Current Events > MGS5 is pretty great. Why did people dislike it?

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Dblade3k
10/05/17 1:07:09 AM
#1:


Been enjoying it quite a bit.
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NadYobWoc
10/05/17 1:07:34 AM
#2:


It's literally unfinished
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Freddie_Mercury
10/05/17 1:09:37 AM
#4:


words that kill
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boxington
10/05/17 1:11:55 AM
#5:


it's unfinished, but chapter 51 would have taken care of that.

the sub-missions get repetitive, some people don't like how the story is told, Snake comes off as a silent protagonist, the main villain is disappointing to some, and there are only two maps.

it's still my favorite one, though. I rarely did side stuff, I liked being able to listen to story related tapes during missions, and I thought Skull Face was a nice change of pace
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MabusIncarnate
10/05/17 1:12:06 AM
#6:


The snake is an albino, if you catch my drift.
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chill02
10/05/17 1:12:14 AM
#7:


@Romulox28
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Go_Totodile
10/05/17 1:12:43 AM
#8:


1) The gameplay gets repetitive. The maps are very poorly designed with just a bunch of the exact same outpost copied a pasted throughout the map with long stretched of road between them that are mostly empty in between. The maps only have 3-4 unique bases a piece.

2) Chapter 2 was shit. Most missions were just literally copied and pasted from chapter 1 but they added a restriction like no weapons or completely stealthy. That should've been a side mission or built in modifier for all missions.

3) incomplete. A major plot point happens which I won't spoil here that literally doesn't get resolved at all in the game, and only slightly resolved in some bonus cut footage you got with the special edition I think.

4) Some argue that the story is shit. I think it's fine for what it is, but it you saw all the trailers you basically saw every cutscene in the game. And my major complaint is the abruptness that the final mission is dropped on you. No warning or story buildup, just here you go! And it sucks ass that it makes you go through the majority of that again just for the ending.

5) Jeep ride lolol
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Axiom
10/05/17 1:12:52 AM
#9:


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MC_BatCommander
10/05/17 1:13:00 AM
#10:


Everyone likes it at first. Once you get sick of the painfully repetitive side content and realize the story is literally unfinished you'll come around.

Also, the greatest sin is it's completely devoid of memorable bosses.
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boxington
10/05/17 1:14:08 AM
#11:


^ the repeated missions in chapter two weren't mandatory.

I didn't do them because I such at harder difficulties, so I avoided them

Edit: at post 8
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Go_Totodile
10/05/17 1:15:28 AM
#12:


boxington posted...
^ the repeated missions in chapter two weren't mandatory.

I didn't do them because I such at harder difficulties, so I avoided them

Edit: at post 8

I still maintain that they should have been side ops or built in modifiers you could select for all missions instead of being added to chapter 2 to make it look bigger than it was.
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boxington
10/05/17 1:18:03 AM
#13:


that's true.

I kinda saw chapter one as the main story, and chapter two as the epilogue, where you experienced some of the ramifications of what happened with your dealings with Skull

maybe that's why I appreciated it more.
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nbda3A4eWFR2
10/05/17 1:24:14 AM
#14:


Only complaint that I've seen that makes sense is the second half is repetitive. But they'd a theme in mgs.
Mgs has you back tract twice. Mgs2, the struts &nodes are more or less the same, mgs3 had a five fucking minute ladder climb.
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Gamer99z
10/05/17 1:24:56 AM
#15:


chill02 posted...
@Romulox28

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Romulox28
10/05/17 6:14:01 AM
#16:


Gamer99z posted...
chill02 posted...
@Romulox28

- cut and paste missions

- 90% of the game is literal filler. pretty much nothing of actual narrative importance happens until like mission 29 and then by 30 that is done and there's nothing going on till the end

- only 2 real boss battles

- the game is literally unfinished, with entire major plot points left with no resolution

- there is a giant open world with absolutely nothing to do in it and practically no incentive to do anything other than land at your objective, complete it, and extract

- the whole second act of the game is just playing missions from the first on hard mode

- Mother Base is basically a smartphone game shoehorned in and is extremely unfun, and it keeps adding new features as you play so the player never really gets a hang for it

- the story is borderline nonsensical and rife with multiple plotholes, and the ending of the game is terrible

- Skull Face is one of the worst villains in recent video game memory

- Whoa-ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

- It's mandatory to do certain sidequests, mother base upgrades, and listen to certain codec calls as a way to unlock the next story mission because Konami realized there wasnt enough content and needed ways to pace the player without having to get into good game design

- Snake has very few speaking lines for whatever reason, so there are tons of times when people will speak to him and he'll just stand there like an idiot not saying anything, even if they ask a question intended to start a dialogue
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Insanity216
10/05/17 6:14:44 AM
#17:


