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CountessRolab 09/11/17 5:53:13 PM #1: |
It is usually very poorly done, and comes across as cringey/awkward
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DKFjalfe 09/11/17 5:53:40 PM #2: |
Voice acting ruined JRPGs
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ManSpread 09/11/17 5:54:32 PM #3: |
shmups are the best because they generally dont have voice acting or story to worry about
just dope ass gameplay --- ... Copied to Clipboard!
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boxington 09/11/17 5:54:45 PM #4: |
for a long while, games have had quality voice acting
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0AbsoluteZero0 09/11/17 5:55:04 PM #5: |
Agreed, unless the voice acting is very good I'd rather just have text
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philsov 09/11/17 5:55:26 PM #6: |
general sound/tones like out of Starfox, Undertale, or Katamari Damancy are the best, imo.
--- Remember that I won't rest, 'til we share the same tense Just know, to me, you're better late than never again. ... Copied to Clipboard!
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DK9292 09/11/17 5:55:32 PM #7: |
Banjo Kazooie.
--- "If the heroes run and hide, who'll stay and fight?" ~Saitama ... Copied to Clipboard!
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luigi13579 09/11/17 6:08:02 PM #8: |
I does have its advantages for dialogue-heavy games at least, because voice acting generally means less in-depth dialogue due to the added expense of voicing it (except perhaps in the very biggest budget games). It also allows you to use your imagination a bit more, e.g. to imagine how someone sounds. Although some text-heavy games have a *bit* of voiced dialogue (e.g. Morrowind).
Voice acting can be poor, but I think that's a bit less of an issue nowadays, except maybe in certain Japanese games. ... Copied to Clipboard!
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