Current Events > Civilization has one of the best recurring in-jokes in gaming

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Coffeebeanz
09/10/17 8:26:04 AM
#1:


In Civ 1, Gandhi had and aggression rating of zero. However, if the player manages to further improve his aggression, it becomes a negative value, which the game interprets as the absolute maximum aggression. He becomes a warlord the likes of which the world has never known.

Because people found this so humorous, they actually kept it as a deliberately programmed personality traits for Gandhi in the sequels. It got so comically ridiculous that in Civ IV, Gandhi would actually devote every bit of his resources to producing tanks, jets and nukes and would never hold an alliance for more than one turn.
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Coffeebeanz
09/10/17 8:28:52 AM
#2:


Also

http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245

Only, there was a problem. When a player adopted democracy inCivilization, their aggression would be automatically reduced by 2. Code being code, if Gandhi went democratic his aggression wouldn’t go to -1, it looped back around to the ludicrously high figure of 255, making him as aggressive as a civilization could possibly be.

In later games this bug was obviously not an issue, but as a tribute/easter egg of sorts, parts of hiswhite-hot ragehave been kept around. InCivilization V, for example, while Gandhi’s regular diplomatic approach is more peaceful than other leaders, he’s also the most likely to go dropping a-bombs when pushed, with a nuke “rating” of 12 putting him well ahead of the competition (the next three most likely to go nuclear have a rating of 8, with most leaders around the 4-6 region).


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Omnislasher
09/10/17 8:30:55 AM
#3:


nice
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pinky0926
09/10/17 8:31:53 AM
#4:


I can't wait for next gen when you can increase Ghandi's aggression with an unlockable chest you can buy with some gems.
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Distant_Rainbow
09/10/17 8:34:05 AM
#5:


I thought Civ IV Gandhi was more of a cowardly pushover while said meme-y traits only came back in full force with V and VI though?

Only going by stuff I read elsewhere. Haven't played IV but never seen anything about IV Gandhi being a nuke-happy warmonger personally. Rather, IV Gandhi was depicted as a guy who would willingly give up hard-won resources to you with minimal blackmail.
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Darkman124
09/10/17 8:34:08 AM
#6:


BUILD NUKE 10

USE NUKE 12

so funny. the solution to gandhi in civ v was play babylon and win before he nukes you
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Coffeebeanz
09/10/17 8:34:43 AM
#7:


Darkman124 posted...
BUILD NUKE 10

USE NUKE 12

so funny. the solution to gandhi in civ v was play babylon and win before he nukes you


lol
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Distant_Rainbow
09/10/17 8:36:55 AM
#8:


Darkman124 posted...
BUILD NUKE 10

USE NUKE 12

so funny. the solution to gandhi in civ v was play babylon and win before he nukes you


If you were not going for a domination victory there's no reason to worry about Gandhi's nukes at all, period. No reason to pick Babylon or Korea or such and sink everything in science just because of Gandhi.

Only idiots who were warmongering liberally yet decided to leave Gandhi alone until he got nuke techs were the ones to actually get nuked by him.
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LividDK
09/10/17 8:41:03 AM
#9:


pinky0926 posted...
I can't wait for next gen when you can increase Ghandi's aggression with an unlockable chest you can buy with some gems.

It'll be the Super Rare "Warlord Ghandi" skin (Premium Crates Only).
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luigi13579
09/10/17 8:43:02 AM
#10:


The good thing about regular Civ (which Beyond Earth lacks) is the historical aspect. It creates funny moments when something in-game contradicts something from real history or when ironic situations pop up (e.g. Poland invading Germany).
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luigi13579
09/10/17 8:50:56 AM
#12:


I'm playing a Venice game right now (with Gandhi present!). Should I pick Commerce or Exploration? All my cities are coastal and there are loads of coastal trading partners, but Commerce seems really good for Venice with the reduced prices in cities and Merchant of Venice bonuses.
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Darkman124
09/10/17 8:58:59 AM
#13:


Distant_Rainbow posted...
Darkman124 posted...
BUILD NUKE 10

USE NUKE 12

so funny. the solution to gandhi in civ v was play babylon and win before he nukes you


If you were not going for a domination victory there's no reason to worry about Gandhi's nukes at all, period. No reason to pick Babylon or Korea or such and sink everything in science just because of Gandhi.

Only idiots who were warmongering liberally yet decided to leave Gandhi alone until he got nuke techs were the ones to actually get nuked by him.


babylon doesnt have to sink everything in science

it's one of the faster domination civs. babylonian bowmen are basically composite bowmen for half price. easy early-game rush, works better than assyria or huns ancient era rush IMO, and walls make counter-defense super easy since they are basically arsenals in the ancient era.

for later contact, babylon can get artillery less than 25 turns after mongols/china get keshiks/chokonus.
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Distant_Rainbow
09/10/17 9:18:30 AM
#14:


luigi13579 posted...
I'm playing a Venice game right now (with Gandhi present!). Should I pick Commerce or Exploration? All my cities are coastal and there are loads of coastal trading partners, but Commerce seems really good for Venice with the reduced prices in cities and Merchant of Venice bonuses.