Well I enjoyed it
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ZombiePelican
10/05/17 6:15:22 AM
#18:


boxington posted...
Snake comes off as a silent protagonist

Because Konami cut most of Kiefer Sutherland's lines to save money
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Keith_Valentine
10/05/17 6:26:08 AM
#19:


Romulox28 posted...
Gamer99z posted...
chill02 posted...
@Romulox28

- cut and paste missions

- 90% of the game is literal filler. pretty much nothing of actual narrative importance happens until like mission 29 and then by 30 that is done and there's nothing going on till the end

- only 2 real boss battles

- the game is literally unfinished, with entire major plot points left with no resolution

- there is a giant open world with absolutely nothing to do in it and practically no incentive to do anything other than land at your objective, complete it, and extract

- the whole second act of the game is just playing missions from the first on hard mode

- Mother Base is basically a smartphone game shoehorned in and is extremely unfun, and it keeps adding new features as you play so the player never really gets a hang for it

- the story is borderline nonsensical and rife with multiple plotholes, and the ending of the game is terrible

- Skull Face is one of the worst villains in recent video game memory

- Whoa-ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

- It's mandatory to do certain sidequests, mother base upgrades, and listen to certain codec calls as a way to unlock the next story mission because Konami realized there wasnt enough content and needed ways to pace the player without having to get into good game design

- Snake has very few speaking lines for whatever reason, so there are tons of times when people will speak to him and he'll just stand there like an idiot not saying anything, even if they ask a question intended to start a dialogue


Strongly agree. Big mgs fan here, absolutely loved Snake Eater. Guns of the patriots was ok and now mgs5 is even more generic and meaningless imo. And I sincerely resent choosing Kiefer over David Hayter. What the fuck is that? Why

Snake eater was better than mgs5 in every way, for me. Mgs5 I can't even bring myself to beat mission 14 or so. I also think the skulls are too anime and ridiculous
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boxington
10/05/17 6:31:27 AM
#20:


I never felt that Hayter was a good Big Boss.

he's a great Solid, though.

so I ended up appreciating when different voice talents were used for him in MGS4 and MGSV.

and despite his few lines, Kiefer was my favorite Big Boss.
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Romulox28
10/05/17 8:16:36 AM
#21:


Keith_Valentine posted...

Strongly agree. Big mgs fan here, absolutely loved Snake Eater. Guns of the patriots was ok and now mgs5 is even more generic and meaningless imo. And I sincerely resent choosing Kiefer over David Hayter. What the fuck is that? Why

Snake eater was better than mgs5 in every way, for me. Mgs5 I can't even bring myself to beat mission 14 or so. I also think the skulls are too anime and ridiculous

yea, the worst part is that MGSV is mechanically an incredible game. it's easily the best 3rd person action game ive ever played; the controls are tight and responsive, enemy AI is easy to understand, and there never feels like there's a moment where you're spotted when you feel you shouldn't have been or your character didn't didnt do a move that you wanted him to do. it just always works.

the problem is that the design of the game in every aspect is just terrible, and by the time you get a feel for the structure of the game and just how fucked up it is you've already been playing for a while. it's not like some shitty game where you play 10 minutes, realize it's trash and then switch it off.
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50Blessings
10/05/17 8:23:43 AM
#22:


It's one of those games that is amazing for the first quarter, medicore for the second quarter and nosedives in the second half.

Without spoiling anything, there are major plot points that are left unresolved that could have been wrapped up or at least left unresolved in a better way. (as someone mentioned, if they hadn't cut Chapter 51 it would have helped out a lot with this)

It also gets super fucking repetitive in the second half.

Also the story turns to complete shit at the end.

Basically, it's a game that doesn't live up to it's potential. It just wasn't designed that well, but that can be overlooked somewhat as it is their first open world game. But the shitty story elements that could have easily been fixed if it wasn't for Kojima being Kojima shouldn't be overlooked and he should get shit for them.
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ManSpread
10/05/17 9:13:27 AM
#23:


Such a lust for revenge, WHOOOOOOOOOOOOOOOO

series should have arguably ended after sons of liberty
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Dblade3k
10/05/17 11:36:39 AM
#24:


I don't care about the story in MGS if I'm being honest. I've been enjoying the side missions so far, but I've only done like 6 or 7. I just like how you unlock new shit. That's been what keeps me playing, trying to get a non-lethal setup.
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50Blessings
10/05/17 11:38:32 AM
#25:


ManSpread posted...
Such a lust for revenge, WHOOOOOOOOOOOOOOOO

series should have arguably ended after sons of liberty


Even MGS3 would have been an adequate ending to the series.

