Current Events > Resident Evil 6 did nothing wrong.

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thompsontalker7
09/26/17 11:52:46 PM
#1:


When you look past all the hubris bullshit about it being a "true" Resident Evil game it was better than 5 in pretty much every way.

-Lengthy campaign when you play all 4
-Great co-op integration
-Wide variety of multiplayer modes
-Looked great on PS3/360 and looks even better on PS4
-Stories were camp, but overall the most serious feeling RE to date
-Great variety of weapons and melee balance (although melee is still fairly OP)

Shit, I wanna boot it up again now after all of that lol

The only ones who disagree are the RE nerds who don't realize how hit or miss the series is overall, but this is definitely a hit. Revelations is cool as well but it plays a little stiff for me in comparison.
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Itachi157
09/26/17 11:55:12 PM
#2:


It was an alright game with some cool moments.

It got absolutely savaged by critics despite not really deserving that much hate. I mean games much worse or really similar didn't get nearly the amount of criticism.

I still think one review outlet set the bar with a really ridiculous low score (I think it was Gamespot?) and then all the other ones wanted to follow suit and get in on that.

I prefer it over the Revelations games, didn't care much at all for those.
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mach25687
09/26/17 11:56:28 PM
#3:


Honestly, I only hate on how little ammo you can carry if you don't use an ammo pouch upgrade. Other than that I believe the hate was exaggerated. Was it a bad compared to four and five? Yes. Was it a really bad game/resident evil game? No.
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Kitt
09/26/17 11:57:56 PM
#4:


I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.
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Veggeta X
09/26/17 11:58:27 PM
#5:


It got a lot hate for QTEs which was complete bullshit because once again Capcom haters think that feature was some how exclusive to RE6.

https://www.youtube.com/watch?v=7LrVou1Jo7w

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Veggeta X
09/26/17 11:59:39 PM
#6:


One of the biggest complaint about RE6 was how clunky it is(yeah like that's not subjective term at all). And Resident Evil, it's supposed to be clunky as shit.
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Lonestar2000
09/27/17 12:00:51 AM
#7:


Nah, it was a pretty bad game.

Shitty inventory
Basically Call of Duty with zombies
The story is a mess, they should have had you play through it linerally with all characters
Having to replay the same levels with different characters
Should have brought back older characters instead of having new ones
QTEs
Controls can be janky
The camera constantly getting hijacked
No alternate outfits for campaign
Having a partner breaks the tension
Music was worse than previous games
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MordecaiRocks
09/27/17 12:01:46 AM
#8:


4 is my favorite game, 5 is great with a friend, but no matter how many times I've tried, I can't get any enjoyment out of 6, so idk
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Veggeta X
09/27/17 12:04:05 AM
#9:


Lonestar2000 posted...
Nah, it was a pretty bad game.

Shitty inventory
Basically Call of Duty with zombies
The story is a mess, they should have had you play through it linerally with all characters
Having to replay the same levels with different characters
Should have brought back older characters instead of having new ones
QTEs
Controls can be janky
The camera constantly getting hijacked
No alternate outfits for campaign
Having a partner breaks the tension
Music was worse than previous games

Didn't I tell yall people dig deep for reasons to hate Capcom games?
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Darmik
09/27/17 12:04:30 AM
#10:


Veggeta X posted...
One of the biggest complaint about RE6 was how clunky it is(yeah like that's not subjective term at all). And Resident Evil, it's supposed to be clunky as shit.


Resident Evil 6 is an action game. It came out years after Gears of War and Uncharted. It's not supposed to be clunky.

It's not a good survival horror game and it's not a particularly good action game. That's why it reviewed poorly.

The game was spread way too thin. The potential for a good game is there but that level design is simply awful. Probably because they tried to stretch the damn thing out to 25-30 hours.
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Unsugarized_Foo
09/27/17 12:04:30 AM
#11:


I really liked the gameplay. It felt really natural to me. But it's definitely one the best co-op games around and I really liked the one elements in single player
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MabusIncarnate
09/27/17 12:05:23 AM
#12:


I enjoyed literally every single RE game up to that point (except the light gun one that I never tried) and really hated 6 a lot.
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DemonBuffet
09/27/17 12:05:42 AM
#13:


How did capcom not manage to just take the successful RE4 formula and make decent sequels?
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thompsontalker7
09/27/17 12:06:13 AM
#14:


Itachi157 posted...

