Current Events > One thing I hate in video games

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Akagami_Shanks
09/08/17 6:17:48 PM
#1:


When you get to some area that is supposed to be "inaccessible" whether you hack through a door, get launched into some never before seen vault, etc... you get the hint and somehow there are enemies on the other side, bonus points if they're the same enemies you've been fighting all game.

Like shit man, if I open this door that hasn't been opened in hundreds of years, or that enemies were trying to get into, there should be NOTHING on the other side
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Spidey5
09/08/17 6:18:38 PM
#2:


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Akagami_Shanks
09/08/17 6:23:07 PM
#3:


theres a good example
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ManLink4321
09/08/17 6:24:09 PM
#4:


I know, man. Enemies in dragon quest games are the same everywhere you go.
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The Hero of Hyrule.
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DreadedWave
09/08/17 6:25:03 PM
#5:


That's a pretty standard RPG cliche.
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Mernardi
09/08/17 6:25:06 PM
#6:


Spidey5 posted...
Uncharted...

My first thought lol.

They kinda explain it that the bad guys are using explosives to cut through places.
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Chaos is a ladder
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KINDERFELD
09/08/17 6:25:43 PM
#7:


Akagami_Shanks posted...
When you get to some area that is supposed to be "inaccessible" whether you hack through a door, get launched into some never before seen vault, etc... you get the hint and somehow there are enemies on the other side, bonus points if they're the same enemies you've been fighting all game.

Like shit man, if I open this door that hasn't been opened in hundreds of years, or that enemies were trying to get into, there should be NOTHING on the other side


Supposed the area was somewhere that was used to trap some of those enemies in there and they survived over the century.
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the polyfilla way look strong in the weakness of the gaps
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ChromaticAngel
09/08/17 6:33:14 PM
#8:


Akagami_Shanks posted...
theres a good example

that was a huge problem in the first game and it really bothered me. In the second game they were very careful to let you walk in unmolested and make you fight guys on the way out.

The third and fourth game were similar to the second but sometimes the enemies would cut ahead of you by doing things like using explosives to blow holes in the roof of the secret areas.
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