The idea that the identity of the Patriots needed to be known, or even that they had to be "stopped" was pretty dumb.
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Romulox28
10/05/17 11:40:00 AM
#26:


50Blessings posted...
ManSpread posted...
Such a lust for revenge, WHOOOOOOOOOOOOOOOO

series should have arguably ended after sons of liberty


Even MGS3 would have been an adequate ending to the series.

The idea that the identity of the Patriots needed to be known, or even that they had to be "stopped" was pretty dumb.

agreed on both counts, mgs4 was entirely unnecessary and the series unraveled from there.
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boxington
10/05/17 11:49:14 AM
#27:


tbh, if MGS4 was unnecessary, then so was MGS3, since there were unresolved story threads by that point

like, we learned about the Philosophers and Big Boss's origin, and the latter wasn't needed. and with the former, we learn how the US branch becomes the Patriots, but not how
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Romulox28
10/05/17 12:00:07 PM
#28:


boxington posted...
tbh, if MGS4 was unnecessary, then so was MGS3, since there were unresolved story threads by that point

like, we learned about the Philosophers and Big Boss's origin, and the latter wasn't needed. and with the former, we learn how the US branch becomes the Patriots, but not how

IMO MGS3 helps bridge the gap between the events of the NES Metal Gear games and MGS on PS1, as well as providing some flavor on the Patriots from MGS2.

Big Boss is a huge deal in the MGS series but he is dead before the franchise even starts, and his views he held influence most of the major characters in the game, so it is interesting to see what shapes his philosophy on war that Snake spends two games opposing.

However then MGS4 comes along and retcons Big Boss's death, which opens up a whole can of worms, and of course with MGSV, the entire purpose of the game is to create an explanation for how Big Boss died in Metal Gear 2 but then shows up alive at the end of MGS4.

I think the biggest mistake Kojima ever made with the MGS series was making the two NES games cannon, because it really messed up his storytelling later and limited what he could explore, but then again Kojima had no way of knowing that MGS was going to spawn a 20+ year franchise like it did.
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boxington
10/05/17 12:04:12 PM
#29:


I agree about the two MG games thing

I don't feel that their being in the canon has positively affected the series.

and I say that as someone that really enjoyed MGSV
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Veggeta X
10/05/17 12:08:33 PM
#30:


NadYobWoc posted...
It's literally unfinished

Didn't stop people from liking the PoS game called Xenogears.
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50Blessings
10/05/17 2:33:18 PM
#31:


boxington posted...
tbh, if MGS4 was unnecessary, then so was MGS3, since there were unresolved story threads by that point

like, we learned about the Philosophers and Big Boss's origin, and the latter wasn't needed. and with the former, we learn how the US branch becomes the Patriots, but not how


You did learn how. They become that Patriots through the acquisition of the Philosophers Legacy. No more was needed to be known other than that.

The Patriots should have always been just a story element of the lore, not an identity reveal plot twist.
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50Blessings
10/05/17 2:34:51 PM
#32:


Romulox28 posted...
the entire purpose of the game is to create an explanation for how Big Boss died in Metal Gear 2 but then shows up alive at the end of MGS4.


Actually, the explanation was for how he survived MG 1 to show up in MG 2.

But it was an explanation that wasn't needed as it was actually addressed in MG 2 and causes even more inconsistencies in the long run.

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50Blessings
10/05/17 2:38:01 PM
#33:


And I've argued for years that the MSX games should be considered "soft canon" at best. The previous operations briefings themselves can be canon, but the actual games themselves should not be.
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AlecSkorpio
10/05/17 2:40:46 PM
#34:


MGS V only makes sense if you run with the theory that Big Boss suffers from a psychological problem throughout most of the game. Maybe even Dissociative identity disorder
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Pics_nao_plz
10/05/17 2:41:04 PM
#35:


50Blessings posted...
Romulox28 posted...
the entire purpose of the game is to create an explanation for how Big Boss died in Metal Gear 2 but then shows up alive at the end of MGS4.


Actually, the explanation was for how he survived MG 1 to show up in MG 2.

But it was an explanation that wasn't needed as it was actually addressed in MG 2 and causes even more inconsistencies in the long run.

Which is funny because at the end of MG1, Big Boss himself says he survived and that Snake will see him soon enough
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boxington
10/05/17 2:51:21 PM
#36:


50Blessings posted...
boxington posted...
tbh, if MGS4 was unnecessary, then so was MGS3, since there were unresolved story threads by that point

like, we learned about the Philosophers and Big Boss's origin, and the latter wasn't needed. and with the former, we learn how the US branch becomes the Patriots, but not how


You did learn how. They become that Patriots through the acquisition of the Philosophers Legacy. No more was needed to be known other than that.

The Patriots should have always been just a story element of the lore, not an identity reveal plot twist.