I still think one review outlet set the bar with a really ridiculous low score (I think it was Gamespot?) and then all the other ones wanted to follow suit and get in on that.


Destructroid with the 3.0.

Like seriously guys

That's a score you give to a game with fundamentally broken mechanics/controls, not something that you're hating on due to principle
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FightingGames
09/27/17 12:06:22 AM
#15:


agreed. RE6 had great gameplay and controls
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thompsontalker7
09/27/17 12:07:50 AM
#16:


Kitt posted...
I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.


5 had a dumbass AI partner that would game over you if they died, even shittier cover mechanics, and too many cheapass one-hit kill enemies.

Its biggest saving grace was the story and voice acting (and Mercenaries)

Lonestar2000 posted...
Nah, it was a pretty bad game.

Shitty inventory
Basically Call of Duty with zombies
The story is a mess, they should have had you play through it linerally with all characters
Having to replay the same levels with different characters
Should have brought back older characters instead of having new ones
QTEs
Controls can be janky
The camera constantly getting hijacked
No alternate outfits for campaign
Having a partner breaks the tension
Music was worse than previous games


That's funny because all of these can apply to RE5, and critics LOVED that game

You know, the game where an egg took up as much space as a fucking RPG
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Veggeta X
09/27/17 12:08:57 AM
#17:


Darmik posted...
Resident Evil 6 is an action game. It came out years after Gears of War and Uncharted. It's not supposed to be clunky.

If you wanted GoW RE then play Raccoon City. RE main titles have always been clunky.
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Veggeta X
09/27/17 12:09:36 AM
#18:


DemonBuffet posted...
How did capcom not manage to just take the successful RE4 formula and make decent sequels?

RE4 is stupidly dated.
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thompsontalker7
09/27/17 12:14:28 AM
#19:


Veggeta X posted...
Darmik posted...
Resident Evil 6 is an action game. It came out years after Gears of War and Uncharted. It's not supposed to be clunky.

If you wanted GoW RE then play Raccoon City. RE main titles have always been clunky.


RE6 has the smoothest controls of any RE game to date at that point. Why else would Revelations 2 have essentially the same controls?
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Blue_Inigo
09/27/17 12:17:18 AM
#20:


Thompson pls
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Deadpool_18
09/27/17 12:17:52 AM
#21:


RE6 did everything wrong.
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Kitt
09/27/17 12:19:44 AM
#22:


thompsontalker7 posted...
Kitt posted...
I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.


5 had a dumbass AI partner that would game over you if they died, even shittier cover mechanics, and too many cheapass one-hit kill enemies.

Its biggest saving grace was the story and voice acting (and Mercenaries)

Yeah, the AI was stupid, but I mostly played co-op. One hit enemies weren't a problem if you knew how to deal with them.
The cover system in RE5 were at least reserved for those stupid moments where you dealt with enemies with gun and it was at least "press this button to take cover". In RE6 you had to press a button to snap into cover, then hold the analog stick up and the aim button simultaneously, plus fire the weapon and some other shit with the controls I don't remember. I recall just blurting out "What the fuck is this shit?" when I first played it.
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thompsontalker7
09/27/17 12:20:42 AM
#23:


Kitt posted...
thompsontalker7 posted...
Kitt posted...
I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.


5 had a dumbass AI partner that would game over you if they died, even shittier cover mechanics, and too many cheapass one-hit kill enemies.

Its biggest saving grace was the story and voice acting (and Mercenaries)

Yeah, the AI was stupid, but I mostly played co-op. One hit enemies weren't a problem if you knew how to deal with them.
The cover system in RE5 were at least reserved for those stupid moments where you dealt with enemies with gun and it was at least "press this button to take cover. In RE6 you had to press a button to snap into cover, then hold the analog stick up and the aim button simultaneously, plus fire the weapon. I remember just blurting out "What the fuck is this shit?" when I first played it.


Least in both games the cover system basically entirely optional though, so they're a non-factor for me.

Now Max Payne 3, I was in cover for about half of the game, shit was so damn hard.
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Drunken_Idiot
09/27/17 12:25:50 AM
#24:


...RE6 dialed back so many things from RE5, and the action was ramped up with filler that is ridiculous. See shooting Javo choppers over China, the T-Rex segments with Simmons, crashing a plane into China with both protagonists surviving only to get into a fight with Ustanak, the whole Chris story, Jake suplexing Ustanak and fighting it with his bare fists over a lava infested area like RE5, crashing another chopper repeatedly throughout infected China, the Ubistvo segments with Ada, the submarine segment when sinking, etc.

