Current Events > One of the most annoying things in shooters (and other games too, actually)

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weapon_d00d816
12/27/17 11:07:36 AM
#1:


When the in-game menus don't show the correct values for weapon/item/vehicle stats.

So instead of the developers just telling you how much damage the gun does/how fast the car accelerates/etc. per the game files, you have to look up third party sources who look through the code or test everything just to give you the correct numbers.

GTA V/Online is one of the biggest offenders of this. Basically nothing the in-game stat bars show is correct. Some of the supposed stat values are seemingly chosen at random. It makes it extremely annoying when you're trying to compare things with minor differences.
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UncleBourbon33
12/27/17 11:08:30 AM
#2:


Too low FOV with no easy way to change it.
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weapon_d00d816
12/27/17 11:16:37 AM
#3:


UncleBourbon33 posted...
Too low FOV with no easy way to change it.

Meh, I don't like it when they give FOV options because the highest one is always the most advantageous and it usually looks stupid. Games are better when they're designed around a static FOV.
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UncleBourbon33
12/27/17 11:36:43 AM
#4:


weapon_d00d816 posted...
UncleBourbon33 posted...
Too low FOV with no easy way to change it.

Meh, I don't like it when they give FOV options because the highest one is always the most advantageous and it usually looks stupid. Games are better when they're designed around a static FOV.

wut. Higher FOV looks far better almost always.
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weapon_d00d816
12/27/17 11:42:01 AM
#5:


UncleBourbon33 posted...
weapon_d00d816 posted...
UncleBourbon33 posted...
Too low FOV with no easy way to change it.

Meh, I don't like it when they give FOV options because the highest one is always the most advantageous and it usually looks stupid. Games are better when they're designed around a static FOV.

wut. Higher FOV looks far better almost always.

It makes everything have a fish-bowl effect. And since the game environment is designed around a moderate FOV, a high one can occasionally give less gravity to intended scenic presentations (sorry I couldn't figure out how I wanted to put that thought into words).
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spanky1
12/27/17 12:01:42 PM
#6:


I can't stand the fishbowl effect that a high field of view gives, but for some reason, so many people love it. I just don't understand. I mean I get that you can see more, but it looks weird.
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Hairy-man
12/27/17 12:06:10 PM
#7:


I trust you because you are a weapon dood
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