I disagree.

it wouldn't just be lore, because we know that Big Boss had the Legacy and then what? we learn throughout the sequels, but if the story ended at 3, it'd just be a plot hole

Edit: I mean between the end of MGS3 and when the US gets the funds to form the Patriots, which is a few years

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50Blessings
10/05/17 3:05:30 PM
#37:


boxington posted...
it wouldn't just be lore, because we know that Big Boss had the Legacy and then what? we learn throughout the sequels, but if the story ended at 3, it'd just be a plot hole

Edit: I mean between the end of MGS3 and when the US gets the funds to form the Patriots, which is a few years


What the hell are you talking about? Clearly, Big Boss gave up the legacy when he returned from the mission. This is explicitly stated in the game. There is no plot hole to be had. You're just wanting more story where there didn't need to be any.

Once again, The Patriots should have always remained a shadowy institution that controlled things from behind the scenes, not some goofy fucking plot twist that turned out to be all the characters from MGS3

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boxington
10/05/17 3:09:20 PM
#38:


nah, the Snake Eater mission ends in 64/65 and the US gets the rest of the Philosophers Legacy funds and forms The Patriots in 1970

o7r7dS3
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D-Lo_BrownTown
10/05/17 3:10:47 PM
#39:


I wish the Patriots would have remained what they were after MGS 3

They were completely ruined between MGS 4, Peace Walker and MGS V because Kojima couldn't make up his mind on if he wanted them to be bad guys or not.
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Romulox28
10/05/17 3:11:47 PM
#40:


Pics_nao_plz posted...
50Blessings posted...
Romulox28 posted...
the entire purpose of the game is to create an explanation for how Big Boss died in Metal Gear 2 but then shows up alive at the end of MGS4.


Actually, the explanation was for how he survived MG 1 to show up in MG 2.

But it was an explanation that wasn't needed as it was actually addressed in MG 2 and causes even more inconsistencies in the long run.

Which is funny because at the end of MG1, Big Boss himself says he survived and that Snake will see him soon enough

honestly now you're debating the plot & writing of a game where enemy guards exclaim "I feel asleep !!" after they hear the owl that you have in your pocket.

50Blessings posted...
Once again, The Patriots should have always remained a shadowy institution that controlled things from behind the scenes, not some goofy fucking plot twist that turned out to be all the characters from MGS3

The fact that the ultimate villain of the entire franchise is the guy who talks to you about James Bond movies on your codec when you try to save the game is one of the dumbest fucking things ever
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boxington
10/05/17 3:12:17 PM
#41:


I didn't like The Patriots/Cipher in MGS4, but I like what MGSV did with them
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50Blessings
10/05/17 3:12:18 PM
#42:


boxington posted...
nah, the Snake Eater mission ends in 64/65 and the US gets the rest of the Philosophers Legacy funds and forms The Patriots in 1970

o7r7dS3


And how they acquired the other half wasn't something that needed to be explained.

Also, I never realized that the title crawl doesn't make sense since it wasn't even the US Philosophers who ended up becoming the Patriots.

Lol Kojima Retcons.
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boxington
10/05/17 3:13:58 PM
#43:


that was in the MGS3 timeline credits
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50Blessings
10/05/17 3:14:44 PM
#44:


Romulox28 posted...
honestly now you're debating the plot & writing of a game where enemy guards exclaim "I feel asleep !!" after they hear the owl that you have in your pocket.


The only reason I even debate it is because Kojima fanboys like to pretend that how Big Boss survived Metal Gear 1 was ever in any way questioned or thought about before MGS V came out.

It wasn't, specifically because it was addressed when you called Kessler during the boss fight.

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50Blessings
10/05/17 3:15:03 PM
#45:


boxington posted...
that was in the MGS3 timeline credits


Hence lol Kojima retcons.
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ManSpread
10/05/17 3:15:14 PM
#46:


series would have been fine if ended with MGS2 with the implication that MGS2 didnt actually happen
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boxington
10/05/17 3:16:01 PM
#47:


50Blessings posted...
boxington posted...
that was in the MGS3 timeline credits


Hence lol Kojima retcons.

how is it a retcon if it takes place in the same game that it was introduced?
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Swagnificent119
10/05/17 3:16:09 PM
#48:


Kojima is a shit writer.

Too bad he's crafted a cult of personality that will seemingly follow him no matter how shitty he gets.
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50Blessings
10/05/17 3:17:19 PM
#49:


boxington posted...
how is it a retcon if it takes place in the same game that it was introduced?


MGS 4 was the retcon since it wasn't the Philosophers who became the Patriots is what I am saying.
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boxington
10/05/17 3:19:07 PM
#50:


I copy/pasted it from the end of this

https://www.youtube.com/watch?v=qqGH4sz1ZPQ

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