The game has a worse upgrade system because the skill points eventually do nothing. You cant select your weapons between chapters like RE5. You cant even upgrade your weapons. Your characters have locked loadouts during story mode.

The melee system is completely broken in story and Mercenaries. High level Mercenaries involves counters, slide to CDG, and the grenade glitch depending on your character. The only exception to this is Jake in his default with his hand to hand combat on occasion. Thats it. The stamina system is an arbitrary limitation because popping one tablet restores all stamina lost. You can even melee the shield mutations to death that block bullets for crying out loud.

On to Mercenaries. Ive been an avid Mercenaries analyst and player for years now. RE6 pulls all the flaws from Mercenaries Reunion. Boss holding, time being nowhere as important to the score, and almost all the score going into the combo. Boss holding is an awful mechanic because its quite easy to become screwed over. Especially on rooftops with the Ubistvos. You should be rewarded more for killing the boss as fast as possible.

Time being more important to the score should be the prerogative. Not the combo. Time being the primary determinant to your score is your reward for kill speed. Counters are also an incredibly centralizing mechanic. It actually discourages other melees aside from the CDG. Also about the grenade glitch, but this is absolutely ridiculous. A glitch should NOT aid in someone getting a higher score or world record. This is a huge oversight.

Its a horrible game all around. It deserves the hate.
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Kitt
09/27/17 12:32:50 AM
#25:


thompsontalker7 posted...
Kitt posted...
thompsontalker7 posted...
Kitt posted...
I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.


5 had a dumbass AI partner that would game over you if they died, even shittier cover mechanics, and too many cheapass one-hit kill enemies.

Its biggest saving grace was the story and voice acting (and Mercenaries)

Yeah, the AI was stupid, but I mostly played co-op. One hit enemies weren't a problem if you knew how to deal with them.
The cover system in RE5 were at least reserved for those stupid moments where you dealt with enemies with gun and it was at least "press this button to take cover. In RE6 you had to press a button to snap into cover, then hold the analog stick up and the aim button simultaneously, plus fire the weapon. I remember just blurting out "What the fuck is this shit?" when I first played it.


Least in both games the cover system basically entirely optional though, so they're a non-factor for me.

Now Max Payne 3, I was in cover for about half of the game, shit was so damn hard.

Nah, son. Cover in MP3 is a last resort. I learned that the hard way trying to play the game as a cover system early on. You got to spam the shoot dodge as much as possible.
It made my harder playthroughs much easier.
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thompsontalker7
09/27/17 12:34:07 AM
#26:


Kitt posted...
thompsontalker7 posted...
Kitt posted...
thompsontalker7 posted...
Kitt posted...
I'm tired of 5 catching so much shit. It wasn't perfect but it was good for what it was. The controls were definitely better than 4.

6 have the worst cover system in gaming.


5 had a dumbass AI partner that would game over you if they died, even shittier cover mechanics, and too many cheapass one-hit kill enemies.

Its biggest saving grace was the story and voice acting (and Mercenaries)

Yeah, the AI was stupid, but I mostly played co-op. One hit enemies weren't a problem if you knew how to deal with them.
The cover system in RE5 were at least reserved for those stupid moments where you dealt with enemies with gun and it was at least "press this button to take cover. In RE6 you had to press a button to snap into cover, then hold the analog stick up and the aim button simultaneously, plus fire the weapon. I remember just blurting out "What the fuck is this shit?" when I first played it.


Least in both games the cover system basically entirely optional though, so they're a non-factor for me.

Now Max Payne 3, I was in cover for about half of the game, shit was so damn hard.

Nah, son. Cover in MP3 is a last resort. I learned that the hard way trying to play the game as a cover system early on. You got to spam the shoot dodge as much as possible.
It made my harder playthroughs much easier.


