Poll of the Day > The examples given by the poll aren't "game-breaking"

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SKARDAVNELNATE
08/28/17 1:00:11 AM
#1:


If a single-player game has a ''game-breaking'' bug, such as an infinite money or items glitch, do you use it?
https://www.gamefaqs.com/poll/6819-if-a-single-player-game-has-a-game-breaking-bug-such-as-an

"Game-breaking" means it stop you from being able to continue playing. Such as falling though a floor, getting stuck out of bounds, finding an upgrade that causes the game to crash if you complete the level with it in your inventory (Run Like Hell did this one). Having infinite money is something that helps to progress in the game.
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keyblader1985
08/28/17 1:03:01 AM
#2:


We don't talk about the poll.
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Sephiroth C Ryu
08/28/17 1:03:14 AM
#3:


Yeah, not exactly the best of wordings.

"Cheat-like bug" would be better here.
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Yellow
08/28/17 1:03:22 AM
#4:


Those sure seem like the only bugs that ever get patched ffs

"game breaking" priority.
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ParanoidObsessive
08/28/17 1:37:52 AM
#5:


"Game-breaking'' in that context means bugs that break the way the game was meant to be played.

Yes, using an infinite money glitch to build massive houses in The Sims, buy tons of appliances, and let your Sims wander around without ever having to work (so you have more chances to trap them in your olympic-size swimming pool and remove the ladder behind them) might be fun, but it isn't even remotely what the developer intended. Nor is using console commands to build yourself multiple cities and max out all your tech trees in the first year of a game of Civilization, so you've got tanks and nukes while all of your rivals are still inventing the wheel.

And using item-dupe glitches in a game like Minecraft is a great time and effort saver if you want to build massive projects with limited resources in Survival Mode, but all you're really doing at that point is getting all of the benefits of Creative Mode while deliberately avoiding the only real drawback it has (not being able to get Achievements). So again, you're actively doing something the developers didn't really plan for or want you to do as a player.

If what you're doing is radically altering game balance in ways that were never intended by the developer, and generally changing the entire feel of the game you're playing, then yes, you're breaking the game as intended and basically turning into your own game, that operates on your own rules.

Keep in mind, I'm not saying that it's WRONG to play that way. But it's absolutely game-breaking.


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Dash_Harber
08/28/17 4:59:46 AM
#6:


keyblader1985 posted...
We don't talk about the poll.


I never bothered with this forum because I thought that it was exclusively a forum about the daily polls. When I was actually curious about a poll, I arrived here, and was flabbergasted that absolutely no topics about the polls and wondered if it was some weird taboo.
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Sephiroth C Ryu
08/28/17 7:52:07 PM
#7:


In all fairness, we DO actually talk about the poll here.

Its just that it typically happens only in a topic or two that pop up when a particularly questionable poll happens.
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SKARDAVNELNATE
08/28/17 7:54:14 PM
#8:


ParanoidObsessive posted...
Yes, using an infinite money glitch to build massive houses in The Sims, buy tons of appliances, and let your Sims wander around without ever having to work (so you have more chances to trap them in your olympic-size swimming pool and remove the ladder behind them) might be fun, but it isn't even remotely what the developer intended. Nor is using console commands to build yourself multiple cities and max out all your tech trees in the first year of a game of Civilization, so you've got tanks and nukes while all of your rivals are still inventing the wheel.

Those are examples of exploits. They're hardly game-breaking.
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Sarcasthma
08/28/17 8:12:22 PM
#9:


I agree with PO on this one.
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Veedrock-
08/28/17 8:14:13 PM
#10:


SKARDAVNELNATE posted...
Those are examples of exploits. They're hardly game-breaking.

Brick wall.

This topic is a waste of time.
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Sahuagin
08/28/17 9:22:10 PM
#11:


SKARDAVNELNATE posted...
"Game-breaking" means it stop you from being able to continue playing.

well, that's one way of looking at it. if there's an official version of that term feel free to post it.

but it can also mean something else. one way of looking at a "game" is as a set of rules/constraints through which a player attempts to guide himself. what you can't do is just as important as what you can do. something like an infinite money glitch "breaks" the game by breaking one or more of the constraints that are supposed to be in place. that's why it can be fun at first and then not so fun later. at first you like the freedom of having the constraint removed, but then subconsciously realize that that was part of what was making it a game in the first place.
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