Current Events > I like when RPG's have like, a monumental traversal obstacle. *mark spoilers*

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Jeff AKA Snoopy
09/27/17 11:06:08 PM
#1:


For example, in Breath of Fire 3 when you cross the ocean. It felt HUGE and it totally changed everything about the lore, atmosphere, and general feel of the game.

I also JUST got to a similar point in Grandia when you climb over the wall. So many potential stories and differences could be on the horizon now!
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AlisLandale
09/27/17 11:07:34 PM
#2:


Howabout SMT4 when you arrive in Tokyo. That was a weird twist.
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discodancer77
09/27/17 11:17:29 PM
#3:


I really liked the large ocean in Hoenn. In fact I wish it was larger (with more stuff like towns, islands, caves, dive spots, etc).
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Dragonblade01
09/27/17 11:23:11 PM
#4:


Finding Tethe'alla in Tales of Symphonia was pretty memorable back in the day.
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prince_leo
09/27/17 11:27:21 PM
#5:


I hated FF III but I really love the twist since I went in blind with how your map is only small because you're a floating island

FF V was good too with the two worlds and then the third complete one
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#6
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Darklit_Minuet
09/27/17 11:35:19 PM
#7:


discodancer77 posted...
I really liked the large ocean in Hoenn. In fact I wish it was larger (with more stuff like towns, islands, caves, dive spots, etc).

You are a horrible person
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mehmeh1
09/27/17 11:37:53 PM
#8:


The one thing that came into my mind with the title was pokemon b2w2's "we're dancing for no reason, someday we'll disappear for no reason" guys blocking black city/white forest (also the fact that sm has literal roadblocks)
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Jeff AKA Snoopy
09/27/17 11:40:32 PM
#9:


The FF3 one was especially good too.
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BignutzisBack
09/27/17 11:44:59 PM
#10:


AlisLandale posted...
Howabout SMT4 when you arrive in Tokyo. That was a weird twist.


Especially if it was your first smt game, that shit absolutely blew my mind
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