I could literally not play MP3 the same way as the first two because cover was so essential and you'd die quickly without it/only using bullet time

IDK, maybe I'm a better gamer now than I was when I played it. I should try it again
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Veggeta X
09/27/17 12:41:01 AM
#27:


Drunken_Idiot posted...
...RE6 dialed back so many things from RE5, and the action was ramped up with filler that is ridiculous. See shooting Javo choppers over China, the T-Rex segments with Simmons, crashing a plane into China with both protagonists surviving only to get into a fight with Ustanak, the whole Chris story, Jake suplexing Ustanak and fighting it with his bare fists over a lava infested area like RE5, crashing another chopper repeatedly throughout infected China, the Ubistvo segments with Ada, the submarine segment when sinking, etc.


Are you fucking serious? If anything RE6 took itself way too serious vs what the rest of the title was. Chris literally punched a boulder.

Drunken_Idiot posted...
The game has a worse upgrade system because the skill points eventually do nothing. You cant select your weapons between chapters like RE5. You cant even upgrade your weapons. Your characters have locked loadouts during story mode.

It's better because you eventually can USE ALL THE WEAPONS the character is supposed to use and not worry about choosing what to use. The only bad part is limited ammo.

Drunken_Idiot posted...
The melee system is completely broken in story and Mercenaries. High level Mercenaries involves counters, slide to CDG, and the grenade glitch depending on your character. The only exception to this is Jake in his default with his hand to hand combat on occasion. Thats it. The stamina system is an arbitrary limitation because popping one tablet restores all stamina lost. You can even melee the shield mutations to death that block bullets for crying out loud.

The melee system was a joke in 4 and 5 a well. Shoot an enemy in the head and then follow up with an invulnerable AoE attack then the enemy slowly gets up while you can end all of their lives with your knife or stomp. Yall are really reaching.

Drunken_Idiot posted...
On to Mercenaries. Ive been an avid Mercenaries analyst and player for years now. RE6 pulls all the flaws from Mercenaries Reunion. Boss holding, time being nowhere as important to the score, and almost all the score going into the combo. Boss holding is an awful mechanic because its quite easy to become screwed over. Especially on rooftops with the Ubistvos. You should be rewarded more for killing the boss as fast as possible.

WTF you smoking. Time means a shit ton more than score and it should be because it focuses on the action instead of having to chain combo. RE4 is full of glitches and fucking exploits. This dude basically used all the glitches and exploits in RE to make a perfect no damage run. And if you want to see the door knife glitch I'm talking about then go to 13:20 on this video

https://www.youtube.com/watch?v=OLexr-I9Zh0

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NadYobWoc
09/27/17 12:47:06 AM
#28:


It was ok on its own, but bad compared to 5 and horrible compared to 4.
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Drunken_Idiot
09/27/17 12:58:37 AM
#29:


Are you fucking serious? If anything RE6 took itself way too serious vs what the rest of the title was. Chris literally punched a boulder.


...The boulder was on higher ground. Chris and his constant beating and shoving eventually loosened it up to the point he was able to push it a bit. It moved down into the lava at that point. It amazes me people dont notice this. But go ahead and ignore my other examples.

It's better because you eventually can USE ALL THE WEAPONS the character is supposed to use and not worry about choosing what to use. The only bad part is limited ammo.


Holy shit. You are actually defending this? This is a complete downgrade from all the options available in RE5 versus the limited selection in RE6 for each campaign. Even upgrading weapons? Which you cannot upgrade in RE6? Wow.

The melee system was a joke in 4 and 5 a well. Shoot an enemy in the head and then follow up with an invulnerable AoE attack then the enemy slowly gets up while you can end all of their lives with your knife or stomp. Yall are really reaching.


...Youre accusing me of reaching when youre doing the exact thing to defend RE6? Especially the point above? Youre simplifying the melee system in RE5 to the point that this is ridiculous. It isnt that simple. Especially since different costumes play differently from one another. Your oversimplification tells me you know nothing of the melee system in RE5. Especially high level play. Watch some Andrew Evenstar or MidnightMartin and get back to me.

Wesker is dominant in RE5 because of his ability to multi kill. Especially when he is unparalleled thanks to his dash and Cobra Strike. Chris in his S.T.A.R.S. outfit can actually rival S.T.A.R.S. Wesker on specific levels if he has enough nitrogen rounds. Hell, Tribal Sheva cant even melee unless she uses her knife because her LO kills everything else. Unless she gets nitrogen rounds. I bet you dont even know how to melee Cephalos with Weskers knee. Or even Reapers.