Maybe do both of them. Commerce and Exploration both have useful policies for Venice but the finishers aren't really worth gunning for. Pick and mix.

Commerce:
- Opener is more gold from the capital, and since your capital is likely generating the most gold in your empire this is very helpful. It also lets you build Big Ben if you get a shot at it, which reduces gold costs by 15% and is thus immensely helpful.
- Mercenary Army lets you and your cities rapid-buy soldiers en masse in case of a military emergency.
- Mercantilism reduces gold costs by 25%, again very good for Venice. If you couple this with Big Ben then the game gets broken wide for you, really. The science bonus is also helpful.
- None of the others really matter. Wagon Trains is a waste of a policy for you. Entrepreneurism isn't as good as it looks since all your cities are on gold focus already and thus will allot specialists to Banks/Markets/etc. for Great Merchant generation in the first place; rather, focus on those few things that boost GP generation instead like Gardens and some Wonders. Protectionism and the finisher aren't as helpful since you should have more than enough gold, and happiness shouldn't be a major problem.

Exploration:
- Naval units are your jam. Opener's +1 sight/+1 movement for them is fantastic.
- Production is at a premium for all Venice cities. +3 Hammers for free with Maritime Infrastructure is always nice.
- Naval Tradition helps with happiness in case you have troubles here, though the policy this enables is more important.
- Merchant Navy strengthens your capital to have an edge in mid-late game wonders you need. Plus, more gold.
- Treasure Fleets boosts your gold income immensely due to your reliance on Cargo Ships.
- Navigation School is a joke because lolGreat Admirals and lolHidden Antiquity Sites.

Pick whatever you feel you need at the moment. Just don't forget to switch to Rationalism once you reach the Renaissance Era.

Darkman124 posted...
babylon doesnt have to sink everything in science

it's one of the faster domination civs. babylonian bowmen are basically composite bowmen for half price. easy early-game rush, works better than assyria or huns ancient era rush IMO, and walls make counter-defense super easy since they are basically arsenals in the ancient era.

for later contact, babylon can get artillery less than 25 turns after mongols/china get keshiks/chokonus.


The very act of choosing Babylon itself is sinking everything into science.

Bowman advice is worthless outside of a 1vs1 tiny map situation, so it shouldn't count as a general Babylon strategy. It's not sustainable for as long a time as Assyria or Huns either; even with optimal civ placement you're not knocking out more than one rival with it. Beyond it you're just trying to wreck rivals with superior tech, which is, again, sinking everything in science, just in a military manner.
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Darkman124
09/10/17 9:30:12 AM
#15:


Distant_Rainbow posted...

The very act of choosing Babylon itself is sinking everything into science.

Bowman advice is worthless outside of a 1vs1 tiny map situation, so it shouldn't count as a general Babylon strategy. It's not sustainable for as long a time as Assyria or Huns either; even with optimal civ placement you're not knocking out more than one rival with it. Beyond it you're just trying to wreck rivals with superior tech, which is, again, sinking everything in science, just in a military manner.


i think we have different definitions of the term

every strategy in civ v is only good for the turns in which it is viable and every civ experiences ebbs and flows of power like a sine wave. babylon is unique in that it gets two peaks--ancient era and an ever-rising one from the industrial era onward.

bowmen are viable from about turn 10 to turn 40. if babylon starts next to india, it can easily crush it. continents is probably babylon's strongest mapstyle since it can easily clear its starting continent
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BignutzisBack
09/10/17 9:32:01 AM
#16:


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Sativa_Rose
09/10/17 9:36:48 AM
#17:


That's hilarious

BignutzisBack posted...
Is civilization like Age of Empires


No, Age of Empires is a real time strategy game and Civilization is a turn based game. You don't actually get to control little soldiers on a battlefield like you do in Age of Empires.
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Darkman124
09/10/17 10:11:14 AM
#18:


Darkman124 posted...
if babylon starts next to india, it can easily crush it. continents is probably babylon's strongest mapstyle since it can easily clear its starting continent with bowmen, and only having to deal with 2-3 hostiles at most means babylon can destroy one, then wall up and last through its 'tech only' period until it emerges in the industrial era.


edit since i ran out of edits: 'can easily clear at least one of the opponents on its starting continent with bowmen'

depending on the situation (ie soft neighbors, or neighbors like zulu that must die) bowmen can be made to be viable for longer by making sacrifices like delaying universities or not building chichen itza.
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