btw) --- "Er...well, y'know. You can't make an omelette without um...destroying a forest.....or something" -Black Mage ... Copied to Clipboard!
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Mal_Fet 04/23/18 3:09:15 AM #74: |
True Neutral Human Sorcerer (5th Level)
Ability Scores: Strength- 16 Dexterity- 15 Constitution- 15 Intelligence- 16 Wisdom- 19 Charisma- 18 Looks about right My rolls are insane --- Freedom is the right to tell people what they do not want to hear. -George Orwell ... Copied to Clipboard!
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