WTF you smoking. Time means a shit ton more than score and it should be because it focuses on the action instead of having to chain combo. RE4 is full of glitches and fucking exploits. This dude basically used all the glitches and exploits in RE to make a perfect no damage run. And if you want to see the door knife glitch I'm talking about then go to 13:20 on this video


Youre using RE4 Mercenaries of all things to refute my point? Especially since it DOES NOT have the same score system as other Mercenaries titles? Which the standard was implemented in RE5 with melees? Youre even AGREEING with my point about time. Holy crap. What are you trying to argue here? None of it makes sense.
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LJRENEGADE
09/27/17 1:00:36 AM
#30:


6 was pretty fun once you learned the mechanics and enjoyed it for what it was. If you go into it taking everything too seriously or expecting it to be like an older RE game, yeah you'll be disapointed, but as a wacky, campy, co-op action game, its great. Its also way better on harder difficulties imo. But I gotta admit, Chris's campaign had some good moments and Chris himself was definitely the most interesting character in the game.

There's also so many weird and cool mechanics, its sad that we'll never see them in another game. Like how you could slide, and roll around, and lay on the ground, all sorts of weird movements.

And I don't understand why people complain there's too many QTEs though. There's really not that much more in RE6 than there is in a lot of other games. At least in gameplay. There was a good amount in cutscenes and for little mini game type moments, but I never thought there was that many overall.
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Behaviorism
09/27/17 1:00:54 AM
#31:


-also Sherri and Helena had great butts
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thompsontalker7
09/27/17 1:08:32 AM
#32:


Behaviorism posted...
-also Sherri and Helena had great butts


Sherry has an A1 booty

Hell I liked playing as Sherry in general more than anyone else tbh
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DocDelicious
09/27/17 1:08:44 AM
#33:


It's one of the best co-op games ever.
Never understood the hate.
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Blue_Inigo
09/27/17 2:37:05 AM
#34:


Behaviorism posted...
-also Sherri and Helena had great butts

Pics
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Chicken
09/27/17 2:42:39 AM
#35:


All I remember is that weapons would be highlighted on the map so you couldnt miss them. Whatever happened to secrets and exploration?
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Emerald_Wyvern
09/27/17 3:02:13 AM
#36:


https://www.youtube.com/watch?v=neAOruo0OrQ

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Veggeta X
09/27/17 9:07:21 AM
#37:


Drunken_Idiot posted...
...The boulder was on higher ground. Chris and his constant beating and shoving eventually loosened it up to the point he was able to push it a bit. It moved down into the lava at that point. It amazes me people dont notice this. But go ahead and ignore my other examples.

Are you literally trying to rationalize the boulder scene as a non over the top scene? Come on man. It has turned over the top since RE4 with Leon dodging lasers and shit like Spider-Man.

Drunken_Idiot posted...
Holy shit. You are actually defending this? This is a complete downgrade from all the options available in RE5 versus the limited selection in RE6 for each campaign. Even upgrading weapons? Which you cannot upgrade in RE6? Wow.

Skill upgrades work fine. Having a skill that gives you drops and does more damage on enemy with every gun rather than having to upgrade 10 different pistols has it's points. Oh it's different so it must be the end of the world.


Drunken_Idiot posted...
...Youre accusing me of reaching when youre doing the exact thing to defend RE6? Especially the point above? Youre simplifying the melee system in RE5 to the point that this is ridiculous. It isnt that simple. Especially since different costumes play differently from one another. Your oversimplification tells me you know nothing of the melee system in RE5. Especially high level play. Watch some Andrew Evenstar or MidnightMartin and get back to me.

It really is that simple. Melee is abusable and exploitable in RE4 and RE5 to that point where you could clear waves with little use of actual guns unless the enemy have guns themselves.

Drunken_Idiot posted...
Wesker is dominant in RE5 because of his ability to multi kill. Especially when he is unparalleled thanks to his dash and Cobra Strike. Chris in his S.T.A.R.S. outfit can actually rival S.T.A.R.S. Wesker on specific levels if he has enough nitrogen rounds. Hell, Tribal Sheva cant even melee unless she uses her knife because her LO kills everything else. Unless she gets nitrogen rounds. I bet you dont even know how to melee Cephalos with Weskers knee. Or even Reapers.

So you're justifying melee abuse in RE5 Mercenary and yet you're saying RE6's melee is a joke and full of glitches lmao.

