Current Events > Is this a good starting party for Divinity Original Sin II?

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Ic3Bullet
12/06/17 6:02:29 PM
#1:


Why tf is that board so slow? This game is practically brand new. So ill Just copy my same post here because I feel like ill get quicker responses.

When Act I was proving to be a difficult challenge last night, I realized it would probably be a good idea to start over and plan out my party a little bit. So ive come up with the following basic outline.

Character 1:
Undead wizard who deals poison damage so he can heal in the poison pools he creates. Probably will have other offensive abilities that ignore armor. I figure hell be super useful for any non poison-resistant character with armor.

Character 2:
Tank-like character with necromancer abilities so he can heal in the bloodbaths he creates

Character 3:
Idk... is it wise to combine a ranger/wayfarer with a backstabber? I figure I can give this character specs that allow a LOT of AP so he/she can run around a lot and change positions easily and possibly attack multiple enemies in one turn.

Character 4:
Idk Im really running out of ideas. Maybe a cleric with necromancer abilities so he can heal everyone in my party, plus be useful in areas with a lot of undead. Idk, does it do any good to have more than one character with necro abilities? If not, would I be better off making THIS my necro chararacter, or would my tank be a better choice?
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Ic3Bullet
12/06/17 8:32:44 PM
#2:


Bump
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polopili
12/06/17 8:38:29 PM
#3:


Healing should not be a big priority since youll want to avoid losing armor as much as possible to avoid getting CCed and armor potions are not as common as the health ones. There are quite a lot of undead enemies in the game that have slight weakness to fire and 100% resist to poison. I really like to have at least 1 guy with a little bit of hydro to repair magic armor.
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polopili
12/06/17 8:40:06 PM
#4:


Also, all characters benefit from necro. The raise bloated corpse skill is very strong, does not require intelligence and only takes 1 ap
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prince_leo
12/06/17 8:48:38 PM
#5:


regarding character 3, not really. a ranger and a rogue are both strong, max out warfare and huntsman/scoundrel and you've got a pair of strong characters, splitting them up really doesn't do much for you
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Ic3Bullet
12/06/17 10:08:11 PM
#6:


prince_leo posted...
regarding character 3, not really. a ranger and a rogue are both strong, max out warfare and huntsman/scoundrel and you've got a pair of strong characters, splitting them up really doesn't do much for you

So are you saying that combining those 2 archetypes (rogue/ranger) into one character IS a good idea or no? Sorry the way you responded is a little unclear to me.
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prince_leo
12/06/17 10:11:43 PM
#7:


no, you want two characters with each focuses on just one of those skills
but max out warfare unless they need a skill from their tree. dual wielding / ranged sucks for damage
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UnholyMudcrab
12/06/17 11:33:38 PM
#8:


Regarding character 2, there's not much of a point in creating a tank character, since the enemies tend to just focus on your squishiest party members. Focus more on DPS.
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