Drunken_Idiot posted...
Youre using RE4 Mercenaries of all things to refute my point? Especially since it DOES NOT have the same score system as other Mercenaries titles? Which the standard was implemented in RE5 with melees? Youre even AGREEING with my point about time. Holy crap. What are you trying to argue here? None of it makes sense

We're talking about RE4 the actual game. I'm sure you saw the video I posted. The runner used every glitch and exploits in the book to progress the game. Your argument is score = funner while I'm saying longer time to play = funner. There is a difference.

My overall point is the flaws you are bringing up for RE6 are well in RE4 and RE5.
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Dark_Spiret
09/27/17 11:23:29 AM
#38:


those are some seriously superficial reasons as to why you think its better. 6 is a mess of game design at almost every section and i say this as someone who actually LIKED the game. if the annoying spazzing camera doesnt piss you off the cumbersome and atrociously convoluted inventory will. or the enemies who wont register damage until they feel like it or tripping over bodies or respawning enemies or getting shot on your back every 10minutes or tutorials that dont teach you shit or awfully designed gampelay sequences or boss fights that give you no choice but to get hit or insta death sequences and just a whole host of shit tat just keeps going.

and i strongly disagree with better arsenal of weapons. youre pretty much forced in the same 4-5 guns per character which are all standard fair with no meaningful upgrades or switching. they were dull and doesnt come anywhere near what 5 put out which you could upgrade in meaningful ways, could have each character use what they want and came with exclusive features to each gun. id also not call 6's serious story as a positive in the same way 5's wasnt. the presentation is too good to fall into camp and it makes everything thats happening hard to care about or get into.
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#39
Post #39 was unavailable or deleted.
Romulox28
09/27/17 11:24:42 AM
#40:


i played the demo for 6 and it felt like a clunky, generic 3rd person shooter that had none of the qualities i like about resident evil
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Dustin1280
09/27/17 11:25:46 AM
#41:


no simply no, 6 is one of the worst RE's
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Veggeta X
09/27/17 11:26:20 AM
#42:


Non-contextual subjective opinions!

LMAO these RE6 haters would rather use 10 different type of machine guns and handguns and upgrade all of them to eventually be the same shit. What a horse shit of an argument say the weapons were better in previous REs.
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ThyCorndog
09/27/17 11:28:39 AM
#43:


god I miss sherrys ass
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Behaviorism
09/27/17 11:45:58 AM
#44:


ThyCorndog posted...
god I miss sherrys ass

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thompsontalker7
09/27/17 12:11:04 PM
#45:


Upgrades I felt were kinda dumb because if you went on co-op with someone who was maxed out and then later with someone who had just started, obviously there would be a big instance of difficulty with the latter.

I like preset weapons because it encourages you to use everyone. If everyone could melee like Jake then people would be complaining about everyone playing the same.
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Drunken_Idiot
09/27/17 2:05:41 PM
#46:


Veggeta X posted...
Non-contextual subjective opinions!

LMAO these RE6 haters would rather use 10 different type of machine guns and handguns and upgrade all of them to eventually be the same shit. What a horse shit of an argument say the weapons were better in previous REs.

This is why I didn't bother responding to your previous post. It's so blatantly obvious you're either trolling, or just reaching this hard to justify your points. Even in this post you cannot form a proper counter argument, and dismiss arguments away with ad hominems.
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Veggeta X
09/27/17 2:06:49 PM
#47:


Hey man you can tell yourself whatever you need. You're the one whose reaching. All I ever did was point out the flaws in RE4 and RE5 in comparison to what you said about RE6.
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Drunken_Idiot
09/27/17 2:12:14 PM
#48:


And here's the typical "you are in denial using whatever argument to tell yourself something"/"I merely did x thing" retort. Yeah...not buying it. Have a good one.
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yusiko
09/27/17 2:12:58 PM
#49:


it was fine aside form jake
i dont know why jake gets top billing over sherry in their campaign when its really more of her story.
got he was awful. at least he took his shirt off once.

but sherry's campaign is actually my favorite one. but i only play as sherry in it because jake is awful.

out of the 3 new characters id say piers is the best and helena is ok while jake is awful.

i think piers is gay and has feelings for chris that are one sided because chris likes girls
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Veggeta X
09/27/17 2:13:21 PM
#50:


You too have a nice day.
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